Riktus Posted December 31, 2014 Report Share Posted December 31, 2014 (It was pointed to my attention that i necrobumped my old Phantoche topic and that i should make a new one if i wanted to keep updating it) (Effect Monsters - Phantoches) Lore: If your opponent took effect damage from a card you possess this turn, you can Special Summon this card (from your hand). When this card is Summoned: Until the end of the turn, each time your opponent would take effect damage, increase that damage by 500. ----- Lore: If your opponent took effect damage from a card you possess this turn, you can Special Summon this card (from your hand). When this card is Summoned: Inflict 800 damage to your opponent, and if you do, you can add 1 Fiend-Type monster with 0 ATK from your Deck to your Hand. ----- Lore: If your opponent took effect damage from a card you possess this turn, you can Special Summon this card (from your hand). Cannot be used as a Synchro Material, except the Synchro Summon of a Fiend-Type monster. During either player's turn, if this card was sent to the Graveyard this turn: Target 1 face-up monster on the Field; destroy it, and if you do, inflict 1000 damage to your opponent. ----- Lore: If your opponent took effect damage from a card you possess this turn, you can Special Summon this card (from your hand). When this card is sent to the Graveyard: Target 1 Set Spell/Trap card on the field; destroy it, then inflict 600 damage to its owner. ----- Lore: If your opponent took effect damage from a card you possess this turn, you can Special Summon this card (from your hand). When a "Phantoche" monster you control is targeted for an attack: You can discard this card; negate the attack, and if you do, inflict 700 damage to your opponent. ----- Lore: If your opponent took effect damage from a card you possess this turn, you can Special Summon this card (from your hand). When this card leaves the Field: both players look at the top 3 cards from their own Decks, select 1 Monster from among those cards to Special Summon and both player take damage equal to the ATK of the monster they Summoned. You can only use this effect of "Dramatic Phantoche" once per turn. ----- (Effect Monsters - Doll Meisters) Lore: If it is your Main Phase 2, destroy this card. When this card is destroyed: Inflict 400 damage to your opponent. When this card is Summoned, if the only other monsters you control are Fiend-Type monsters: Activate 1 of these effects. - Shuffle up to 3 "Phantoche" monsters from your Graveyard into your Deck. - Add up to 2 "Phantoche" monsters from your Deck to your Hand. You can only use this effect of "Doll Meister Mirtill" once per turn. You can only control 1 face-up "Doll Meister Mirtill". ----- Lore: If it is your Main Phase 2, destroy this card. When this card is destroyed: Inflict 400 damage to your opponent. Each time a Fiend-Type monster inflicts effect damage to your opponent, place 1 Doll Counter on this card (max. 2). When this card leaves the field: Draw 1 card for each Doll Counter on this card. You can only use this effect of "Doll Meister Callaveras" once per turn. You can only control 1 face-up "Doll Meister Callaveras". ----- Lore: If it is your Main Phase 2, destroy this card. When this card is destroyed: Inflict 400 damage to your opponent. If the only face-up monsters you control are "Phantoche" monsters, you can discard this card: Special Summon 1 "Doll Meister" or "Phantoche" monster from your Graveyard. You can only use this effect of "Doll Meister Carino" once per turn. You can only control 1 face-up "Doll Meister Carino". ----- (Synchro Monsters - Phantoches) Lore: 1 Tuner + 2 or more non-Tuner Fiend-Type monsters. While equipped by 2 or more "Phantoche" monsters, this card cannot be destroyed by card effects. During your End Phase: You can choose 1 "Phantoche" monster in your hand; equip it to this card as an Equip Card, then inflict 500 damage to your opponent. During either player's turn, while this card is equipped by 3 or more "Phantoche" monsters: You can send 1 of those monsters to the Graveyard; inflict 800 damage to your opponent. You can only use this effect of "Phantoche of Crusades" once per turn. ----- Lore: 1 Tuner + 1 or more "Phantoche" non-Tuner monsters Each time a Fiend-Type monster inflicts effect damage to your opponent, increase your LP by half of the damage inflicted. If you control another Level 7 or higher Fiend-Type monster, this card cannot be selected as an attack target. ----- (Xyz Monsters - Phantoches) Lore: 3 Level 3 DARK monsters This face-up Attack Position card cannot be destroyed by battle. If this card battles an opponent's monster, during damage calculation (in either player's turn): You can detach 1 Xyz Material from this card; you take no damage from that battle, also inflict damage equal to your opponent's battling monster's level or Rank x 200. You can only use this effect of "Phantoche Beast" once per turn. ----- Lore: 2 or more (max.5) Level 3 DARK monsters During your Standby Phase: Inflict 200 damage to your opponent and gain 100 LP for each Xyz Material attached to this card. During your opponent's Standby Phases: if your opponent took any effect damage, this card cannot be destroyed by battle or by card effects this turn. You can banish 1 Fiend-Type from your Graveyard; add 1 "Phantoche" monster from your Deck to your Hand. You can only use this effect of "Twisted Phantoche" once per turn. ----- (Xyz Monsters - Doll Meisters) Lore: 2 Level 3 DARK Monsters This card cannot be destroyed by battle. This card is destroyed when it has no Xyz Materials attached to it. When this card is destroyed by its own effect, inflict 1000 damage to your opponent. Detach 1 Xyz Material from this card to target 1 "Phantoche" monster from your Graveyard and 1 card from your Hand: shuffle both targets into the Deck and then draw 1 card. You can use this effect of "Doll Meister Mortis" twice per turn. You can only control 1 face-up "Doll Meister Mortis". ----- (Spells & Trap Cards) Lore: When a Fiend-Type monster you control leaves the Field: Inflict 400 damage to your opponent and increase your LP by 300. If this face-up card is destroyed: You can add 1 "Nightmare Stage" from your Deck to your Hand. ----- Lore: If you control no monsters, destroy this card. During your opponent's Standby Phase, or each time the effect of a Fiend-Type monster resolves: Inflict 100 damage to your opponent. Face-up "Nightmare Stage" cards cannot be destroyed by card effects. During your Draw Phase only, you can discard this card: inflict 300 damage to your opponent for each face-up "Phantoche" monster you control; if the damage dealt was 1200 or more: draw 1 card. You can only control 1 face-up "Dramatic Presentation". ----- Lore: Each time a Fiend-Type monster is sent to the Graveyard, place 1 Doll Counter on this card. During the end of your turn, you can remove any number of Doll Counters from this card and banish 1 monster from your Hand whose Level is equal to the number of removed counters: Inflict damage to your opponent equal to that monster's DEF. You can only use this effect once per turn. You can only control 1 face-up "Get away from the strings". If it is your End Phase and this card has no Doll Counters, destroy it. ----- Lore: Equip this card only to a "Phantoche" monster you control. The equipped monster has it's ATK and DEF swaped but any battle damage your opponent would take from a battle involving the equipped monster becomes 0. While the equipped monster remains on the Field: Continuous Spell Cards you control cannot be targeted by your opponent's card effects. ----- Lore: Target up to 2 "Phantoche" monsters in your Graveyard; Special Summon those targets in face-up Defense Position, but their effects are negated. During the End Phase: Inflict 300 damage to the turn player. When one of those monsters leaves the field and you control no other monsters Special Summoned by this card, destroy this card. You can only activate 1 "String Mastery" per turn. Link to comment Share on other sites More sharing options...
Cirrus Posted January 2, 2015 Report Share Posted January 2, 2015 Okay, OCG time. [spoiler="first three"] Loneliness If your opponent took effect damage from a card you possess this turn, you can Special Summon this card (from your hand). When this card is Summoned: Until the end of the turn, each time your opponent would take effect damage, increase that damage by 500. Artistic If your opponent took effect damage from a card you possess this turn, you can Special Summon this card (from your hand). When this card is Summoned: Inflict 800 damage to your opponent, and if you do, you can add 1 Fiend-Type monster with 0 ATK from your Deck to your Hand. Furtive If your opponent took effect damage from a card you possess this turn, you can Special Summon this card (from your hand). When this card is sent to the Graveyard: Target 1 Set Spell/Trap card on the field; destroy it, then inflict 600 damage to its owner. [/spoiler] Okay, quick comment here. Being face-up is generally a property only cards on the field would have. Do you mean that, or do you mean from anywhere except when face-down? If the latter then this version is fine, or if the former, just add "from the field" to the condition. [spoiler="more phantoches"] Synchronic Lore: If your opponent took effect damage from a card you possess this turn, you can Special Summon this card (from your hand). Cannot be used as a Synchro Material, except the Synchro Summon of a Fiend-Type monster. During either player's turn, if this card was sent to the Graveyard this turn: Target 1 face-up monster; destroy it, and if you do, inflict 1000 damage to your opponent. Purity If your opponent took effect damage from a card you possess this turn, you can Special Summon this card (from your hand). When a "Phantoche" monster you control is targeted for an attack: You can discard this card; negate the attack, and if you do, inflict 700 damage to your opponent. [/spoiler] [spoiler="doll meisters"] Mirtill If it is your Main Phase 2, destroy this card. When this card is destroyed: Inflict 400 damage to your opponent. When this card is Summoned, if the only other monsters you control are Fiend-Type monsters: Activate 1 of these effects. ● Shuffle up to 3 "Phantoche" monsters from your Graveyard into your Deck. ● Add up to 2 "Phantoche" monsters from your Deck to your Hand. You can only use this effect of "Doll Meister Mirtill" once per turn. You can only control 1 face-up "Doll Meister Mirtill". Callaveras If it is your Main Phase 2, destroy this card. When this card is destroyed: Inflict 400 damage to your opponent. Each time a Fiend-Type monster inflicts effect damage to your opponent, place 1 Doll Counter on this card (max. 2). When this card leaves the field: Draw 1 card for each Doll Counter on this card. You can only use this effect of "Doll Meister Callaveras" once per turn. You can only control 1 face-up "Doll Meister Callaveras". [/spoiler] I cleaned up Callaveras's effect to make it less annoying to count ... and possibly a bit less arbitrary. I can edit to make it only put 1/turn if necessary, but it usually just draws 2 if your hand/field so happens to allow such an act. [spoiler="phantoche synchros & xyzs"] Crusades 1 Tuner + 2 or more non-Tuner Fiend-Type monsters. While equipped by 2 or more "Phantoche" monsters, this card cannot be destroyed by card effects. During your End Phase: You can choose 1 "Phantoche" monster in your hand; equip it to this card as an Equip Card, then inflict 500 damage to your opponent. During either player's turn, while this card is equipped by 3 or more "Phantoche" monsters: You can send 1 of those monsters to the Graveyard; inflict 800 damage to your opponent. You can only use this effect of "Phantoche of Crusades" once per turn. Forgiveness 1 Tuner + 1 or more "Phantoche" non-Tuner monsters Each time a Fiend-Type monster inflicts effect damage to your opponent, increase your LP by half of the damage inflicted. If you control another Level 7 or higher Fiend-Type monster, this card cannot be selected as an attack target. Beast 3 Level 3 DARK monsters This face-up Attack Position card cannot be destroyed by battle. If this card battles an opponent's monster, during damage calculation (in either player's turn): You can detach 1 Xyz Material from this card; you take no damage from that battle, also inflict damage equal to your opponent's battling monster's level or Rank x 200. You can only use this effect of "Phantoche Beast" once per turn. Twisted Phantoche - S.I.N. 2 or more (max.5) Level 3 DARK monsters During your Standby Phase: Inflict 200 damage to your opponent and gain 100 LP for each Xyz Material attached to this card. If your opponent took any effect damage from another card this turn, this card cannot be destroyed by battle. You can banish 1 Fiend-Type from your Graveyard; add 1 "Phantoche" monster from your Deck to your Hand. You can only use this effect of "Twisted Phantoche - S.I.N." once per turn. [/spoiler] A little uncertain about wording on SIN, but the protection from battle destruction is pretty weak honestly. I recommend buffing to something like "During your opponent's Standby Phase: ... If your opponent took any effect damage this turn, this card ..." so it self-protects given its very ghetto stats and higher investment than Beast. I know you have Presentation but still. [spoiler="s/t colle"] Nightmare Stage When a Fiend-Type monster you control leaves the Field: Inflict 400 damage to your opponent and increase your LP by 300. If this face-up card is destroyed: You can add 1 "Nightmare Stage" from your Deck to your Hand. Dramatic Presentation If you control no monsters, destroy this card. During your opponent's Standby Phase, or each time the effect of a Fiend-Type monster resolves: Inflict 100 damage to your opponent. Face-up "Nightmare Stage" cards cannot be destroyed by card effects. You can only control 1 face-up "Dramatic Presentation". String Mastery Target up to 2 "Phantoche" monsters in your Graveyard; Special Summon those targets in face-up Defense Position, but their effects are negated. During the End Phase: Inflict 300 damage to the turn player. When one of those monsters leaves the field and you control no other monsters Special Summoned by this card, destroy this card. You can only activate 1 "String Mastery" per turn. [/spoiler] Recommendation for Dramatic Presentation: Add a discard effect for it so extra copies aren't dead. Otherwise, the card is not the best to run given that it punishes you for running more of it and yet wants to be live. Also, the Synchro limitation for Mastery is pointless given your Synchros don't actually do anything amazing - they just kinda sit there, so it'd be more desirable to go into Beast or SIN anyways - and thus I removed the line; if you'd like it back, please do say so. Removed also was the ban on multiple String Masteries; same as the previous if you'd like it back, though I think they'd just get popped and aren't of much use if not immediately spent. I am actually much more concerned about this deck just randomly making Dark Highlander, Blood Mephist, and other random stuff like that, but your dudes are all level 3 so you would need 2 Loneliness to make level 8s which should be ok. The investment into other Synchros is similarly steep, as you have no direct ways to generate free material from a non-setup board without Mirtill. The swarming ability is quite strong. You have very good ability to make rando level 3 Xyz monsters; thankfully none of those are particularly gamebreaking with this deck. The best you could do would be maybe sit on a Zenmaines. The effect damage amounts might need tuning, but that's more of a playtest thing. Link to comment Share on other sites More sharing options...
Riktus Posted January 4, 2015 Author Report Share Posted January 4, 2015 Oh thank you so much cirrus (for both the comments and the OCG fix) i'll fix the ocg right away, thank you so very much. ^^ also. BUMP. Link to comment Share on other sites More sharing options...
Riktus Posted January 23, 2015 Author Report Share Posted January 23, 2015 bump. New Card added: Doll Meister Mortis News: OCG corrected (thanks to Cirrus help ^^), some cards were slightly changed. Link to comment Share on other sites More sharing options...
Cirrus Posted January 23, 2015 Report Share Posted January 23, 2015 I think I may have misunderstood previously. Is Twisted Phantoche supposed to be immune to destruction if your opponent took damage the previous turn? If so, that can be arranged. It should be:During your Standby Phase: Inflict 200 damage to your opponent and gain 100 LP for each Xyz Material attached to this card. During your opponent's Standby Phase, if your opponent took any effect damage last turn: This turn, this card cannot be destroyed by battle or by card effects. You can banish 1 Fiend-Type from your Graveyard; add 1 "Phantoche" monster from your Deck to your Hand. You can only use this effect of "Twisted Phantoche" once per turn.Since Twisted Phantoche is basically indestructible now, I recommend making it "any effect damage from another card you possess"; additionally the fetch effect should probably require detaching Materials, otherwise it's just a free fetch!Mortis is pretty good. OCG fix: 2 Level 3 DARK MonstersThis card cannot be destroyed by battle. If this face-up card has no Xyz Materials attached to it, destroy this card. When this card is destroyed by its own effect: Inflict 1000 damage to your opponent. You can detach 1 Xyz Material from this card, then target 1 "Phantoche" monster in your Graveyard and 1 card in your hand; shuffle both targets into the Deck, then draw 1 card. You can only use this effect of "Doll Meister Mortis" twice per turn. You can only control 1 face-up "Doll Meister Mortis". Link to comment Share on other sites More sharing options...
Riktus Posted January 25, 2015 Author Report Share Posted January 25, 2015 Thanks for the help (again) Cirrus, i changed the effect of Twisted Phantoche a little and corrected the OCG of Doll Meister Mortis. ----------- News: - New Phantoche - New Doll Meister - New Spells BUMP Link to comment Share on other sites More sharing options...
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