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RUM Barian's Force


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It is because Limited is actually less restricted and can summon monsters with different attributes and types than the original barian force, limited can for example summon c106 without 106 and let him use his effect, by using 101 or another rank 4 number as target (even turn castel into c101 after you played 101 earlier).

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As near as I can tell, Limited is exactly the same as Barian's with more restrictions, but in every decklist I've seen that uses either of them, Limited is the one that is used.

 

Limited can Rank Up ANY Rank 4 (the most common and versatile Rank) into any Rank 5 Chaos Number (the best group of RUM targets in the game currently IMO), whereas Barian's Force can only Rank Up an Xyz into a CXyz/Chaos Number of the same Type, which ironically makes Barian's Force MORE restricted.

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Limited can Rank Up ANY Rank 4 (the most common and versatile Rank) into any Rank 5 Chaos Number (the best group of RUM targets in the game currently IMO), whereas Barian's Force can only Rank Up an Xyz into a CXyz/Chaos Number of the same Type, which ironically makes Barian's Force MORE restricted.

R9 is way better.

 

Less acessible, but waaaaaaaaaay better.

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It's ironic that Limited Force is LESS restrictive. The only restriction is targeting Rank 4, and you only Summon Chaos Numbers with it.

 

Most of the Chaos Numbers are Rank 5, and most of the GOOD ones are Rank 5.

 

For the most part, Numeron Force is better than Barian's Force because of Numeron's mass negation. Barian's Force has its uses, but mostly for the advantage of Summoning lower (or higher, but Argent is better for that) Rank CXyz, since Numeron is restricted to Number Cs.

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like oh my god.

C15, C40, and Ultimatrainer.

they are soooo good.

 

C88 is good too, but not worth making

 

You forgot C107.  The problem with the Rank 9s is that they're more difficult to work with than the Rank 5s, as the only deck that actually wants to use them (that I know of) is Gimmick Puppets. Hence why I rated them lower, despite having an obviously higher power level.

 

Even in that case, Argent Chaos Force outclasses Barian's Force on that front by leagues.

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C107 is a really good OTK card, even without OG 107.

Like I said, they're less accessible, but they are all extremely good cards.

 

Hmm, maybe if Gimmick Puppets got that "Cards Descended from Creation of Ascension" that Nashark played, they'd have a discard outlet for dead Puppets and a searcher for Argent in one card.

 

But we're likely never getting that though.

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I also want to point out that Babylon is also pretty damn good, as an OTK machine at best and huge ass generic CXyz/Cno burner at worst.

Mostly due to trains.

Tbh c69 isn't a good card, it's barely decent. 104 has only gotten weaker since it was printed, and C101 lacks what makes OG 101 good. If you can C101, you can likely just Castel or 101 and forego it, which leaves it only good as multi removal... Which Exciton will likely be better at.

C80 is actually better than its given credit for, but still isn't a ZOMG card.

The only reason LBF is even remotely playable, even for gits and shiggles, is R4 itself, and the cards you make with them are honestly really eh unless made with their OG. C69 isn't, but...

I'd say R9 is the best, as the 1/2 decks that can use it need it; more power, not more consistency. I'd say that, at least in execution of design, Argent is by far the best one, with Adtral excluded due to not really being the same type of RUM.

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You have a point on Babylon.
Double attacking 3800 beatstick is devastating.

Although with trains, its funner to beat face in with Galaxy Destroyer.

Thing with Trains is that argent is good discard fodder, Marshalling Field is a great card for protection that floats, AND it allows you access to Enterprisenir/Sack. Still testing to see if I like 2 Marshall/1 Argent as a little support set, and I think I do.

Marshall also makes the Machina engine stronger.

The problem with Galaxy is that it's easy to intercept without having 81/Marshalling Field, and even then some decks can snipe it. It wins games when it resolves, so it should be run, but yeah.
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Thing with Trains is that argent is good discard fodder, Marshalling Field is a great card for protection that floats, AND it allows you access to Enterprisenir/Sack. Still testing to see if I like 2 Marshall/1 Argent as a little support set, and I think I do.

Marshall also makes the Machina engine stronger.

The problem with Galaxy is that it's easy to intercept without having 81/Marshalling Field, and even then some decks can snipe it. It wins games when it resolves, so it should be run, but yeah.

 

The unfortunate thing is that the most competitive Train build seems to be the Skill Drain build, since you can beat with the Main Deck monsters, and use the Rank 10s as backup or for an endgame move.

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The unfortunate thing is that the most competitive Train build seems to be the Skill Drain build, since you can beat with the Main Deck monsters, and use the Rank 10s as backup or for an endgame move.

You should be running Skill Drain in any train build. It's an alternate win con to just burn and it lets you counter most of the decks you'll come across.

As for Marshall, he main use is a protective trap that floats in a good way. If you resolve it and make Enter/buff Fortress, great. If not, you block a destruction and get discard/upgrade fodder.
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You should be running Skill Drain in any train build. It's an alternate win con to just burn and it lets you counter most of the decks you'll come across.

As for Marshall, he main use is a protective trap that floats in a good way. If you resolve it and make Enter/buff Fortress, great. If not, you block a destruction and get discard/upgrade fodder.

Argent is discard fodder regardless, because of it's once-per-duel effect.
So as long as you can keep fueling your trains, you can keep them running on a smooth track.
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You should be running Skill Drain in any train build. It's an alternate win con to just burn and it lets you counter most of the decks you'll come across.

 

It's not just that; Trains have been getting tops in the OCG from what I hear.  At this rate, Skill Drain might actually see list attention in the OCG, since Qliphorts (ab)use it already.

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