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Soul Charge


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I just learned this card exists. It's @1, but seriously? Rather than trawl through the Deck section, what portion of Decks run this atm and what are the rest smoking? The same thing as the guy who designed this? I read through the thread when this card was announced and most people agreed it was dumb and broken, but some people said it wouldn't actually have an impact. Since it's @1, I'm assuming the first group was right, but how big exactly was that impact?

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Qliphorts don't run it because they don't put monsters in the Graveyard much, they need their Life Points, and they can Pendulum Summon for equivalent advantage.

 

DD normally doesn't run it because it's unwieldy and there's no guarantee you'll discard enough from Valkyrie to make it worthwhile.

 

Pretty much everything else does because it's a more versatile Monster Reborn that doesn't win the game the turn it's played.

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I may be wrong, but from what I can remember the impact wasn't that big when it was at 3. More copies allowed you to draw into it earlier, but more often than not you didn't use this card twice or more during the duel because of the LP cost. Of course, if you had not taken heavy damage, you could occasionally use 2.

 

Nowadays, I noticed it is less relevant because Qlips and arguably BAs don't need it, and those decks that could use it are hurt by the no-BP restriction when they need to go OTK vs. Qlips/BAs before they recover their field presence and beat you up.

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I may be wrong, but from what I can remember the impact wasn't that big when it was at 3. More copies allowed you to draw into it earlier, but more often than not you didn't use this card twice or more during the duel because of the LP cost. Of course, if you had not taken heavy damage, you could occasionally use 2.

 

Nowadays, I noticed it is less relevant because Qlips and arguably BAs don't need it, and those decks that could use it are hurt by the no-BP restriction when they need to go OTK vs. Qlips/BAs before they recover their field presence and beat you up.

That's pretty acccurate. Sylvans made it absolutely crazy, Fableds used it to make Quasar and Unicore Turn 1, Lightsworn....... did Lightsworn, Shadolls used it as the center of their Pre-October builds to make their big boards and flip Vanity, but outside of those 4 I don't think any other Deck could use it to any level of brokeness because of that BP restriction

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That's pretty acccurate. Sylvans made it absolutely crazy, Fableds used it to make Quasar and Unicore Turn 1, Lightsworn....... did Lightsworn, Shadolls used it as the center of their Pre-October builds to make their big boards and flip Vanity, but outside of those 4 I don't think any other Deck could use it to any level of brokeness because of that BP restriction

Um wut

Sylvans were stupid, but that was this + Lonefire, which is insane ingeneral.

Fableds aren't a relevant deck and never remotely were.

Shaddolls had builds FOR Soul Charge and builds that only ran 1. Thunder Dragon was used in the Soul Charge builds sometimes for Pleiades access/double LIGHT.

Satellars use Soul Charge and did use it. Yang Zing weren't incredibly relevant, but they used it.

Everything used at least 1 unless it was pendulum based (read: Qliphort, later DDD). If you weren't using it, you were doing it wrong.
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Just want to clarify that yes, the card as a poli-Reborn had an huge impact in the game as expected. I meant that it was the hit from 3 copies to 1 what didn't have that much of an impact, because you rarely used all of them anyways, and I think some decks just ran 2 at most for that reason; of course, except for the decks that needed to draw into it earlier that badly to make pushes, or could make big plays with just 1 or 2 monsters, such as the aforementioned tellarknights.

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Charge to 1 just hurt the consistency of drawing it. That's the whole point. It's now 1/40 instead of 3/40.

 

It's one of those cards that by its nature, you're unlikely to use it twice because it's costly. But knocking it down to 1 made it harder to get consistently. And it might be fine there for a while.

 

That said, it's really stupidly good, because it has no restrictions. You can bring back any legal targets, regardless of Type, Attribute, archetype, stats, Level, Rank, etc. Their effects are not negated. You are not limited in Summoning anything else that turn, so you can Tribute, Xyz, Synchro, whatever with no issues.

 

The only catch is no Battle Phase. Which can hurt, but the card is so potent, that this is a okay trade-off. I tend to see it in mostly combo-focused Decks, and the copy I own is used in my Galaxy Deck because Rank 8s!

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This card took Infernities to Tier 0 and actually that was one of the main reasons it went to 1. No other deck has ever utilised it as much and never will now its @1, which is a good thing. Now its @1, it is just a bit of a sacky card but it actually doesn't have that much impact any more. You could even argue that, since the top meta decks don't use it much, it actually helps lower tier decks compete a bit better.

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