The Seventh Samurai Posted December 7, 2014 Report Share Posted December 7, 2014 I'd appreciate advice on how to balance these cards. One thing I'd like to mention is that I consider everything since Synchros came out to be overpowered and try to create cards that would fit well in the game before that time. So, by that standard, are these too strong or too weak? Also note that I break with convention in my card designs in a few ways. For one thing I replace "monster" with "character". I also use the "Circulation" as a sort of secondary typing slot which usually denotes the faction/allegiance of the card. I call this the cards "Category" and a card's Category is always referenced in brackets. "frozen" is a term I use to save space. It means a card can not activate it's effect(magic cards and monsters), attack, or change battle position. We'll start with Star Wars. First up is Home One, the strongest ship of the Rebel Alliance fleet. Note that it is a 3 sac monster. "You may discard one card to add one character that is {Rebel Alliance} or {New Republic} to your hand from your deck." So Home one is in the {Star Wars} and {Rebel Alliance} Categories, and it's effect allows you to get cards from {Rebel Alliance} and {New Republic} that are in your deck. Next up, The Star Forge. It's kind of a reverse Destiny Board. "(Restricted) While this card is on the field you may add one Machine type monster to your hand per turn. You may also special summon one level 4 or lower Machine monster per turn. During your standby phases add one "Darkside Counter" to this card. When this card has four counters you lose the game. If this card is destroyed receive damage equal to the number of counters X 2000" Now for Pokemon. First is Dialga, a god card. I already weakened this one because my brother said to, and he still thinks it's overpowered. turn skipping is kinda OP I'll admit, but I want dialga to control time somehow. "When this card is summoned skip your opponent's next turn, except the draw phase." Now the legendary bird trio. like most of my legendary pokemon they are 3 sac non-god cards. "If "Feather of Articuno" is on the field this card may be summoned for one less sacrifice. You may negate a card effect or a summon by paying 1500 Lifepoints" If "Feather of Moltres" is on the field this card may be summoned for one less sacrifice. Each time one of your opponent's card's is destroyed inflict 1500 damage. "If "Feather of Zapdos" is on the field this card may be summoned for one less sacrifice. All characters on your opponent's field are frozen for one round. Any new card that your opponent summons is frozen for one round. Once per turn you may switch one enemy character to defense mode." "Characters and Magic cards in this column are frozen and cannot be used except WATER characters, which gain 500 attack and defense. If this card is destroyed you may sacrifice one WATER character to return it to your hand." "For each Magic card in the same column as this card inflict 300 points of damage to your enemy per turn. FIRE characters in that column gain 800 attack." "Your opponent's Magic card in this column is destroyed. You may change the battle position of monsters(including facedowns) in this column once during your Main Phase and when they are summoned." Now the legendary beast trio "You can summon this card for 2 sacrifices while a card with "Ho-Oh" in it's name is on the field. You can shuffle this card into the deck to special summon {Pokemon} from your hand or deck whose total levels are less than or equal to 10. You can not use this effect on the turn this card is special summoned. If this card is summoned by the effect of a {Pokemon} character destroy one character." "You can summon this card for 2 sacrifices while a card with "Ho-Oh" in it's name is on the field. You can shuffle this card into the deck to special summon {Pokemon} from your hand or deck whose total levels are less than or equal to 10. You can not use this effect on the turn this card is special summoned. If this card is summoned by the effect of a {Pokemon} character destroy one s/t." "You can summon this card for 2 sacrifices while a card with "Ho-Oh" in its name is on the field. You can shuffle this card into the deck to special summon {Pokemon} from your hand or deck whose total levels are less than or equal to 10. You can not use this effect on the turn this card is special summoned. If this card is summoned by the effect of a {Pokemon} character inflict 1000 damage" Last but not least is my personal favorite card: Athena the god card "This card can only be destroyed in battle by a Divine or {Chaos} character. While this card is on the field cards with "Hero" in their names other than this card are not affected by your opponent's card effects." I have lots of "hero" monsters to work with it Link to comment Share on other sites More sharing options...
The Seventh Samurai Posted December 7, 2014 Author Report Share Posted December 7, 2014 :/ looks like a few of them didn't load properly. Feather of Articuno is contiuous, and Raikou is a LIGHT attribute with the same ATK/DEF as his brothers Link to comment Share on other sites More sharing options...
WolvenDoom Posted December 7, 2014 Report Share Posted December 7, 2014 :/ looks like a few of them didn't load properly. Feather of Articuno is contiuous, and Raikou is a LIGHT attribute with the same ATK/DEF as his brothers if you want them to load, just generate them again, upload again :3 and if you want i can help with your ocg, or if ya want just judge your cards or both, i dont mind your choice :3 Link to comment Share on other sites More sharing options...
The Seventh Samurai Posted December 7, 2014 Author Report Share Posted December 7, 2014 if you want them to load, just generate them again, upload again :3 and if you want i can help with your ocg, or if ya want just judge your cards or both, i dont mind your choice :3 OCG is grammar? yes help there would be appreciated, though I often intentionally break with convention in the interest of saving space. What I mainly want is to make sure the cards are well balanced. Link to comment Share on other sites More sharing options...
The Seventh Samurai Posted December 7, 2014 Author Report Share Posted December 7, 2014 for example, i'm pretty sure every single union monster has the effect of equipping and unequiping, and of being destroyed to prevent the destruction of the attached card. If you write that the way they do in Yugioh it's a LOT of text and if your monster has other effects the text ends up TINY(which I hate). So I just leave that text out completely. A person who knows the game knows how union monsters work Link to comment Share on other sites More sharing options...
The Seventh Samurai Posted December 7, 2014 Author Report Share Posted December 7, 2014 another thing I've been thinking about: I'd like to make a field or continuous spell that makes it reallly easy to summon gods, but has a negative effect that balances things out. So I could make a mostly god card deck. would be damn cool i think. but, what the hell kind of negative effect can balance out a game where you're summoning a god every turn, or even every other turn? my prototype says this: "your Divine cards may be summoned for 2 less sacrifices. Your opponent can summon non-Divine cards without sacrifices and ignoring summoning conditions. You can not use s/t cards while there is a Divine card on your field." Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted December 8, 2014 Report Share Posted December 8, 2014 if you want them to load, just generate them again, upload again :3 and if you want i can help with your ocg, or if ya want just judge your cards or both, i dont mind your choice :3 If you're going to post, actually make some form of CnC instead of just saying you'll do it, but not follow through. OCG is grammar? yes help there would be appreciated, though I often intentionally break with convention in the interest of saving space. What I mainly want is to make sure the cards are well balanced. In this section (and throughout all of Custom Cards), you must follow conventions and use proper terminology instead of making up your own. At worst, the replaced text shouldn't be more than 2-3 lines. Anyway, some nitpicks. - Dialga has a higher offensive power than the other legendaries posted here, so why is it weaker than them in this case? With that said, skipping an entire turn is still a broken effect. Yes, Arcana Force XXI - The World does something like that, but requires two Tributes (of course, it can be used over again, assuming enough sacrifices) If you want it to control time, then put an attack/effect activation lock for a turn or something. Granted, any of these two are still powerful; but much safer than killing your opponent's entire turn. Now on to the legendary birds (and by extension, Beasts) Keep in mind that by our game mechanics, all of your monsters here (save for Dialga) would require 2 Tributes (as they are Level 10). You otherwise need to write the specific Tribute effect that the existing gods have. In terms of the birds, this would result in having them being NS for a single Tribute with their respective feathers. Considering they're all 3500/3000, that's pushing it a lot. I strongly advise that you base their ATK/DEF with respect to their game stats in Pokemon. Yes, this means that Articuno/Suicune get their offenses slashed, but it's more reflective of what they are capable of. (This means that Dialga should still be the more threatening one in this set) Also, cards only have 1 Type. I say this to members in RC who do the same thing; if you must reflect dual Types, then leave one as printed and give the effect "This card is also treated as a (X)-Type monster", with (X) being whatever Type you chose. -- Articuno is essentially Solemn Judgment/Warning on legs; in short, having the latter's fixed cost to negate things and former's ability to negate nearly everything. And also note it's on a 35/30 body. I would make this an OPT effect if I were you; cost is fine, I suppose (but do note that Warning is limited). Moltres is also broken, as it essentially burns your opponent heavily for just losing a card. Tone it down severely, so this doesn't end up causing multiple GGs. A recommended amount is 500. In this case, it'll still hurt if your opponent loses a lot of cards that turn, but not enough to where 2-3 cards in conjunction with some prior damage will end the match right then and there. Zapdos essentially shuts down everything your opponent can even do (in terms of monster effects). Based on its wording, it applies this effect upon its summoning + whenever your opponent even tries to summon. Does this stop 101/Exciton from causing problems? Yes, it does. I understand it's meant to represent paralysis, but this is not the way to go around doing that. Yes, S/T removal is an option, but that cannot be used as an excuse to justify what this card does. The last effect is fine though. --- I'm only grading the birds right now (and Dialga); not going to CnC the beasts and the non-Pokemon related cards at this time. But as it stands, you need to tone down their power A LOT. Link to comment Share on other sites More sharing options...
The Seventh Samurai Posted December 8, 2014 Author Report Share Posted December 8, 2014 If you're going to post, actually make some form of CnC instead of just saying you'll do it, but not follow through. In this section (and throughout all of Custom Cards), you must follow conventions and use proper terminology instead of making up your own. At worst, the replaced text shouldn't be more than 2-3 lines. Anyway, some nitpicks. - Dialga has a higher offensive power than the other legendaries posted here, so why is it weaker than them in this case? With that said, skipping an entire turn is still a broken effect. Yes, Arcana Force XXI - The World does something like that, but requires two Tributes (of course, it can be used over again, assuming enough sacrifices) If you want it to control time, then put an attack/effect activation lock for a turn or something. Granted, any of these two are still powerful; but much safer than killing your opponent's entire turn. Now on to the legendary birds (and by extension, Beasts) Keep in mind that by our game mechanics, all of your monsters here (save for Dialga) would require 2 Tributes (as they are Level 10). You otherwise need to write the specific Tribute effect that the existing gods have. In terms of the birds, this would result in having them being NS for a single Tribute with their respective feathers. Considering they're all 3500/3000, that's pushing it a lot. I strongly advise that you base their ATK/DEF with respect to their game stats in Pokemon. Yes, this means that Articuno/Suicune get their offenses slashed, but it's more reflective of what they are capable of. (This means that Dialga should still be the more threatening one in this set) Also, cards only have 1 Type. I say this to members in RC who do the same thing; if you must reflect dual Types, then leave one as printed and give the effect "This card is also treated as a (X)-Type monster", with (X) being whatever Type you chose. -- Articuno is essentially Solemn Judgment/Warning on legs; in short, having the latter's fixed cost to negate things and former's ability to negate nearly everything. And also note it's on a 35/30 body. I would make this an OPT effect if I were you; cost is fine, I suppose (but do note that Warning is limited). Moltres is also broken, as it essentially burns your opponent heavily for just losing a card. Tone it down severely, so this doesn't end up causing multiple GGs. A recommended amount is 500. In this case, it'll still hurt if your opponent loses a lot of cards that turn, but not enough to where 2-3 cards in conjunction with some prior damage will end the match right then and there. Zapdos essentially shuts down everything your opponent can even do (in terms of monster effects). Based on its wording, it applies this effect upon its summoning + whenever your opponent even tries to summon. Does this stop 101/Exciton from causing problems? Yes, it does. I understand it's meant to represent paralysis, but this is not the way to go around doing that. Yes, S/T removal is an option, but that cannot be used as an excuse to justify what this card does. The last effect is fine though. --- I'm only grading the birds right now (and Dialga); not going to CnC the beasts and the non-Pokemon related cards at this time. But as it stands, you need to tone down their power A LOT. Much appreciated! I do intend the 9-10 star monsters as 3-sac monsters, so I'll write that in(at least when I post here since you insist. for my personal use i don't care about convention). I wish you'd judged them based on that. Dialga is the weakest legendary because I wanted to somehow compensate for his OP effect. I do wish it weren't so but I couldn't figure out how to do it any better. I thank you for referencing Arcana Force. I'll probably make dialga a bit more like him. All of the sacred beasts and birds have the same stat totals in the game so I gave them the same ATK/DEF. Will fix the typing. toning down Moltress's effect is something I'm slightly hesitant about. when i design these three sack monsters i compare them to obelisk. the guy's nearly indestructable, a potential game ender. since moltress can be taken out by a simple man eater bug or trap hole, and has lesser attack, I figure he's entitled to a significant amount of compensation. perhaps 1500 is still too high, but 500 seems quite beneath a god-like card. with articuno, I think OPT is a great idea, but if we do that I think the cost is too high, again in light of comparison to obelisk. For zapdos...perhaps it would work if he paralyzes your own monsters as well? Well, thanks a lot for the help. I'll make some edits and get back to you Link to comment Share on other sites More sharing options...
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