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Wicked Ojamas


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Before you comment, remember that I am terrible at this game and just play it for fun. As such, easy combo mass summoning is all I have.

 

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I'm probably missing a load of cards I should have both meta and non, but as said above I am not good. However, I have managed to win using this far more often than I lose which is rare for me so I'm just going to put it here.

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I'm far from an expert on Ojamas but it looks like the decks needs several fixes.

For instance, try to reduce the # of cards in the main Deck to 40.

The Wicked monsters don't look good. If anything, main only 1 but you may be better with none at all.

With that many different Vanilla Beasts, I guess you could try 2 or 3 "Obedience Schooled", if not outright replace the Box of Friends with it.

Not sure if it is intended to be a TCG-only deck, but if it is not, you could add 1 Saintaurea to the Extra Deck.

Gold Sarc is more of a deck thinner, so it's pointless to run it if you have more than 40 cards in the deck in my opinion. Same goes to Terraforming: the idea is to make the deck faster through the use of searchers (e.g. a 40-card deck becomes a 39-card deck with 1 Terra), but if you re surpassing the 40-card limit, you may as well not run it.

1 Raigeki/2 Dark Hole looks weird because I don't see decks that main the 3 of them, but since this is a rogue deck at best I guess it should work well against opposing rogue decks.

 

Not sure of the effectiveness of Poly and Trio in Ojamas so I have no comments on them.

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Poly gets used a lot for Knight. Only Put Terraforming and Sarc in for the last few games and they haven't done anything for me so I'll side them or take them completely. Box is staying for its safety net of blocking 2 more attacks. I know the Wickeds aren't all that good, I just like them and they're better than the God cards overall which I had in there originally along with Horakhty before I took them out to make it all TCG. Will look thinning it, and Obedience Schooled though that would require further changes.

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The way it is built now, it looks pretty inconsistent, there's a good chance of you to get dead draws. I haven't played Ojamas in a while, but in 2013 I played a ojama deck with some Chaos stuff, and it was pretty good.
 

First, try to bring it down to 40 cards. Things you can remove:

-all The non-ojama normal monsters

-Ojama trio: no synergy

-Enchanting Fitting Room

-Wicked gods: not worth it, really, but you said you want them so it's okay. Obelisk would

-Gold sarc: deck doesn't really need it

-Ojamuscle: not worth it

-Ojama red: 1 or max 2 copies are enough

 

If it's not meant to be a serious deck, you can keep these, but you should probably remove

-polymerization

-de-fusion

-ojama king

-ojama knight

 

Things you can add

+Tri-Wight: instant Number 21 Dark Mist / gachi

+Number 21 dark mist

+Creature Swap: you can even main 3. It's amazing because all ojamas have 0 ATK and it doesn't even target

+Trap Stun/Royal Decree: not really required but just in case

 

If you want to make it a chaos ojama deck, you can try

+Summoner Monk: discard ojamagic, instant rank 4, BLS DARK fodder

+3 Shining Angel: Deck thinner, also searches Ojama blue, rank 4 with Summoner Monk

+Daigusto Emeral: special summons ojamas

+BLS/Chaos Sorcerer/Trag

+Snipe Hunter: discard ojamagic and blow up opponent's cards. 2/3 success chance, but once you discard Ojamagic, you'll have 3 more chances to blow up your opponent's field, and then Tri-Wight can bring them all back

+Pot of dichotomy (not sure how this would work, but lategame it could perhaps help with ojamagic)

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  • 2 weeks later...

I was going to suggest that you just scrap this build, and create Ojama Heroes instead, but since you just want to play for fun, here are some changes that you can implement to improve this deck, while still having it retain it's fun nature. 

 

- Reduce deck to 40 cards. You want consistency, especially in this deck, where you're already going to be clogging a lot. 

 

- Get rid of the vanilla monsters that don't have "Ojama" in their name; same goes for the Wicked monsters. You may keep them if you really want to though, as a little tech.

 

- Don't play 3 of each Ojama. The only one that should be at 3 is Blue. The rest should be at 2, maximum. 

 

- Drop De-Fusion, Enchanting Fitting Room, Delta Hurricane, Muscle, and max out on Country. 

 

- Add in Wyarm the Progenitor Dragon AKA First of the Dragons to your Extra Deck. 

 

- I'd also recommend dropping Poly and the Ojama fusions, while adding in Dragon's Mirror for Wyarm.

 

- Drop Terraforming; you do not need it.

 

- Why are you siding the God cards? Also, the only one worth playing is Obelisk, and even then... he's not that great. I'd drop them all entirely. 

 

Hope this helped! :)

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