Βyakuya Posted December 24, 2014 Report Share Posted December 24, 2014 x3 Shine Ball x2 Kristya x2 Beagalltach x1 Moralltach x2 Scythe x1 Birdman x1 Honest x2 Hyperion x3 Venus x2 Uranus x1 Jupiter x3 Earth x2 Artifact Ignition x3 Cards from the Sky x2 Pot of Dual x2 Sanctuary in the Sky x3 Artifact Sanctum x1 BTH x2 CotH x1 Compulse x1 Solemn Warning So general gist is getting Uranus and an Artifact and getting Ultimaya or a Rank 5 or choice. Obviously trying to revolve around that point will make the deck very inconsistent, so leaving it like this while usually playing casual Agents works pretty well. Ultimaya also works highly well with Ignition when setting an Artifact and triggering its effect. No Snatch Steal really, since I don't have room, and that I wanted to test against the current banlist anyways. Besides Agents can go pretty fine without, but then again it makes good Synchro/Xyz/Tribute fodder so I can make the replacement in the future. Link to comment Share on other sites More sharing options...
Sir Yamiegg Posted December 24, 2014 Report Share Posted December 24, 2014 Do the Artifacts ever clog with just 2 Ignition to trigger them when you draw them? You could try A Double Cyclone or two in here if so. I don't see how you make consistent Ultimayas either, since you only run 2 Sanctuary and no searchers for it, making Uranus seem dead a lot. Also, 3 Hyperion seems optimal here with the unusually high amount of Agents you have. Link to comment Share on other sites More sharing options...
Βyakuya Posted December 24, 2014 Author Report Share Posted December 24, 2014 Do the Artifacts ever clog with just 2 Ignition to trigger them when you draw them? You could try A Double Cyclone or two in here if so. I don't see how you make consistent Ultimayas either, since you only run 2 Sanctuary and no searchers for it, making Uranus seem dead a lot. Also, 3 Hyperion seems optimal here with the unusually high amount of Agents you have. I was thinking maybe 3 but I guess the Artifacts here need more runoff when set on the field. Originally when Moralltach wasn't Limited, I played 2 Ignition and it seemed to work fine. Also Zeradias was an initial option but I found no good room for it. Maybe I could take out Jupiter; the only reason I put him was cause of Synchro options and fodder for Uranus. Maybe you could suggest more possible things to take out so I can reevaluate things? Link to comment Share on other sites More sharing options...
Darj Posted December 24, 2014 Report Share Posted December 24, 2014 I suggest 2 Double Cyclone and drop 1 Beagalltach, which is a bad draw: Cyclone makes dead drawn Artifacts live, and you have a couple of Ignitions to set Moralltach up for a power play. You could try it out. Link to comment Share on other sites More sharing options...
Sir Yamiegg Posted December 25, 2014 Report Share Posted December 25, 2014 I was thinking maybe 3 but I guess the Artifacts here need more runoff when set on the field. Originally when Moralltach wasn't Limited, I played 2 Ignition and it seemed to work fine. Also Zeradias was an initial option but I found no good room for it. Maybe I could take out Jupiter; the only reason I put him was cause of Synchro options and fodder for Uranus. Maybe you could suggest more possible things to take out so I can reevaluate things? So you could possibly take out 1 copy of that, a Shine Ball and... a Cards from the Sky?? Since you won't clog with as many Shine Balls, the Cards may not be as necessary anymore. I'm hesitant to say drop a Kristya, because it looks like the Deck can easily dump 4 Fairies. In my Agents, I found it optimal to go either completely "thin" (2/3 Hyperion, 0/1 Kristya, 3 Earth, 2/3 Venus and 2 Shine Ball) or completely "fat" (3 Hyperion, 2/3 Kristya, 3 Earth, 3 Venus and 3 Shine Ball and 1 Jupiter with Herald of Orange Light and Cards from the Sky) but you may not like it like that. This build looks "thin" if its eventual goal is the Crimson Dragon. You could drop 1 Kristya, 1 Shine Ball, 1 Cards and replace a CoTH with Soul Charge (I'm really not sure which is better here). This would make room for 1/2 Zeradias and 1/2 Double Cyclone. Link to comment Share on other sites More sharing options...
Βyakuya Posted December 25, 2014 Author Report Share Posted December 25, 2014 So you could possibly take out 1 copy of that, a Shine Ball and... a Cards from the Sky?? Since you won't clog with as many Shine Balls, the Cards may not be as necessary anymore. I'm hesitant to say drop a Kristya, because it looks like the Deck can easily dump 4 Fairies. In my Agents, I found it optimal to go either completely "thin" (2/3 Hyperion, 0/1 Kristya, 3 Earth, 2/3 Venus and 2 Shine Ball) or completely "fat" (3 Hyperion, 2/3 Kristya, 3 Earth, 3 Venus and 3 Shine Ball and 1 Jupiter with Herald of Orange Light and Cards from the Sky) but you may not like it like that. This build looks "thin" if its eventual goal is the Crimson Dragon. You could drop 1 Kristya, 1 Shine Ball, 1 Cards and replace a CoTH with Soul Charge (I'm really not sure which is better here). This would make room for 1/2 Zeradias and 1/2 Double Cyclone. Seems pretty costly just to make Crimson Dragon more consistent. x2-3 Shine Balls from Venus guarantees instant Kristya, which is a prime weapon of the deck. I can drop 1 Cards from The Sky, but Soul Charge doesn't really seem too good. It's pretty much only setup for Xyzs, and trying to Charge on used Artifacts might be a waste of LP. Plus if its a means to make Uranus appear and have Crimson Dragon appear, seems a bit iffy. Link to comment Share on other sites More sharing options...
TheTFG Posted December 26, 2014 Report Share Posted December 26, 2014 And honest is at 2 next format along with dark hole Link to comment Share on other sites More sharing options...
Sir Yamiegg Posted December 26, 2014 Report Share Posted December 26, 2014 And honest is at 2 next format along with dark hole So? Link to comment Share on other sites More sharing options...
Βyakuya Posted December 26, 2014 Author Report Share Posted December 26, 2014 And honest is at 2 next format along with dark hole I'd consider general consistency over monster protection/power. Link to comment Share on other sites More sharing options...
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