Airride Posted December 6, 2014 Report Share Posted December 6, 2014 22 Creatures 4 Ornithopter 4 Hypnotic Siren 3 Triton Shorestalker 3 Omenspeaker 1 Thassa, God of the Seas 3 Chasm Skulker 4 Master of Waves 18 Non-Creature Spells 3 Springleaf Drum 3 Stubborn Denial 4 Ensoul Artifact 4 Military Intelligence 2 Hall of Triumph 2 Bident of Thassa 20 Land 15 Island 4 Darksteel Citadel 1 Nykthos, Shrine to Nyx I would like to fit in a couple more Counter Spells. Dissolve, Disdainful stroke, negate, whatever. Probably the first two, mainly. Just hard to find room. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted December 6, 2014 Report Share Posted December 6, 2014 Would swap the Dissipates for Dissolves, and the Nullifies with Disdainful Stroke. Under many circumstances, the scry comes in handy more often than simply exiling the card in question, unless you happen to be up against reanimator. That said, put Dissipate into the sideboard in case those matchups happen. Disdainful Stroke is a very, very powerful 2-mana counterspell. Hitting anything with CMC 4 or greater pretty much means being able to hit anything worth countering. Would run 4 Strokes 2 Negates for that reason. Since this deck isn't the kind that would throw out its resources onto the board as early as possible, it would help to have a few more lands. Fill it up to about 20-22 so you don't fall into mana drought as often. Link to comment Share on other sites More sharing options...
Airride Posted December 6, 2014 Author Report Share Posted December 6, 2014 Would swap the Dissipates for Dissolves, and the Nullifies with Disdainful Stroke. Under many circumstances, the scry comes in handy more often than simply exiling the card in question, unless you happen to be up against reanimator. That said, put Dissipate into the sideboard in case those matchups happen. Disdainful Stroke is a very, very powerful 2-mana counterspell. Hitting anything with CMC 4 or greater pretty much means being able to hit anything worth countering. Would run 4 Strokes 2 Negates for that reason. Since this deck isn't the kind that would throw out its resources onto the board as early as possible, it would help to have a few more lands. Fill it up to about 20-22 so you don't fall into mana drought as often. I did mean to put in the one that scrys, I just...forgot which one it was. they have too similar names. Did some adjusting. Link to comment Share on other sites More sharing options...
.Rai Posted December 7, 2014 Report Share Posted December 7, 2014 With control, you want hard-to-remove end-game threats, not early game disposable creatures like a lot of the things you're running here. There's not a lot of reasons to be mono-colour control this format, so I think taking a leaf from Travis Woo's book is worth a shot and playing a variant of his Save the Whales Control. Alternatively, the more conventional control approach is just to run something like 4 Prognostic Sphinx and 1 Pearl Lake Ancient as a creature base and loads of disruption. Link to comment Share on other sites More sharing options...
Airride Posted December 7, 2014 Author Report Share Posted December 7, 2014 My main idea behind the small ones - Mainly Shorestalker - it to poke at the opponent through anything they get through while still having Mana to play counter cards. ...Though I'm open to changing out most of the creatures. Any...specific suggestions, other than to go look at that deck? Link to comment Share on other sites More sharing options...
.Rai Posted December 7, 2014 Report Share Posted December 7, 2014 You assume that you will be able to counter every threat they send out. If even one resolves, it becomes very difficult for you to win. Their clock will simply be so much quicker than yours. Essentially, you're trying to build a tempo deck, not a control deck: you have some amount of early pressure and you aim to maintain that pressure by not allowing your opponent to disrupt it. However, when your early pressure is so weak, it's not really worth anything. Historically, the best tempo creatures have been Vendillion Clique and Delver of Secrets. They're cheap, evasive, and importantly have a huge power. I personally don't it's viable to run tempo this format, so you might as well stick to something more conventional. And, yeah, normally that means running no creatures but 4 Prognostic Sphinx and 1 Pearl Lake Ancient. Link to comment Share on other sites More sharing options...
Airride Posted December 7, 2014 Author Report Share Posted December 7, 2014 Alright then. I might play a couple more (I like Scourge of Fleets as a finisher, and Vortex seems like a nice staller/way to get rid of a single monster more permanently, and hell, maybe Wall as a literal wall against stuff) but I'll change up the decklist some more. ...I might mention, since I forgot, I intend to make this my IRL, since I'm trying to get into this game. Link to comment Share on other sites More sharing options...
.Rai Posted December 7, 2014 Report Share Posted December 7, 2014 In which case, you're probably just looking for Cheap Dirty Blue. It's far cheaper than any control decks, and really, what you have is much closer to aggro than control anyway. In concept, and even in cards, it's pretty close to what you have. Link to comment Share on other sites More sharing options...
Airride Posted December 7, 2014 Author Report Share Posted December 7, 2014 Oh, thanks. That's really helpful. Also really neat. Pretty aggro, but also nice at countering. I'll make necessary adjustments soon. Link to comment Share on other sites More sharing options...
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