Bringerofcake Posted December 16, 2014 Report Share Posted December 16, 2014 You can only activate 1 “Ring of Destruction” per turn. (1) During your opponent’s turn: Target 1 face-up monster your opponent controls whose ATK is lower than or equal to your opponent’s LP; destroy that face-up monster, and if you do, you take damage equal to that monster’s original ATK, and if you do that, inflict damage to your opponent equal to the damage you took. Link to comment Share on other sites More sharing options...
Azuh Posted December 16, 2014 Report Share Posted December 16, 2014 Now thats a crazy errata. It sucks you take damage first Link to comment Share on other sites More sharing options...
Kingdom Xathers Posted December 16, 2014 Report Share Posted December 16, 2014 PFFFT~! Basically, this means you need to be able to afford taking the damage in order for your opponent to take damage as well. Then again, if you have something like Prime Material Dragon out, then you basically get a free pop and some LP. Also, I guess this is now only useable in the early game, given the requirements. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted December 16, 2014 Report Share Posted December 16, 2014 What you guys are on about this is still a really good spot removal, while still having some sort of "cost". You can easily capitalize the burn especially with some decks. Guess now you know what should you use that LP for when Soul Charge's being at 1. Link to comment Share on other sites More sharing options...
iCherries Posted December 16, 2014 Report Share Posted December 16, 2014 goddammiti wanted to use this with black-winged dragonit's still really cool butgoddammit Link to comment Share on other sites More sharing options...
Toffee. Posted December 16, 2014 Report Share Posted December 16, 2014 This fix is silly, but I like it. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted December 16, 2014 Report Share Posted December 16, 2014 Hmm, the various conditions added on make it a questionable choice for Chain Burn. "During your opponent's turn" and "opponent's monster" means I can't blow my own things up to finish a game, and "lower than opponent's LP" means it's bad when drawn late-game and can't be used as a finisher. Guess I'll settle with my usual loadout. Link to comment Share on other sites More sharing options...
evilfusion Posted December 16, 2014 Report Share Posted December 16, 2014 Wow, they REALLY changed this. You can only use it during the opponent's turn. You can only target opponent's monsters. Your opponent must have more LP than the monster being destroyed. You get burned first. You get burned for the ORIGINAL ATK (but the current ATK must be less than your opponent's LP) You must get burned for your opponent to get burned. More balanced? Yes. But I don't like how much they changed. Link to comment Share on other sites More sharing options...
Gokai-Red Posted December 16, 2014 Report Share Posted December 16, 2014 So if opponent has like 1000 LPHe controls like a 3k ATK MonsterI reduce its ATK to 0And Ring of Destruction it while having at least 3100 LP to endureDo I win...XD Link to comment Share on other sites More sharing options...
Expelsword Posted December 16, 2014 Report Share Posted December 16, 2014 Here's the real issue. Ring of Defense no longer does anything for this card (not that anyone played it). I'd much prefer Ring of Life Destroy 1 face-up monster. You and the controller of the destroyed monster gain Life Points equal to that monster's DEF. Of course, do we really need more generic awesome traps? Link to comment Share on other sites More sharing options...
UltimateIRS Posted December 16, 2014 Report Share Posted December 16, 2014 Here's the real issue. Ring of Defense no longer does anything for this card (not that anyone played it). Ring of Defense didn't actually do anything for it to begin with. Ring of Defense removes all the damage, not just the damage to the user. Link to comment Share on other sites More sharing options...
Sleepy Posted December 17, 2014 Report Share Posted December 17, 2014 I like this card a lot, but it might as well be a completely new card..... Link to comment Share on other sites More sharing options...
Just Crouton Posted December 17, 2014 Report Share Posted December 17, 2014 Huh...Chain Burn? EDIT: Nah. Link to comment Share on other sites More sharing options...
Blake Posted December 17, 2014 Report Share Posted December 17, 2014 Here's the real issue. Ring of Defense no longer does anything for this card (not that anyone played it). I'd much prefer Ring of Life Of course, do we really need more generic awesome traps? ... yes, we do The TCG suffers horribly from not having enough good generic backrow due to all of it being limited. While this might not be the hero the TCG deserves (provided it gets the same treatment here), it's definitely the kind of hero it needs, because decks that aren't Burning Abyss or have Floodgates tend to have very few ways to answer other decks. Link to comment Share on other sites More sharing options...
evilfusion Posted December 17, 2014 Report Share Posted December 17, 2014 Oh yeah, Barrel Behind the Door also doesn't combo with this anymore. While your opponent will take your damage, they won't take the damage they would have taken. (Originally, they'd take both players' damage). Link to comment Share on other sites More sharing options...
Expelsword Posted December 17, 2014 Report Share Posted December 17, 2014 Oh yeah, Barrel Behind the Door also doesn't combo with this anymore. While your opponent will take your damage, they won't take the damage they would have taken. (Originally, they'd take both players' damage). At least they're taking damage and you're taking none... But you still can't use it as a finisher, unless you pull some real shenanigans on the monster's ATK. Link to comment Share on other sites More sharing options...
SANDAA BORUTO Posted December 17, 2014 Report Share Posted December 17, 2014 I was like WTF at that last part, then I realized: If the monster has the same ATK as your opponent's LP, but more than yours, inflicting damage to both players at the same time would cause a draw. And Konami thinks draws = bannable now. Damn, they think of everything, but yeah. I wanna know why are they nerfing the banned cards just so they can bring them back and earn money. Link to comment Share on other sites More sharing options...
Miror B Posted December 17, 2014 Report Share Posted December 17, 2014 I was like WTF at that last part, then I realized: If the monster has the same ATK as your opponent's LP, but more than yours, inflicting damage to both players at the same time would cause a draw. And Konami thinks draws = bannable now. Damn, they think of everything, but yeah. I wanna know why are they nerfing the banned cards just so they can bring them back and earn money. It doesn't even matter actually because it would still cause a draw. A card's effect must completely resolve before you can check win conditions. This has always been the case for cards like Exodia. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.