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Fluffal~


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I've had a better time never ever activating Toy Bendor's effect and instead just using it as a searching tool. This is so far the best result I've been able to get with Furnimals, and YouTube's deck profiles and testings that I've found have been pretty weird. I'd say no deck has given me this much trouble to find an optimal build in a long time in this game, and I consider that a good thing.

 

I feel like I'm still missing something though. 

And Hamon is not hard to drop at all against casual decks, but I'm pretty sure competitive decks would just keep blowing up my backrow so it'd end up dead in those.

 

Thoughts and suggestions more than welcome.

 

EDIT:
Written list~

 

3x Fluffal Dog

3x Fluffal Bear

3x Tour Guide from the Underworld

2x Fluffal Owl

2x Fluffal Rabbit

2x Hecatrice

1x Fluffal Cat

1x Fluffal Leo

1x Edge Imp Sabres

1x Unknown Synchron

1x Absorbing Jar

1x Athena

1x Black Luster Soldier - Envoy of the Beginning

1x Hamon, Lord of Striking Thunder

 

3x Toy Bendor

2x Valhalla, Hall of the Fallen

2x Archfiend's Oath

2x Double Cyclone

2x Fusion Substitute

1x Polymerization

1x Gold Sarcophagus

1x Soul Charge

1x Fusion Recovery

 

1x Full House

1x Call of the Haunted

 

Extra Deck:

 

2x Frightful Wolf

2x Frightful Bear

 

1x Mist Bird Clausolas

1x Underworld Fighter Balmung

 

1x Gachi Gachi Gantetsu

1x Number 20: Giga-Brilliant

1x Mechipped Angineer

1x Leviair the Sea Dragon

1x Fairy Cheer Girl

1x Number 82: Heartlandraco

1x Number 39: Utopia

1x Number C39: Utopia Ray

1x Photon Strike Bounzer

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Choosing lion over a second cat, second cat usually isn't great but it could be better than lion?

 

I know Lion looks like the most useless member of the archetype ^^" and I initially ditched it completely, too.

Though, I found out after a few tests that it has something going for it that no other member can really pull off. Valhalla + Dog can't search another Dog, so I needed to tech it for Rank 4 plays. Sometimes I'd be lucky enough to draw into the second Dog or break a Toy Vendor to search for the second Dog, but it wasn't all that often. I even lost duels in a row because I got cornered into a hand that could pretty much only do that to get out of a pinch (the Fusions's ATK couldn't quite cut it)...

 

I actually also had 2 Cats, but I'd end up with both quickly in my hand. They are probably more essential when the deck focuses only on Fusions, but it did dead draw a lot =(

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I know Lion looks like the most useless member of the archetype ^^" and I initially ditched it completely, too.
Though, I found out after a few tests that it has something going for it that no other member can really pull off. Valhalla + Dog can't search another Dog, so I needed to tech it for Rank 4 plays. Sometimes I'd be lucky enough to draw into the second Dog or break a Toy Vendor to search for the second Dog, but it wasn't all that often. I even lost duels in a row because I got cornered into a hand that could pretty much only do that to get out of a pinch (the Fusions's ATK couldn't quite cut it)...
 
I actually also had 2 Cats, but I'd end up with both quickly in my hand. They are probably more essential when the deck focuses only on Fusions, but it did dead draw a lot =(

I see....
So I also spy a sneaky little fusion recover whatever its called. I thought it was only good in theory for when sheep came our?
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BLS seems forced.

I mean, yea, Hec is a LIGHT with Imp being DARK, but still....

(I'm ignoring the Extra Deck)

 

And I think your over-thinking Toy Pot's 2nd effect, in the sense that your using a lot of cards that will [i]ONLY[/i] work with it, and just be dead outside of it.

Also Hamon isn't needed.

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BLS seems forced.
I mean, yea, Hec is a LIGHT with Imp being DARK, but still....
(I'm ignoring the Extra Deck)
 
And I think your over-thinking Toy Pot's 2nd effect, in the sense that your using a lot of cards that will ONLY work with it, and just be dead outside of it.
Also Hamon isn't needed.

Yeah hamon is bad.
But since they are running three bear then it should work with cards like it ¿?
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Yeah hamon is bad.
But since they are running three bear then it should work with cards like it ¿?

No.
Typically you only want/need 1 Vendor in play at a time, because it's more often then not just going to end up as a -1.
Of course, this is just by itself.

'Course, you can also mill/discard/etc Vendor and still gain the search effect, since it just needs to hit the Graveyard regardless.
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No.
Typically you only want/need 1 Vendor in play at a time, because it's more often then not just going to end up as a -1.
Of course, this is just by itself.

'Course, you can also mill/discard/etc Vendor and still gain the search effect, since it just needs to hit the Graveyard regardless.

Vendor gave me a really hard time. Its usual effect is not really worth it IMO, so I initially started off using Magical Hats. That didn't go as smoothly as I planned it to be.

Then I tried to ignore Bear's effect, which directly sets it to the field, and instead try to get something out of discarding it, but the deck ended up jumping through more hoops than right now xD

 

Finally, I decided to look for ways to destroy it since Bear is so incredibly easy to search and it in turn searches Vendor. Hamon is overkill, though I don't expect all that destruction to be drawn during the duel. In fact, I've never drawn into all of it. Double Cyclone did end up helping me a bit more than MST here. Full House also sounds a bit situational, but I haven't tested it in relevant matches...  Keep in mind that Valhalla is also searchable and that I have a total of 7 Continuous Spells though. I'd gladly give up Hamon for something else.

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Crane Crane is pretty live I think. Having plenty of targets for it and can even ditch a bear to get pot and then immediately use Crane to rank 3. Also it can revive Edge imp for fusion plays although how valid that is, considering my build is more compliant to dish out rank 3s then rank 4s.  i am by no means an expert on the deck but thats all i can advise at this point in time. 

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Loving the oath idea with sabres, how's it been?

Scissors has 3 Tour Guides, 3 Dogs, and 3 Vendors that can search for it, so you are pretty much guaranteed to be able to make it live.

It can also randomly be used to cover up a face-down/up requirement for Full House or as a cost for Hamon, and in the worst case, for Double Cyclone, but it mostly stays up.

Out of like 30 tests, only once did I really overfill my S/T Zones, and that was lousy playing from my part.

 

I also like these small paying effects because it gives me hope that I can use the C39 I put there for the lolz.


Crane Crane is pretty live I think. Having plenty of targets for it and can even ditch a bear to get pot and then immediately use Crane to rank 3. Also it can revive Edge imp for fusion plays although how valid that is, considering my build is more compliant to dish out rank 3s then rank 4s.  i am by no means an expert on the deck but thats all i can advise at this point in time. 

Actually, that's a pretty good idea. I need to test what I should be dropped in favor of a few and see how it goes.

 

 

 

I'm also torn between keeping BLS or Chaos Sorcerer, because Sorcerer would help my Rank 6 play, Then again, none of them are really needed even if the Extra Deck makes them very easy to drop... Maybe I'll drop that one for Crane.

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I really don't like how you keep revolving around Toy Vendor dumping other Vendors to get +s. Pretty much Vendors dumping each other and Dog is all the search power you need. Lategame once you've used them up, all that gimmick continuous Spell stuff is gonna block the way. Hamon would be a very rare occurrence, Absorbing jar would just be doing too much, and Full House is also a waste of deck space. It pains me you're not considering Artifacts if you're running Double Cyclone, but even so, it's the only reason you'd run that. In all, 3 vendors versus a bunch of gimmick cards that focus on a highly rarely recycable continuous spell waste a lot of deck space.

 

That said, Oath is worthless. Even Sylvans render it bad, because it's a bad card in general. Why pay 500 LP just to add back what you topdecked with Scissors, than just using Vendor's SS ability? Oh that's right cause you're using the Vendor dumping method. Still ain't worth it.

 

Onto the main focus with Fluffals here, everything seems to be in a nice ratio.Lio is pretty bad; He earns little support to the Rank 4 basis, nor he helps the other Fluffals with the Fusion basis. 3 copies each of Owl and Dog are what you should aim for, and 2 Bear can work out fine since Dog and Vendor are pretty good.

 

Valhalla is an iffy tech, but I don't like it because you can use the 4 deckspaces from hecatrice and Valhalla itself to make something better. But Athena is not really necessary. Kristya however, is godly. Once you use his effect to summon him, he protects your Frightfurs from threatening bosses, gives a good 2800 beatstick, and recycles a free Fluffal.

 

TGU's engine can have about 2 of herself and 2 Scissors. Yes, you definitely need 2 Scissors, because obviously a smart opponent can banish that s**t thus cancelling all possible Fusions if you ran just 1. Referring to your Extra, Dante is somewhat useful. He dumps fodder for Kristya, dumps Substitute so you can use the recycle effect off the bat, and most importantly, Vendor can be activated if milled.

 

Fusion Recovery is awful. Fusion Reserve is godly. Recovery sucks early game. Reserve searches an Edge Imp Scissors or Fluffal Bear -> Toy Vendor anytime. Add on top a higher Spell Speed and there is nothing else I can say.

 

I personally recommend Junk Synchron. He revives Cat/Rabbit/Owl, for options into a Fusion. Or, Tune with Owl to get Armades, or tune better with Cat/Rabbit into armory Arm, equipped to Bear or Wolf makes them much more threatening. With Scissors, you can even have Level 8 Synch options, so Scrap Dragon can pop Vendor for a +1 or Stardust Spark can protect Wolf/Bear. You may or may not run RotA, but in the case you don't, running 3 is a must; It's much healthier than CotH or Soul Charge.

 

You also might consider techs like Rank-Up The 7th One (works with Scissors to get C101), Battle Fusion (Honest for Fusions), Trap Stun (OTK or big damage in general with Wolf is a priority so anything in the way must be halted), Fiendish Chain (Protection in general), and Raigeki. CotH and Gold sarc are pretty negligent.

 

For your Extra, 1 Bear and 3 Wolves are good. Wolves are better than Bears. You want to attack, attack ,and attack more.

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I really don't like how you keep revolving around Toy Vendor dumping other Vendors to get +s. Pretty much Vendors dumping each other and Dog is all the search power you need.
I can see what you are saying here, but I just need to clarify that Toy Vendors are not dumping other Vendors here at all. That'd be pretty bad even for my standards.

Lategame once you've used them up, all that gimmick continuous Spell stuff is gonna block the way.

If you wanna make the main goal to strive for OTKs every time yes, but I don't like building OTKs. I mean the deck must be able to, but I don't want to be the focus. That said, I'm willing to try other variants if they look functional and interesting enough, but all I see out there is people trying to OTK with a bunch of equips and Trap Stuns, or just being clueless on how to make them remotely flow altogether.

 

Hamon would be a very rare occurrence,

It actually is. I virtually never draw it. I mean it doesn't per say "bother" me ever, but I agree with everyone that that's one of the first things I'd ditch.

 

Absorbing jar would just be doing too much,

I know its not always gonna use its effect, though at worst it can be Normal Summoned into doing a Rank 3 with Scissors. I can see it not being optimal but it is also not really detrimental. 

 

and Full House is also a waste of deck space.

Probably since not all opponents will really set a lot of backrow, though this card is pretty much the same as Hamon. I don't draw it all that often. It can definitely go.

 

It pains me you're not considering Artifacts if you're running Double Cyclone, but even so, it's the only reason you'd run that. In all, 3 vendors versus a bunch of gimmick cards that focus on a highly rarely recycable continuous spell waste a lot of deck space.

It pains me you think I'd discard Vendors by the effects of other Vendors, and still would imply that Double Cyclone would just be a -1 or that it'd "rarely" work with Vendors for the search.

 

That said, Oath is worthless. Even Sylvans render it bad, because it's a bad card in general. Why pay 500 LP just to add back what you topdecked with Scissors, than just using Vendor's SS ability? Oh that's right cause you're using the Vendor dumping method. Still ain't worth it.

Oath pays for itself on the first activation, then whatever just comes in the following turns is turning Scissors into "pay 500: Revive this card". Sylveans are not as interested in controlled draws as much as controlled mill.

 

Onto the main focus with Fluffals here, everything seems to be in a nice ratio.Lio is pretty bad;

With Valhalla it seems to be an ok Rank 4, though I will try your suggestions because I don't find Dog to be as consistent early game to draw as you seem to think it is on its own, so clearly you are doing something very well here.

 

He earns little support to the Rank 4 basis,

You dismiss Valhalla altogether instead of trying to piece the puzzle together, of course it does offer little support like that. 

 

nor he helps the other Fluffals with the Fusion basis.

That's the main reason I originally ditched him, so I can see what you are saying here.

 

3 copies each of Owl and Dog are what you should aim for, and 2 Bear can work out fine since Dog and Vendor are pretty good.

I guess Vendor can replace Valhalla, too, so I'll try to get that second Scissor because I do admit, having only 1 is a very glaring weakness and I don't really feel Leviair is the best Extra Deck choice to make up for that. The Owl seems cool if only because of the Junk Synchron plays you mention in your post. Then again, you are also saying that going into a Level 4 Synchro is more optimal, and using up Owl's Summon can make it clog, so I'll keep it at 2 in a deck that is not just relying on the Fusion OTK.

 

 

Valhalla is an iffy tech, but I don't like it because you can use the 4 deckspaces from hecatrice and Valhalla itself to make something better.
Actually, I'll give Toy Vendor's Special Summon effect and ditch them for a while and see how it goes. For reasons I already wrote up there somewhere, I'll test this one out.

But Athena is not really necessary.

It is a tech beater with Valhalla that can allow me to trade a Fluffal for another depending on what I wanna do. I agree that its pretty random, but its also not too terrible IMO. I'll keep it around after my next update and if it really conflicts with the rest of the cards I'll probably ditch her. I also just checked to make sure that Vendor can also potentially Special Summon her, and that's good.

 

Kristya however, is godly. Once you use his effect to summon him, he protects your Frightfurs from threatening bosses, gives a good 2800 beatstick, and recycles a free Fluffal.

Krystia sounds like a real killjoy, but I can't deny it could potentially work well.

 

TGU's engine can have about 2 of herself and 2 Scissors.

Completely agree. Sometimes 3 makes one dead draw, and sometimes running 2 makes the second one dead draw if I end up using the first to search for Scissors, so I've been struggling with her. I actually surprisingly hope that future support for the archetype will help me ditch her altogether. For now, I have to run her in some amount, and maybe when I get my 2nd Scissors, it'll be what I've been looking for.

 

Yes, you definitely need 2 Scissors, because obviously a smart opponent can banish that s**t thus cancelling all possible Fusions if you ran just 1.

I agree 100% on this one. To be honest I wasn't able to get the second IRL, but I also have been testing it and I can say that 3 copies is definitely too many. I put Leviair in the Extra as a way to make up for it but I'd happily ditch it once I get the other Scissors.

 

Referring to your Extra, Dante is somewhat useful. He dumps fodder for Kristya, dumps Substitute so you can use the recycle effect off the bat, and most importantly, Vendor can be activated if milled.

I thought of it but I also have bad luck with mill and it can really be a hit or miss thing. It'd be just as you say, "somewhat useful" but I don't think I'd entrust my strategy to it. I do own a copy so I suppose I could try, but not too fond of it.

 

Fusion Recovery is awful. Fusion Reserve is godly. Recovery sucks early game. Reserve searches an Edge Imp Scissors or Fluffal Bear -> Toy Vendor anytime. Add on top a higher Spell Speed and there is nothing else I can say.

I think my Recovery and your third Owl are the main thing conflicting here in terms of getting it up. It is not dead too much, but it'd be dependent on certain plays going through smoothly. I think I can afford to drop it without replacing it with with other Fusion-supporting card here. Especially since Reserve seems to be more ideal for your intended play with Dante, and otherwise sounds just as dead with the Spell Speed being its only glaring bonus.

 

I personally recommend Junk Synchron. He revives Cat/Rabbit/Owl, for options into a Fusion. Or, Tune with Owl to get Armades, or tune better with Cat/Rabbit into armory Arm, equipped to Bear or Wolf makes them much more threatening. With Scissors, you can even have Level 8 Synch options, so Scrap Dragon can pop Vendor for a +1 or Stardust Spark can protect Wolf/Bear. You may or may not run RotA, but in the case you don't, running 3 is a must; It's much healthier than CotH or Soul Charge.

I won't lie, that sounds pretty awesome. I'll go look for my Junk Synchrons and ditch Hamon and the Hecatrices and see how it does.

 

You also might consider techs like Rank-Up The 7th One (works with Scissors to get C101), Battle Fusion (Honest for Fusions), Trap Stun (OTK or big damage in general with Wolf is a priority so anything in the way must be halted), Fiendish Chain (Protection in general), and Raigeki. CotH and Gold sarc are pretty negligent.

Things like Fiendish Chain are not here because I've been having trouble with looking for space, but I might be able to get on to something here with a few changes. The 7th one is a bit too expensive for me, but I could main it on digital. Battle Fusion looks pretty dead if I fail to achieve the Fusions so I'll probably opt for a more safe approach here. 

 

 

For your Extra, 1 Bear and 3 Wolves are good. Wolves are better than Bears. You want to attack, attack ,and attack more.

 

 

I've got a lot of useful ideas here. Thank you~

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Frightfur tiger Frightfur tiger Frightfur tiger Frightfur tiger Frightfur tiger Frightfur tiger  v v v v v v Frightfur tiger v v v v Frightfur tigerv v v Frightfur tigervFrightfur tigerv v Frightfur tiger v v v Frightfur tiger Frightfur tigerv v v .

 

Its a really good 2-3 of and makes the deck infinitely better.

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Frightfur tiger Frightfur tiger Frightfur tiger Frightfur tiger Frightfur tiger Frightfur tiger  v v v v v v Frightfur tiger v v v v Frightfur tigerv v v Frightfur tigervFrightfur tigerv v Frightfur tiger v v v Frightfur tiger Frightfur tigerv v v .

 

Its a really good 2-3 of and makes the deck infinitely better.

Yeah Armadilloz told me a couple days ago via Skype that DN finally has it xD
I also have the deck essentially updated, though I need to edit this thead to reflect that, and I'm yet to be able to actually test it =D

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Liking the list. I actually loved the Valhalla idea so much, I stole it for my build actually. Rank 4s seem like they would be a good way to start the game. Just a few suggestions though. I haven't tested the Deck a ton, but I think these ideas are somewhat worth mentioning:

 

Archlord Kristya - It's Kristya, and it seems like you would have something going for it

Grandsoil/Redox - Idk about either of these, but it seems like it would be decent tech, better than Hamon imo. Redox also makes Leviair more live

Dark Fusion - Again, iffy on this one, but it seems REALLY good with Tiger. I side it for the BA matchup. Tbh, this would be better if we had Frightfur Factory, but it's an option.

The Seventh One - I'm trying to find room for this one. It's just too good when you got an expendable way to drop it.

Magicial Hats, Sanctum, Moralltach - Remember when Harpies used Hats so they would go plus no matter which card you hit? That seems applicable here

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