(GigaDrillBreaker) Posted December 14, 2014 Report Share Posted December 14, 2014 http://gatherer.wizards.com/Pages/Card/Details.aspx?name=burn I miss this thing in standard Link to comment Share on other sites More sharing options...
Trebuchet MS Posted December 14, 2014 Report Share Posted December 14, 2014 Yeah, this was the shizzet in the RTR/THS standard format. (Not sure of ISD/RTR position though) A shame that it couldn't slay Hydras. What I liked about this was combo'ing this with Satyr Firedancer to be able to kill Master of Waves. Link to comment Share on other sites More sharing options...
.Rai Posted December 14, 2014 Report Share Posted December 14, 2014 Yeah, this was the shizzet in the RTR/THS standard format. (Not sure of ISD/RTR position though) A shame that it couldn't slay Hydras. What I liked about this was combo'ing this with Satyr Firedancer to be able to kill Master of Waves. Wait, how does this combo with Firedancer? Also, I'd note that there isn't a single card in Magic that abuses the fact that Hydras have base power and toughness 0/0. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted December 14, 2014 Report Share Posted December 14, 2014 Wait, how does this combo with Firedancer? Cast Turn/Burn - Turn targets Master of Waves, Burn targets the opponent. Turn resolves and strips MoW of its proc-red, while Burn resolves and hits the opponent. Firedancer then goes on the stack, and because Master of Waves has lost its proc-red, Firedancer can then deal 2 damage to MoW. Link to comment Share on other sites More sharing options...
Poc Posted December 14, 2014 Report Share Posted December 14, 2014 Wait, how does this combo with Firedancer? Also, I'd note that there isn't a single card in Magic that abuses the fact that Hydras have base power and toughness 0/0. Cloudshift/flickerwisp effects kill hydras dead Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted December 14, 2014 Author Report Share Posted December 14, 2014 Cast Turn/Burn - Turn targets Master of Waves, Burn targets the opponent. Turn resolves and strips MoW of its proc-red, while Burn resolves and hits the opponent. Firedancer then goes on the stack, and because Master of Waves has lost its proc-red, Firedancer can then deal 2 damage to MoW. Both sides are a single spell that is both blue and red. Turn cannot target MoW because of pro red. Link to comment Share on other sites More sharing options...
bury the year Posted December 14, 2014 Report Share Posted December 14, 2014 I only play EDH, but this is such a house there. Killing any creature, regardless of indestructability, for 5 mana is pretty nice. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted December 21, 2014 Report Share Posted December 21, 2014 Both sides are a single spell that is both blue and red. Turn cannot target MoW because of pro red. Ah, I got so close... Link to comment Share on other sites More sharing options...
Resident Fascist Posted December 21, 2014 Report Share Posted December 21, 2014 Honestly, Fire // Ice is better in all formats it's legal in and the ur decks in mod don't even want to be playing this card. I've never played RTR block constructed tho. Link to comment Share on other sites More sharing options...
Simping For Hina Posted December 21, 2014 Report Share Posted December 21, 2014 In Modern, there is just nothing that this does. Don't say they don't want to be playing this card, they just want to be playing better cards. Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted December 21, 2014 Author Report Share Posted December 21, 2014 Honestly, Fire // Ice is better in all formats it's legal in and the ur decks in mod don't even want to be playing this card. I've never played RTR block constructed tho. This is a silly generalization. They do completely different things. Fire // Ice is HORRID in commander, where this is actually really nice. Link to comment Share on other sites More sharing options...
Flame Dragon Posted December 21, 2014 Report Share Posted December 21, 2014 I can certainly see the value of this in commander. Format has tons of small utility creatures you can pick off and turning something big into an 0/1 is a great way to be someones friend and kill something that shouldn't have blocked/attacked. Link to comment Share on other sites More sharing options...
bury the year Posted December 21, 2014 Report Share Posted December 21, 2014 I can certainly see the value of this in commander. Format has tons of small utility creatures you can pick off and turning something big into an 0/1 is a great way to be someones friend and kill something that shouldn't have blocked/attacked.Turn's ability to remove effects is why I value it the most. Turning a Blightsteel Colossus into a 0/1 is nice enough, but making it lose its indestructability and setting up lethal damage as well is even better. Link to comment Share on other sites More sharing options...
Flame Dragon Posted December 21, 2014 Report Share Posted December 21, 2014 Turn's ability to remove effects is why I value it the most. Turning a Blightsteel Colossus into a 0/1 is nice enough, but making it lose its indestructability and setting up lethal damage as well is even better. I think turning off indestructible is the best thing about the card in commander, especially since it has several really backbreaking indestructible guys. Link to comment Share on other sites More sharing options...
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