razzy Posted November 25, 2014 Report Share Posted November 25, 2014 Powersink Stone is a some what older card. But I've always found it interesting and figured why not try to give it some support. Also this is probably by my last post for a while beside in the random single card post, comments on other cards or entry in contest. But as usual any feedback is appreciated :D [spoiler=Monster] This card is unaffected be the effects of "Powersink Stone". This effect cannot be negated. You can Special Summon this card (from you hand) by banishing 1 "Spellstone Sorcerer" or "Powersink" card from your Graveyard, and cannot be Special Summon other ways. Cannot be destroy by battle and you take no battle damage from battles involving this card. Can attack your opponent directly. When this card inflicts battle damage to your opponent place 1 Spellstone Counter on this card (max 3). This card gains 300 ATK/DEF for each Spellstone Counter on it. If this card would be destroyed you can destroy another "Spellstone Sorcerer" monster you control instead. You can Tribute this card with 3 or more Spellstone Counters on it; Special Summon 1 "Spellsone Sorcerer Elder" from your hand, Deck, or Grveyard. This card is unaffected be the effects of "Powersink Stone". This effect cannot be negated. When your opponent flips a face-iup, place 1 Spellstone Counter this card, if the activation of that flipped- up card started a chain link of 3 or more , place 1 Spellsone Counter on this card this (during the chain) (max 3) . This card gains 300 ATK/DEF for each Spellstone Counter on it it. During either player's turn you can remove 3 or 5 Spellstone Counter counters from this card' Special Summon 1 (or 2 f you removed 5) "Spellstone Sorcerer" monster from your hand and/or Graveyard, then you can place 1 Spellsone counter on "Spellsone Sorcerer" monsters you control for each monster Summoned this way. This card is unaffected by "Powersink Stone" this effect cannot be negated. When this card is Normal Summoned, if you control another Spellcaster-Type monster, other than "Spellstone Sorcerer Blzaegicin; you can Special Summon 1 "Spellstone Sorcerer" monster from your hand, except "Spellstone sorcerer Incinerator", then you can place 1 Spellstone counter on a card you control. When this card is Special Summoned by a Spellcaster-Type monster or Spell Card: Place 3 Spellstone Counters on cards you control. This card gains 300 ATK/DEF for each Spellstone Counter on it. This card is unaffected by the effects of "Powersink Stone". this effect cannot be negated. When a player draws or puts cards from their Deck or Graveyard into their hand (outside their normal Draw Phase), place 1 Spellstone Counter on this card (max 3). Your opponent's monsters loose 200 ATK for each Spellstone Counter on this card. This card gains 300 ATK/DEF for each Spellstone Counter on it. Once per turn, during either player's turn You can remove 1 Spellstone counter from this card, then target 1 card in either player's Graveyard, either banish it i or shuffle it into the Deck. You can only use this effect of "Spellstone Sorcerer Summer" once per turn. This card is unaffected bye the effects of "Powersink Stone". This effect cannot be negated. If Summoned: You can place 2 Spellstone Counters on this card (max 2). This card gains 300 AT/DEF for each Spellstone Counter on it. Once per turn: If you control no cards in your Spell/Trap Zone; you can remove 2 Spellstone Counters from this card add 1 "Powersink" Spell/Trap from your Deck to your hand. This card is unaffected by the effects of "Powersink Stone". this effect cannot be negated. When you place Spellstone Sounter(s) on a card you control, you can place up to an equal number on this card as well (max 3). This card gains 300 ATK/DEF for each Spellstone Counter on it. Once per turn, during either player's turn: You can remove 1 Spellstone Counter from this card, then target 1 Set Spell/Trap Card you opponent controls, that doesn't already have Spellstone Counter(s) on it, and place a 2 Spellstone Counter on it. Your opponent cannot activate the targeted card in response to this card's activation. A Set card with Spellstone Counters on it through this effect, cannot be activated, and during each of your End Phases remove 1 Spellstone Counter placed on a card by this effect. (Even if this card is no longer on the field.) This card is unaffected bye the effects of "Powersink Stone". this effect cannot be neaged. You can discard this card; place 1 Spellstone Counter on 1 "Spellstone Sorcerer" monster you control. This card gains 200 ATK/DEF for each Spellstone Counter on this card. Your opponent also takes all battle damage you take from battle involving this card. If this card is in your Graveyard: You banish this card from your Graveyard; remove 3 Spellstone Counters from anywhere on your side on the field, and if you do, Special Summon 1 "Spellstone Sorcerer from your Deck or Graveyard.. You can only use each effect of "Spellstone Sorcerer Mictlan" once per turn. This card is unaffected by "Powersink Stong". This effect cannotbe negated. During the turn this card is Normal Summoned you can Normal Summon 1 "Spellstone Sorcerer" for 1 less Tribute than required in addition to your Normal Summon/Set. You can only gain this effect once per turn. Each time a monster is Summoned Place 1 Spellstone Counter on this card. (max 1) During either players turn you an remove 1 Spellstone Counter fro this card to target 1 monster your opponent controls that target looses 800 ATK until the thend of tis turn. This card is unaffected by the effects of "Powersink Stone". this effect cannot be negated. Cannot be targeted by cards that are Chain Link or higher. If you control no monsters, you can Special Summon this card (from your hand) in face-up Defense Position. If summoned this way, you cannot summon other monsters this turn, except Spellcaster-Type monsters. During either player's turn: When a Normal Spell/Trap Card resolves, place 1 Spellstone Counter on this card (max 5), then if the activation of that Spell/Trap Card created a chain link of 4 or more, place 3 Spellstone Counters on other "Spellstone Sorcerer" monsters you control, in anyway you like (after that chain resolves). While this card has 3 or more Spellstone Counters on it, it cannot be destroyed by battle, or targeted by cards or effect. If this card has 5 Spellstone Counters on it: You can Tribute this card; Special Summon 1 "Spellstone Sorcerer" from your hand or Deck, except "Spellstone Sorcerer Spring", then place 2 Spellstone Counters" on monsters you control, in anyway you wish, except "Spellstone Sorcerer Spring". You can only use this effect of "Spellstone Sorcerer Spring" once per turn. Cannot be Normal Summon/Set. Cannot be Special Summoned, expect by the effect of "Spellstone Sorcerer Apprentice". This card is unaffected by "Powersink Stone". During each End Phase: Move all Spellstone Counters on all "Powersink Stone" that would be removed to this card instead. This card gains 300 AKT/DEF for each Spellstone counter on it. Once per turn during either player's Standby Phase: You can discard 1 card; place 1 Spellstone Counter on a card you control. While there are 2 Spellstone Counters on a "Powersink Stone" you control monster effects (everywhere) cannot be activated and are negated. if this could would be targeted by a card or effect you can remove 1 Spellstone Counter from the field; negate that effect, and if you , banish that card. If this face-up card would be destroyed you can banish 2 "Spellstone Sorcerer" and/or "Powersink" cards from your hand and/or Graveyard instead, and if you do, place 2 Spellstone Counters n this card. [/spoiler] [spoiler=Spell/Traps] If a card(s) with a Spellstone Counters(s) on it would be destroyed by a Spell/Trap Card: Remove all Spellstone Counter(s) from those cards that would be destroy; negate the activation of that card, and if you do, destroy it it, then draw 1 card. During your Standby Phase, if you control no monsters, you can banish this card, and 1 other "Powersink" card from your Graveyard; Special Summon 1 "Spellstone Sorcerer" from your hand, Deck, or Graveyard. If you special Summon a monster from the Graveyard this way take 600 damage. When this card is activated: Place 1 Spellstone Counter on each "Spellstone Sorcerer" monster you control. (Even if it would cause the monster to go above it max number of Spellstone Counters Each "Spellstone Sorcerer" monsters you controlSpellstone Counters is considered to be +2. (If this card leaves the field and "Spellstone Socerer" monsters have more than their printed max, they cannot gain anymore Spellstone Counters, except through the effect of "Sowersink Arena" and once thy go below their max, their max returns to their printed number of max SpellSone Couners.) Once per turn: If you were to Tribute Summon a Spellcaster-Type monster, you can remove a number of Spellstone Counters from your side of the field equal to the number of monsters needed for the Tribute of that monster. If a "Powersink Stone" card(s) you control would be destroyed or targeted by cards or effect, you can destroy this card destroy instead. While a "Powersink Seone" has 2 Spellstone Counters on it monster effects in the hand or Graveyard cannot activate and are negated. '' ' This turn when a "Spellstone Sorcerer" monster is Normal or Special Summoned, imminently place 1 Spellstone Counter on it. If this card is banished: Place 1 Spellstone Counter on each "Spellstone Sorcerer" monster you control. You can only activate 1 "Powersink Azul" effect per turn, and only once that turn." When your opponent activates a monsters effect and you control at least 2 Level 7 "Spellstone Sorcerer" monsters and both have at least 1 Spellstone Counter on them and you do not control "Powersink Stone": Negate the activation, and if you do, destroy that monster, then you can activate 1 "Powersink Stone" directly from your Deck, then move 2 Spellstone Counters from "Spellstonesone Socerer" monsters you control to the card activated by this effected. [/spoiler] Link to comment Share on other sites More sharing options...
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