Spinny Posted November 29, 2014 Report Share Posted November 29, 2014 Hi guys, Old version, Latest Version, I havent really tested this out but ive tried to make it consistent with various things, 2 Leo because i want it to be used as fusion material so i can De-Fusion a fusion to deal lots more damage. 1 bear because im not running toy vendor. 3 swamp king has been boosting consistency like crazy. Really not sure on 3 rabbit. Fusion recovery is good but at 1 i barely ever drew it and when i did it was amazing, but i felt like i needed it more. Oath, again im unsure. Ratio's of monsters are pretty weird so i would appreciate help with that. Ratio's of spells are also pretty weird. CnC is greatly appreciated ^^ Link to comment Share on other sites More sharing options...
PsyChoKiLLeRPK92 Posted December 1, 2014 Report Share Posted December 1, 2014 Hi, i'm kinda new to this build-your-own-card thing but i have some ideas for your Fluffal deck... First of all, i'm surprised you didn't include the Toy Vendor-Kristya combo...As a T1 opening hand, it's a game winner! Plus, every Fluffal is a Fairy-type monster, so even at mid-game, Kristya is viable and still a possible game winner! I'd suggest ditching the Archfiends and using the Vendors w/ Kristya and even if it never comes to realization, Vendor and Kristya still work separate! And if you feel like working towards this combo you can increase the Bears at 2 or 3, though i think it work just fine at 1 or 2... I also noticed that you're running 2 Owls...I guess it's bad when it gets Veiler'd/Breakthrough'd, but that birdie's got a nice eff...I know that Warning and Soul Charge increase the risk but still, Owl gets your game on...Might concider running 3 Owls and 2 Swamp Kings just to make sure you'll Fusion Summon per turn... Looking at your build, and that heavy spell line-up, i can't help but recommend Summoner Monk! Yeah, i know... Dude needs to be fed a spell card to get to work, but have you not found yourself in a pinch with 1 or 2 spells at hand,both of which can't be utilized atm and in need of a push?Though, if Breakthrough skill lurks around the corner, he'll be a total minus... -.- Finally, i'm surprised by the Tour Guide-Edge Imp combo pull! It was there looking at us and i bet only you and a handful of other lads saw that! I'm unsure as to was to suggest on this one...Edge-Imp is a must have per turn condition to Fusion Summon your boss monsters. Playtest the deck to find the fittest ratio of Tour Guides and Edge Imps... As far as Spell cards go, you're G2G (Good 2 Go)...De-Fusion at 3 is a gamble...Looking at it, concistency-wise, it's good but if it gets harmful reduce at 2...Fusion Substitute is A-W-E-S-O-M-E ! ! ! I'd say definitely run a 3rd over the Poly...Since it's treated as Poly, you can add it via Swamp King and Owl! Not to mention Fusion Recovery gets this to your hand for re-use, plus its second eff to draw 1 card! W-I-C-K-E-D ! ! ! That's it! Hope i helped and i'm sorry for any English grammar/vocabulary mistakes! Haven't spoken/written in English since time immemmorial! lol Now, don't you go and use any of my advices as any kind of must-follow-recipe-for-Fluffals...I'm only speaking my mind and in the end, i might be wrong! Playtest and you'll find what's missing! Happy dueling! Link to comment Share on other sites More sharing options...
Spinny Posted December 1, 2014 Author Report Share Posted December 1, 2014 I also noticed that you're running 2 Owls...I guess it's bad when it gets Veiler'd/Breakthrough'd, but that birdie's got a nice eff...I know that Warning and Soul Charge increase the risk but still, Owl gets your game on...Might concider running 3 Owls and 2 Swamp Kings just to make sure you'll Fusion Summon per turn... Umm wut? Dog is one of the best cards you can use so why use up your normal summon for owl? King is @3 because its amazing even if you draw 2 in your opening hand. First of all, i'm surprised you didn't include the Toy Vendor-Kristya combo...As a T1 opening hand, it's a game winner! Plus, every Fluffal is a Fairy-type monster, so even at mid-game, Kristya is viable and still a possible game winner! I'd suggest ditching theArchfiends and using the Vendors w/ Kristya and even if it never comes to realization, Vendor and Kristya still work separate! Kristya is meh and always has been, especially now since there's alot of none-ss removal i.e shaddoll dragon, Qlip access/disk normal summoned with saqliphort etc etc. It also doesnt help you make fusions in ANY WAY. Toy vendor is unbelievably meh. Looking at your build, and that heavy spell line-up, i can't help but recommend Summoner Monk! Yeah, i know... Dude needs to be fed a spell card to get to work, but have you not found yourself in a pinch with 1 or 2 spells at hand,both of which can't be utilized atm and in need of a push?Though, if Breakthrough skill lurks around the corner, he'll be a total minus... -.- Summoner monk is a waste of space and often a -1 in most situations and doesnt trigger any effects whilst it does so. As far as Spell cards go, you're G2G (Good 2 Go)...De-Fusion at 3 is a gamble...Looking at it, concistency-wise, it's good but if it gets harmful reduce at 2...Fusion Substitute is A-W-E-S-O-M-E ! ! ! I'd say definitely run a 3rd over the Poly...Since it's treated as Poly, you can add it via Swamp King and Owl! Not to mention Fusion Recovery gets this to your hand for re-use, plus its second eff to draw 1 card! W-I-C-K-E-D ! ! ! i can safely say that i changed the de-fusion @3 yestarday, its now at 2 and recovery is at three. Thanks for the comment and feedback tho ^^ Problem with alot of these suggestions is that i dont really wanna run too many none-fusion-material monsters because otherwise it clogs too much. Fusion substitute is pretty bad so i just put in another polymerization. Link to comment Share on other sites More sharing options...
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