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1v1 me bruh!


Benny_The_Rhino

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Sooooo.... 1v1... Never done this before so please excuse any errors... This is like my first ever post... anyways, the info!

 

 

1v1 information

1. The theme is to make any monster card you want! I don't really care what it is as long as it isn't over-powered.

2. Like I said, any card as long as it isn't completely ridiculous card and is a monster.

3. The deadline is after I find an opponent you have 2 days to make a card. The first player to three votes or who has the most after one week will be the winner.

4. As for the prize... I have no idea what this site does so... I don't really know... I guess we could talk about it xD

 

 

 

Please enjoy.

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Alright, here goes nothing. It's been awhile, so my card grammar is rusty.

Entertainer of the Damned
DARK
**
Fiend/Tuner
500/200
If a monster your opponent controls would leave the field: You can discard this card; banish that card instead. If you do as long as this card in the Graveyard, banish all monsters that leave the field. If a monster is banished by this card's effect; return it to its owner's Graveyard during their next Standby Phase.

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So let me get this straight.

 

Card A essentially rewards you for having a sizable backrow by killing your opponent's hand by an equal amount. Yeah, just no.

1700 ATK, while not potentially gamebreaking on its own, is still sizable enough to do damage in the short run; especially coupled with its piercing abilities.

 

Yes, this backfires against Dark Worlds, Shaddolls and whatever doesn't mind getting shot to the Graveyard, but that's not an excuse.

 

---

Card B banishes any/all monsters while it's in the Graveyard (and is a hand trap of sorts when your opponent decides to Extra Deck summon/detach or if you kill something), but unlike said card, monsters go back to the Graveyard the next turn. I suppose Chaos Decks could have a field day with it with Wyvern (once it goes back to the Graveyard).

 

In other words, you can also use this to make whatever Synchro you want; then banish every monster that leaves the field for a while.

 

 

 

It's a tough decision, but I think card B gets my vote.

Card A, as noted, basically rewards you for overextending.

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Card A

We haven't seen anything that makes your opponent discard in a while, but the general power level of discards usually goes with 1 card at a time. We've had cards that discard more cards at once before, but usually they refund it by letting the opponent draw roughly the same amount.

 

This card has the ability to potentially obliterate the opponent's hand the moment it gets an opening to do so. A discard 2 already has a pretty heavy impact when it goes off - just think of when it causes more hand damage. Giving it the ability to inflict piercing damage just increases the number of situations it can trigger.

 

Card B

This is... weird. The effect's activation condition makes it seem like its hand-Trap trigger only happens in response to card effects that would cause cards to leave the field, and cannot respond to non-Chain-starting effects, or effects with uncertain candidates (i.e. targets not specified).

 

But when it goes off, it's an incredible disruption device. It turns into a super-Macro Cosmos plus Degenerate Circuit, where even bouncing and spinning monsters banishes them for a bit. They do fall back into the Graveyard after a while, but you've more or less turned a bounce into a more effective kill effect, while circumventing send-to-Graveyard triggers.

 

And this happens while this card's sitting in the Graveyard after it handtraps, safe from most convenient forms of removal. When even a former Macro Cosmos player is disturbed by the potency of this card, something's not quite right.

 

The Verdict

At this point it's a choice between the lesser of the two evils. Between a souped-up, hard-to-circumvent "floodgate" (since it interferes with, rather than prevents, most plays) and Don Zaloog on steroids...

 

Kinda hurts to do this, but I pick the Card C vote. Both cards are too disruptive to usual gameplay to make me want to see either of them functioning.

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Um Sakura, it has a "if you do" clause. That means the discard needs to happen for the mass banish to happen.

 

Yeah, I misread that point to some extent (probably would help if I weren't sleep derived at the time of writing original; not at the moment)

 

Anyway, looking them over and indeed both cards are considerably OPed in their own right; one rewards for overextending (and damages regardless of battle position, assuming ample power) and the other one banishes any monster that leaves the field for a turn (assuming you discard it).

 

 

So yeah, although I hate doing this, my vote changes to a card C one.

Both of them have too much power to be worth printing as-is; without nerfing their capacities. (Banishing is also something that needs to be dealt with carefully)

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Lets see...

 

Card A basically vomits all over Fire Fists and other medium/low attack decks that require spell cards.

 

Card B basically ruins entire decks and only requires 2 easy costs.

 

I don't know which to choose  :wacko:

 

Card C for now.

 

You might want to give a rep for the prize.

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If you felt his reasoning wasn't sufficient enough, you could've rejected it; much like you did earlier on.

 

But yeah, good thing this wasn't Leaderboard-sanctioned + more of a fun thing.

Just shows that you need to work on its design Striker, so it's not as broken.

 

(Same goes for the other member)

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