Aesirson Posted March 28, 2008 Report Share Posted March 28, 2008 This is a new set I made up. This set includes the Mega-Mechs that I am using in som RPs. Zaaria, Dragon of FutureDragon/Effect/LIGHT/10 StarsThis card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play the top 15 cards from your deck. When this card is removed from the field, shuffle all your remoed from play cards into your deck and skip your next Draw Phase. As long as this card stays face-up on the field, you must turn your deck upside down (you still draw cards as normal). Based on wich type the top card of your deck is, apply the proper efefct: ● Monster: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. ● Spell: When this card attacks, destroy 1 Spell or Trap card on the field. ● Trap: You may play Trap cards directly from your hand.ATK/3000 DEF/3500 Mega-Mech AirlinesMachie/Effect/WIND/6 StarsWhen this card is Special Summoned from your Deck, destroy 2 cards on your opponents side of the field. When this card attacks, flip a coin. If heads, this card can attack your opponents lfe points directly. If tails, select 1 of your opponents monsters, that monster can attack directly untill the End Phase of your next turn.ATK/1550 DEF/1550 Mega-Mech Guardian AngelFairy/Effect/LIGHT/10 StarsThis card cannot be Normal Summoned or Set. This card Cannot be Special Summoned except by the effect of "Mega-Mech Survivor". When this card attacks, put a Mega-Mech counter on it. When this card deals Battle Damage to your opponent, you may draw 1 card for each Mega-Mech counter on this card. When you use this efefct, remove all Mega-Mech counters from this card.ATK/3000 DEF/3000 Mega-Mech SurvivorMachine/Effect/LIGHT/4 StarsWhen this card is Special Summoned, Special Summon up to 3 non-Machine-type "Mega-Mech" monsters from your deck. A monster Special Summoned this way cannot attack the turn it is Special Summoned.ATK/1200 DEF/1000 Mega-Mech SpellcasterSpellcaster/Effect/LIGHT/3 StarsFLIP: Special summon 1 Level 4 or lower "Mega-Mech" monster in face-down Defence Postition. When a monster Special Summoned this way is flipped face-up, destroy 1 monster on the field.ATK/500 DEF/500 Mega-Mech WyernMachine/WIND/4 StarsThis little machine was build to help the other Mega-Mechs, it was never completed, though.ATK/1900 DEF/100 Mega-Mech SerpentReptile/Effect/LIGHT/3 StarsWhen this card attacks, put a Mega-Mech counter on it. You may remove Mega-Mech counters from this card to Special Summon 1 Mega-Mech monster with the same Level as the number of Mega-Mech counters you removed.ATK/1600 DEF/0 Mega-Mech EnginerWarrior/Effect/LIGHT/4 StarsFLIP: Draw 1 card for each "Mega-Mech" monster in you Graveyard.ATK/500 DEF/1500 Mega-Mech MermaidWarrior/WATER/6 StarsThis beautifull mermaid fights with the cyber weapons she has recieved from a good friend.ATK/2600 DEF/600 Mega-Mech ConnectionSpell CardSend from your deck to your Graveyard fusion material monsters listed on a "Mega-Mech" monsters. Special summon that monster. (This is counted as an Fusion Summon) A monster Special Summoned this way cannot attack untill the Standby Phase of our 2nd turn after this cards activation. Mega-Mech's ReturnSelect 1 "Mega-Mech" monster in your Graveyard and return it to your deck. Shuffle your deck afterward. Mechanical DefenderTrap CardActivate only if you control a "Mega-Mech" monster. Monsters you control cannot be destroyed by battle this turn, and any Battle Damage you take is reduced to 0. Mega-Mech CyborgMachine/Fusion/Effect/LIGHT/10 Stars"1 Machine-type monster" + "1 non-Machine-type monster"When this card is face-up on the field, its type is also treated as the type of the non-Machine-type monster used to fusion summon it. This cards ATK is the Combined ATK of the monsters used to Fusion Summon it.ATK/? DEF/4000 Giga-Mech - The Ultimate Mechanical WarriorMachine/Fusion/Effect/LIGHT/12 StarsThe Fusion Material Monsters for this card are any 5 "Mega-Mech" monsters. This card can only be Fusion Summoned by sending the above fusion material monsters from your side of the field to the graveyard.ATK/5800 DEF/6000 Link to comment
liverpool rule Posted March 28, 2008 Report Share Posted March 28, 2008 they r a bit overpowered but i like em 8/10 Link to comment
Umbra Posted March 28, 2008 Report Share Posted March 28, 2008 I sense major Necroface OTK with Zaaria. 2 Zaaria + 3 Necroface = 45 cards removed, then end your turn. Your opponent deckouts. Link to comment
Aesirson Posted March 28, 2008 Author Report Share Posted March 28, 2008 Lol, I didn't think about that. Well, here's 2 new Arcana Force cards! Arcana Force O - THE PURE LIGHTFairy/Fusion/Effect/LIGHT/12 Stars"Arcana Force EX - THE LIGHT RULER" + "Arcana Force EX - THE DARK RULER"This card cannot be Special Summoned except by Fusion Summon. This card can only be Fusion Summoned by the effect of "Incarnation of Destiny". When this card is successfully Special Summoned, toss a coin once and depending on the result, the following effect is gained:● Heads: When this card destroys an opponents monster and sends it to the graveyard, you may select 1 card from either players Graveyard and Special Summon it on your side of the field. If you do, return this card to the Fusion Deck and return 1 "Arcana Force EX - THE LIGHT RULER" from your Graveyard to your Deck and shuffle it. The Special Summoned card cannot attack or activate its efefct this turn.● Tails: Negate the activation and effect of a Spell, Trap or Effect Monster and destroy it. If you do, decrease the ATK of 1 of your monsters by 800 OR decrease your Life Points by 800.ATK/ 4500 DEF/4500 Arcana Force O - THE PURE DARKNESSFairy/Fusion/Effect/DARK/12 Stars"Arcana Force EX - THE DARK RULER" + "Arcana Force EX - THE LIGHT RULER"This card cannot be Special Summoned except by Fusion Summon. This card can only be Fusion Summoned by the effect of "Incarnation of Destiny". When this card is successfully Special Summoned, toss a coin once and depending on the result, the following effect is gained:● Heads: This card can attack twice during the same Battle Phase. If you use this effect, return this card to the Fusion Deck and return 1 "Arcana Force EX - THE DARK RULER" from your Graveyard to your deck and shuffle it.● Tails: When this card is removed from the field, destroy all non-DARK monsters on your opponents side of the field.ATK/4500 DEF/4500 And here's the fusion spell: Incarnation of DestinySpell CardSelect 1 "Arcana Force EX - THE LIGHT RULER" and 1 "Arcana Force EX - THE DARK RULER" on your side of the field or in your hand to Special Summon 1 "Arcana Force O - THE PURE LIGHT" or 1 "Arcana Force O - THE PURE DARKNESS" from your Fusion Deck. (This is counted as an Fusion Summon) Link to comment
Dark_Pride Posted March 29, 2008 Report Share Posted March 29, 2008 Yeah! The card's are well balanced and much easier to summon than Rainbow Neos Link to comment
Guest Black Fang Posted March 31, 2008 Report Share Posted March 31, 2008 so these are the cards i will be useing... hehe... its a good thing im not lazy cause otherwise iw oulda telled u to PM me all of the ones in your deck. i will read them, but it might take awhile before your character gets a bit of action in my story. ima need to understand there effects and figure out the flow of the stragety. Link to comment
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