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Clear Lair TCG


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Okay this is a new TCG that I came up with and here is like the basics

 

How The Card Will Look

How The Card Will Look

The name will be at the top, center of the card, while the attribute is on the right of the name and type is on left of the name then the level will be at the same place of the yu-gi-oh card. Then picture will be in the middle of the card and rest (ATK, Effect, etc.) will be at the bottom of the name.

 

Now will post a picture soon of how the card will look but here is how cards and stuff will happen

 

Zones

Zones

Creature Zone or Monster Zone: This is simply where you put the Creatures/Monsters (max. 6 on the field).

Deck Zone: Where the deck goes simple.

Trick & Spell Zone: This is where you place/play Trick & Spell Cards.

Kill Zone: This is where the destroyed cards goes.

Area Card Zone: This is where the Area/Field Spell Card goes.

Fusion Deck Zone: This is where the Fusion Deck goes.

 

Types

Types

Creature/Monster: This is the cards that try to lower opponent's Hit Points to 0. They are placed in the Creature Zone or Monster Zone. Base color pending on type (red if it has effect and brown if no effect)

Spell Cards: Simple like yu-gi-oh has different kinds of effects that will help/destroy you etc.. They are placed/played on the Trick & Spell Card Zone. Base color is purple.

Trick Cards: Read Spell Cards. They are placed/played on the Trick & Spell Card Zone. Base color is green.

 

Attributes

Attributes

[align=center]LIGHT

SHADOW

AQUA

FLAME

METAL

EARTH

SOUND

AIR[/align]

 

Types

Types

 

[align=center]Dinosaur

Dragon

Alien

Reptile

Warrior

Machine

Zombie

Fiend

Predator

Sorcerer

Rock

Marine

Angels[/align]

 

Levels

Levels

[align=center]1

2

3

4

5

6

7

8

9

10

11

12

13

14

15

16[/align]

 

Rules

Rules

 

You start out with 8000 Hit Points (HP)

You must have 45 cards or more in you Deck

You can only have 3 cards with the same name in you Deck

Can only summon level 1 through 6 without tribute. Level 7 through 10 needs 1 tribute. Level 11 through 14 needs 2 tributes. And level 15 and 16 needs 3 tributes (unless says other wise)

You start out with 7 cards at start and draw 1 card per turn

 

Members

Members

[align=center]Buffer

Icyblue

ruby-carbuncle002

Shadow Avian

Umbra[/align]

 

Creature/Monster Types

Creature/Monster Types

[align=center]Effects (base color red)

Non-Effect (base color brown)

Fusions (base color blue)

Virus (base color blackish)

Rituals (base color is a darkish yellow)[/align]

 

Trick & Spell Types

Trick & Spell Types

[align=center]Normal

Constant

Counter

Destruction

Equip

Ritual

Field[/align]

 

Basics about Creatures/Monsters

Basics about Creatures/Monsters

 

Effect Monsters - They can give you an edge over your opponent depending on effect. Example "When this card is destroyed by combat, inflict 1,000 damage to your opponent's Hit Points.". Their base color is for the hundred time red.

Non-Effect Monsters - Really do nothing but can help out like some might have high ATK or DEF. Their base color is brown.

Fusions - Can only be summoned by fusing 2 or more creaturs/monsters together. Their base color is blue.

Rituals - Can only be summoned by using a specific card and it can have an effect or non-effectt. Base color is a darkish yellow.

Virus - Okay they are Super hard to get and when it will usally say "Dinosaur / Effect" it says "Dinosaur / Virus" and it usally have an effect around destroying/removing from play a card. They are again pretty hard to get but works well in a deck of their own

"Virus Decks". Base color is blackish.

 

What You Should Cap On A Card

What You Should Cap On A Card

 

"Kill Zone" not "kill zone"

"Hand" not "hand"

"Dinosaur-Type Monster" not "Dinosaur-type monster"

"Deck" not "deck"

"Trick Card" not "trick card"

"Acid Fox" not "acid fox" (this means for CARD NAMES)

"Fusion Deck" not "fusion deck"

 

Basics about Tricks & Spells

Basics about Tricks & Spells

 

Normal - Just is used for anything can stay on the field for turns (but only if it says it can). This symbol is used for both types.

Constant - Stays on the field until your opponent's destroy it somehow so you can use it effect each turn. This symbol is used for both types.

Counter - Mostly used to Counter an effect. This symbol can be used for both tpyes but mostly Trick only.

Destruction - Used to mostly destroy a card when activated. This symbol is for both types.

Equip - It is equiped to a monster to raise something. This symbol is only for Spell.

Ritual - Is used to Ritual Summon a monster(s). Symbol used for both but mostly Trick only.

Field - A field card that raises ATK DEF etc. on a specific type of creature/monster. Only for Spell Cards.

 

Characters

Characters

 

(Main Character) Ruka Yusei: 0ba883.png (character name and tektek belongs to me)

(Main Character's Rival) Danny Ike:

d98d61.png (characters name is mine but tektek belongs to Mon94key)

(Main Character's Friend) Simon Luski: d04640.png (character name and tetek belongs to Mon94key)

(World Champion) Cakori Wyverndale: 396d18.png (name and tektek belongs to Mon94key)

(Bad Guy Leader) Evil Guy: 051b6.png (name and tektek belongs toMon94key)

(Good Side Leader) Queen: 330a10.png (name and tektek belongs to Mon94key)

(Student, Main Character's Friend) Darren Wisgath: e0a951.png (name and tektek belongs to Charlie)

(Student, Rival's Girlfriend) Cecilia Ravenholdt: efee95.png (name and tektek belongs to Charlie)

 

Missions

Missions

Simple, make cards.

 

Pack Names

Pack Names

 

Booster Packs

 

Over Silent (got a better name post it here)

 

Structure/Starter Deck

 

Limit Flame Structure Deck (mainly focuses on FLAME Attribute monsters)

Ruka Yusei Starter Deck (main characters deck)

 

Phrases

 

Draw Phrase

War Phrase

End Phrase

Trick Phrase (idea from Mon94key)

 

Okay now I will post more later but for now I need members to do

 

- Cards

- Storyline

- Characters

- Anything Else

 

Also if you join I will send you a link to the official forum for Clear Lair through PM just to note

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Okay first before the story we nned characters and cards so just make cards with this sheet (ps I'll send both you a link to the forum tomorrow ig you want me too it has like where you can post cards and stuff)

 

Name:

Type of Card:

Attribute: (only for monsters)

Type: (only for monsters)

Effect:

ATK & DEF Points:

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Updated With:

 

New Types

Levels

Rules

 

if you want to make a card fill this out

 

Name of Card:

Type of Card: (Creature/Monster, Trick, or Spell)

Level: (only for monsters)

Type: (only for monsters)

Attribute: (only for monsters)

Effect: (if it is a normal monster just put something here)

ATK / DEF: (only for monsters)

 

Here are the first 2 cards I've made

 

Name: Reya

Type of Card: Creature/Monster

Level: 4

Type: Reptile / Effect

Attribute: FLAME

Effect: If this card is destroyed by combat, draw 2 cards.

ATK / DEF: 1500 / 1000

 

Name: Mist Lair

Type of Card: Trick

Effect: As long as this card stays face-up on the field, all monsters on your side of the field gains 500 ATK.

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Guest JoshIcy

ill join ^_^, im gonna help oplo with his but yours seems more interesting lol... his one is like a weird version of Risk + Magic The Gathering.....

 

if anything ill pm you my ideas and check up on the thread from time to time....

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Guest JoshIcy

These are my ideas of the first cards eh? i replaced Battle with Combat and Continuous for Constant.....

there are also minor noticable changes because though this game might mimic yugioh, might wanna change a bit more of the terms....

 

These are also relatively simple because like any good card game, the first cards are always generic because they allow "working out the bugs" to be much easier....

 

List of My First Cards

 

Name: Asylum

Type of Card: Spell

Attribute: N/A

Type: N/A

Effect: Increase the ATK of all face-up Fiend-Type Monsters by 300 points.In addition

if you control a face-up Alien-Type monster, when it is sent to the Kill Zone, add it to your

hand by paying 1000 Life Points.

ATK & DEF Points: N/A

 

Name: Lucaris

Type of Card: Monster,

Attribute: METAL

Type: Predator/ Effect

Effect: When this card is Summoned successfully, destroy target Dinosaur or Dragon on

the field.

ATK & DEF Points: 1400/1700

 

Name: Drenched Species

Type of Card: Monster,

Attribute: SHADOW

Type: Alien/ Effect

Effect: When this card is destroyed as a result of combat, add 1 "Drenched Species"

from your Deck to your Hand.

ATK & DEF Points: 0/300

 

Name: Regiraptor

Type of Card: Monster,

Attribute: EARTH

Type: Dinosaur

Effect: N/A

ATK & DEF Points: 3000/2100

 

Name: Draconlife

Type of Card: Spell

Attribute: N/A

Type: Constant

Effect: Each time a player Summons a Dragon-Type Monster successfully, increase your HP

by 500.

ATK & DEF Points: N/A

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Sorry for DP but added the types of Creatures/Monster and added the types of Trick & Spell and here is a card

 

Name: Venom Mammoth

Type of Card: Creature/Monster

Level: Level 6

Attribute: EARTH

Type: Dinosaur / Effect

Effect: If this card is destroyed by combat, Summon 1 monster from you hand.

ATK / DEF: 1000 / 1000

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Guest JoshIcy

im only good at american names lol and here are the names of my 3 comic characters if they help:

 

-Master Blue

-Tecye (pronounced Teck)

-Wred (silent W, pronouced Red)

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Guest JoshIcy

Duel Masters is a rip off of Magic The Gathering, and every card game basically branched off someway of that game.... that even includes pokemon......

 

but we are gonna work out all the kinks after the intial 40+ cards are made...

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Duel Masters is a rip off of Magic The Gathering' date=' and every card game basically branched off someway of that game.... that even includes pokemon......

 

but we are gonna work out all the kinks after the intial 40+ cards are made...

[/quote']

 

Seems like YGO is becoming a rip-off of Pokemon with the new Physcic type monsters

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Guest JoshIcy

Duel Masters is a rip off of Magic The Gathering' date=' and every card game basically branched off someway of that game.... that even includes pokemon......

 

but we are gonna work out all the kinks after the intial 40+ cards are made...

[/quote']

 

Seems like YGO is becoming a rip-off of Pokemon with the new Physcic type monsters

 

no thats just a general idea.... but all card games mechanics intertwine...

 

Yugiohs Tributes > MTG Mana Costs > Pokemons Stage Pokemon > Duel Masters Shield and Cost Zone (or whatever thats called).... etc....

 

this isnt the only noticable similarity but thats all i wanna show right now lol

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Duel Masters is a rip off of Magic The Gathering' date=' and every card game basically branched off someway of that game.... that even includes pokemon......

 

but we are gonna work out all the kinks after the intial 40+ cards are made...

[/quote']

 

Seems like YGO is becoming a rip-off of Pokemon with the new Physcic type monsters

 

no thats just a general idea.... but all card games mechanics intertwine...

 

Yugiohs Tributes > MTG Mana Costs > Pokemons Stage Pokemon > Duel Masters Shield and Cost Zone (or whatever thats called).... etc....

 

this isnt the only noticable similarity but thats all i wanna show right now lol

 

Yeah I mean alot of card games are based a little off something else but like you said we'll work around everything once we get more cards

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Duel Masters is a rip off of Magic The Gathering' date=' and every card game basically branched off someway of that game.... that even includes pokemon......

[/quote']

 

Duel Masters, MtG and Pokemon TCG are all owned by Wizards of the Coast. So it's natural that they are alike.

 

Seems like YGO is becoming a rip-off of Pokemon with the new Physcic type monsters

 

Psychic in YGO =/= Psychic in Pokemon. Psychic in YGO = person with mind powers.

Psychic in Pokemon = Thing with mind-powers on a more basic level.

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