Βyakuya Posted November 26, 2014 Report Share Posted November 26, 2014 x2 Battle Fader x2 Cardcar D x3 Edge Imp scissors x2 Veiler x2 Gallis x2 Gorz x2 Junk Synchron x3 Machina Fortress x3 Machina Gearframe x2 Maxx "C" x1 Redox x3 Superheavy Sam Benkei x3 Superheavy Sam Horagai x2 Superheavy Sam Kageboshi x3 Superheavy Sam Scales x3 Superheavy Sam Iwatooshi x2 TGU x1 Unknown Synchron Yup, I'm going to manly man way of Gogenzaka of running Superheavies. Generally it's defensive in the beginning, with Scissors, Unknown, Scales, Horagai, Gorz, and/or Gallis to be decent tribute fodder for Benkei. Equipped with Iwatooshi and tuned with Horagai which can be summoned anytime gets Susanowo, and Iwatooshi gets a free search. As if Iwatooshi couldn't get any more synegetic, it makes good Rank 4 Play. And Susanowo can always set the lulzy Raigeki or Shaddoll Fusion to banish afterward. At the very keast, Gallis, TGU/Dante can have some grave setup especially for Redox. Machinas are decent techs that can dump Iwatooshi or Kageboshi for Scales for Fortress. Only problem is that I'm gonna need more room for Rank 4s. My only kind of disagreement here is with Junk Synchron in case Horagai needs to be recycled. Originally Hands were part of the build but considering I want to have ammo with Superheavies in hand, draw power was picked over too much stall power. Anyone else CnC? Link to comment Share on other sites More sharing options...
sabenite Posted November 26, 2014 Report Share Posted November 26, 2014 I'm not an expert on Super Heavy Samurais but shouldn't you be playing Giant Rat? It's a free search for your boss monster in its preferred position and if you suicide it into your opponent's monster, you can swing with it immediately. Also, you're going to play tgu, you should max her out and play a scarm. Link to comment Share on other sites More sharing options...
Βyakuya Posted November 26, 2014 Author Report Share Posted November 26, 2014 I'm not an expert on Super Heavy Samurais but shouldn't you be playing Giant Rat? It's a free search for your boss monster in its preferred position and if you suicide it into your opponent's monster, you can swing with it immediately. Also, you're going to play tgu, you should max her out and play a scarm. Well aside from Setting a Giant Rat, I already have options to NS TGU, Gearframe, Junk Synchron, Scales, CardCar D, and Benkei. I don't put Giant Rat the same reason I don't put Fire/Ice Hand anymore. The draw power necessary to get hand traps and Superheavy Sams f**ks up my hand advantage. What's good in having to set any of those and waste a turn when Iwatooshi and Scales can do better? Link to comment Share on other sites More sharing options...
Progenitor Posted December 1, 2014 Report Share Posted December 1, 2014 You should squeeze in a Birdman just for the Gallis burn combo. I mean why not? Link to comment Share on other sites More sharing options...
Sir Yamiegg Posted December 6, 2014 Report Share Posted December 6, 2014 -1 Sabres +1 Tour guide I really don't think you ever need more than 1 Sabres... Link to comment Share on other sites More sharing options...
Bringerofcake Posted December 6, 2014 Report Share Posted December 6, 2014 Also the level 6 synchro for SS is on DN so I'd say it's worth running Link to comment Share on other sites More sharing options...
Azuh Posted December 7, 2014 Report Share Posted December 7, 2014 Naturia Barkion? Link to comment Share on other sites More sharing options...
Love of Ghibli Posted December 7, 2014 Report Share Posted December 7, 2014 I feel like Machina Megaform is a good extra if you run through all of your gearframes early Second Oni Shutendoji has always been useful in my experience. Link to comment Share on other sites More sharing options...
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