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Chemical monsters


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Chemical Base - Carbon

Rock/EARTH/Level 3/ATK 700/DEF 1100

When this card is destroyed by battle and is sent to the Graveyard, you can add 1 "Chemical Base - Carbon" from your Deck to your hand. Then, shuffle the Deck.

 

Chemical Base - Titanium

Rock/DARK/Level 3/ATK 800/DEF 400

When you control another face-up "Chemical" monster, this card is not destroyed by battle. (Damage calculation is applied normally.)

 

Chemical Base - Oxygen

Fairy/WIND/Level 2/ATK 900/DEF 700

This card cannot be Tributed for a Tribute Summon. You can Tribute this card to add up to 2 "Chemical Bases - Oxygen" from your Deck to your hand.

 

Chemical Base - Iron

Rock/FIRE/Level 4/ATK 1400/DEF 300

This card cannot be destroyed by card effects that don't target it.

 

Chemical Base - Sulfur

Rock/FIRE/Level 4/ATK 1300/DEF 1800

Once per turn, you can inflict damage to your opponent's Life Points equal to the number of face-up "Chemical" monsters you control x 200.

 

Chemical Base - Mercury

Aqua/WATER/Level 5/ATK 2000/DEF 1500

Once per turn, you can send 1 "Chemical" monster from your Deck to the Graveyard. This card gains the sent monster's effects until the End Phase.

 

Chemical Compound - Carbon Monoxide

Fiend/Fusion/DARK/Level 9/ATK 2700/DEF 2300

"Chemical Base - Carbon" + "Chemical Base - Oxygen"

This card cannot be Special Summoned except with "Compound Fusion". Once per turn, you can send 1 "Chemical" monster from your hand to the Graveyard to destroy 1 card on the field.

 

Chemical Compound - Rust

Rock/Fusion/FIRE/Level 8/ATK 2500/DEF 2500

"Chemical Base - Iron" + "Chemical Base - Oxygen"

This card cannot be Special Summoned except with "Compound Fusion". When this card inflicts Battle Damage to your opponent's Life Points, during their next Standby Phase, they must send 1 card from their hand to the Graveyard.

 

Compound Fusion

Continuous Spell

Once per turn, you can pay 500 Life Points to send, from your side of the field to the Graveyard, Fusion Material Monsters that are listed on a "Chemical" Fusion Monster Card, and Special Summon that Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon.)

 

Spontaneous Fission

Quick-Play Spell

Return 1 'Chemical" Fusion Monster on the field to the Fusion Deck. In addition, if all the Fusion Material Monsters that were used for the Fusion Summon of that Fusion Monster are in your Graveyard, you can Special Summon them all to the field. This card's activation and effects cannot be negated.

 

Chemical Transmutation

Quick-Play Spell

Activate only when a "Chemical" monster is sent from your hand or Deck to the Graveyard. Tribute 1 "Chemical" monster you control to Special Summon the sent monster.

 

Miracle Deposit

Normal Trap

Activate only when you Special Summon a "Chemical" monster. During the End Phase, Special Summon a monster with the same name from your Deck. Then, shuffle the Deck.

 

I know they're basic, but do you like them? Rate/review, please.

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