CLG Klavier Posted November 24, 2014 Report Share Posted November 24, 2014 Link to comment Share on other sites More sharing options...
Spinny Posted November 24, 2014 Report Share Posted November 24, 2014 I run a similar build so can i ask how reasoning is working for you? Because the 3 times ive used it ive topdecked scarm,TGU or kuribandit with it :/ Link to comment Share on other sites More sharing options...
CLG Klavier Posted November 24, 2014 Author Report Share Posted November 24, 2014 to make it funny it happened to me multiple times too lol But mathematically, it won't happen too often, and...seriously, that card is good. Link to comment Share on other sites More sharing options...
Spinny Posted November 24, 2014 Report Share Posted November 24, 2014 to make it funny it happened to me multiple times too lol But mathematically, it won't happen too often, and...seriously, that card is good. Yeah i know, but my RNG is probably so terrible that it becomes bad xD Link to comment Share on other sites More sharing options...
-Dom- Posted November 24, 2014 Report Share Posted November 24, 2014 1) Awesome title: inspiration from the last Skulduggery Pleasant book or the poem constantly repeated in Interstellar? 2) Sorry, not too familiar with the deck but interested in building it; what is the final trap 3-of? 3) Unless I'm being stupid, doesn't Reasoning just dump your whole deck? Like, I know that's the goal but wouldn't that be quite far? Link to comment Share on other sites More sharing options...
Toffee. Posted November 24, 2014 Report Share Posted November 24, 2014 To be fair, guys, Reasoning/Monster Gate run off pure chance. So that's always a consequence of using said cards. But anyway.... How's Mischief been testing? Link to comment Share on other sites More sharing options...
Spinny Posted November 24, 2014 Report Share Posted November 24, 2014 1) Awesome title: inspiration from the last Skulduggery Pleasant book or the poem constantly repeated in Interstellar? 2) Sorry, not too familiar with the deck but interested in building it; what is the final trap 3-of? 3) Unless I'm being stupid, doesn't Reasoning just dump your whole deck? Like, I know that's the goal but wouldn't that be quite far? Trust me, it doesnt....You really wish it would though :/ Mischief of the Yokai To be fair, guys, Reasoning/Monster Gate run off pure chance. So that's always a consequence of using said cards. But anyway.... How's Mischief been testing? Amazing !!!!! Link to comment Share on other sites More sharing options...
Toffee. Posted November 24, 2014 Report Share Posted November 24, 2014 EDIT: Double Post. Link to comment Share on other sites More sharing options...
CLG Klavier Posted November 24, 2014 Author Report Share Posted November 24, 2014 1) Awesome title: inspiration from the last Skulduggery Pleasant book or the poem constantly repeated in Interstellar? 2) Sorry, not too familiar with the deck but interested in building it; what is the final trap 3-of? 3) Unless I'm being stupid, doesn't Reasoning just dump your whole deck? Like, I know that's the goal but wouldn't that be quite far? 1) Interstellar :P 2) Mischief of the Yokai 3) TBH, dumping your whole deck IS the thing you wanna do. At least 3/4 of it :P Link to comment Share on other sites More sharing options...
Expelsword Posted November 24, 2014 Report Share Posted November 24, 2014 Pretty solid, but I feel like you should probably add some more staple support. Things like Compulse, Book of Moon, Raigeki or Torrential . They're going to get you out of a lot of jams, and, logically, you're going to draw them at least some of the time. 3 Voidbringers seems good ideally, but in practice, I wouldn't want multiple copies in my opening hand, particularly when I could have at least one of the above cards instead, so I'd suggest 2. Cool as it is, Mischief of the Yokai can also sometimes fall completely flat, so it's not really an adequate defense depending on your opponent. Probably only need 2 there as well. The problem is really that most graveyard S/T support is pretty situational (and probably for good reason). Link to comment Share on other sites More sharing options...
CLG Klavier Posted November 24, 2014 Author Report Share Posted November 24, 2014 the topdecks yoooooooooooooooooooooooooooooooooo @Expel: Yeah, agree on all the points, probably gonna do that. Link to comment Share on other sites More sharing options...
Spinny Posted November 24, 2014 Report Share Posted November 24, 2014 Here are just some of the thoughts I've been having with my Ba'al.dek (I run three on purpose not because i think its a grand choice). In my opinion I think that scarm should be bumped to two really. Needlebug nests really aren't seeming like a bad idea since my RNG with monster gate and reasoning are terrible and Dante doesn't mill enough. Beelzebul to 2 because of how I think its not very offensive and has been such a dead draw for me. I'll post anything else that comes up in testing. Hope this is kinda useful?... Link to comment Share on other sites More sharing options...
CLG Klavier Posted November 25, 2014 Author Report Share Posted November 25, 2014 Scarm looks like a one-time target, I'll stick with one. However...you bring a valid point with Reasoning vs Needlebug Nest. Nest is a GUARANTED 5 mill. Reasoning and Monster Gate tend to brick quite a bit lots of times. Sure, there are only 7 monsters to be hit of it, but, way often than not, it ends up milling 2-3, maybe even 1 or no cards. I'll TRY swapping Reasonings and Monster Gate with Nests and see where it gets me. Link to comment Share on other sites More sharing options...
Spinny Posted November 25, 2014 Report Share Posted November 25, 2014 Scarm looks like a one-time target, I'll stick with one. However...you bring a valid point with Reasoning vs Needlebug Nest. Nest is a GUARANTED 5 mill. Reasoning and Monster Gate tend to brick quite a bit lots of times. Sure, there are only 7 monsters to be hit of it, but, way often than not, it ends up milling 2-3, maybe even 1 or no cards. I'll TRY swapping Reasonings and Monster Gate with Nests and see where it gets me. no, the 2 reasoning feels like it should stay because it is faster than nest. Link to comment Share on other sites More sharing options...
Expelsword Posted November 25, 2014 Report Share Posted November 25, 2014 By all accounts, with only 8 targets (which you probably cut down to 5 before playing), Reasoning SHOULD be faster. Though, I suppose, if you wanted to play a lot of monsters, and not just a few, Needlebug Nest would be the better choice. I always feel bad about Needlebug Nest though, it can't provide any utility, only a mill. What really makes me angry is when people would play like, 50 cards with 3 NN. Like, you're defeating yourself. Link to comment Share on other sites More sharing options...
CLG Klavier Posted November 25, 2014 Author Report Share Posted November 25, 2014 Tentative changelist: -1 Beelzebul -1 Monster Gate -1 Kuribandit +3 Needlebug Nest I'm also considering Edge Imp Sabres for a soft lock with Nehemoth. Link to comment Share on other sites More sharing options...
Spinny Posted November 25, 2014 Report Share Posted November 25, 2014 Tentative changelist: -1 Beelzebul -1 Monster Gate -1 Kuribandit +3 Needlebug Nest I'm also considering Edge Imp Sabres for a soft lock with Nehemoth. What lock where???? Link to comment Share on other sites More sharing options...
CLG Klavier Posted November 25, 2014 Author Report Share Posted November 25, 2014 Well, a guaranteed monster every turn. At cost of draw, but still. Link to comment Share on other sites More sharing options...
Spinny Posted November 25, 2014 Report Share Posted November 25, 2014 Ohhhhh, searchable by TGU aswell :/ Unsure if it would work in my build because i have the field spell for that :/ Link to comment Share on other sites More sharing options...
Forest Fire Posted November 26, 2014 Report Share Posted November 26, 2014 3) TBH, dumping your whole deck IS the thing you wanna do. At least 3/4 of it http://www.youtube.com/watch?v=gENVB6tjq_M 40 card deck. that means there are 100 different combos of cards you could get. (3/4 of 40 is 10. 10*10=100. (if i can ever remember what those tree things are called... it's something to do w/ those.)) know let's see.. that means you have a 1/100-3/100 to get any one card in your deck. there's also 30*30 or 900 different combos for the cards in your grave. that's a 1/900-1/300 (3/900 simplified) chance to get any one card in your grave. those aren't the best odds. 1600 different combos for the starting deck. milling 2-4 cards a turn i have a 1/800-3/800 (for milling 2) 1/400-3/400 (for milling 4) chance to get what what i want in the grave. Link to comment Share on other sites More sharing options...
Expelsword Posted November 26, 2014 Report Share Posted November 26, 2014 40 card deck. that means there are 100 different combos of cards you could get. (3/4 of 40 is 10. 10*10=100. (if i can ever remember what those tree things are called... it's something to do w/ those.)) know let's see.. that means you have a 1/100-3/100 to get any one card in your deck. there's also 30*30 or 900 different combos for the cards in your grave. that's a 1/900-1/300 (3/900 simplified) chance to get any one card in your grave. those aren't the best odds. 1600 different combos for the starting deck. milling 2-4 cards a turn i have a 1/800-3/800 (for milling 2) 1/400-3/400 (for milling 4) chance to get what what i want in the grave. Um... what? Link to comment Share on other sites More sharing options...
Expelsword Posted November 26, 2014 Report Share Posted November 26, 2014 I'm actually kind of curious how one gets the number of possible combinations for a starting hand of 5 out of a 40 card deck. I thought it would be 40 x 39 x 38 x 37 x 36 --------------------------- 1!x x 2!y x 3!z Where x, y, z are the number of cards you play in multiples of 1, 2, or 3, respectively but for Klavier's deck I get 40 x 39 x 38 x 37 x 36 --------------------------- 1!7 x 2!8 x 3!5 This comes out to 39.666. What error did I make? How does one do this properly? Link to comment Share on other sites More sharing options...
Forest Fire Posted November 26, 2014 Report Share Posted November 26, 2014 i forgot to account for the five card hand. i'll bring it up to my math teacher tomorrow. see if she can help. but, without accounting for the five card hand, my math is spot on. this is me being genuinely curious, how old are you expel? and what math curriculum do/did you have? Link to comment Share on other sites More sharing options...
Expelsword Posted November 26, 2014 Report Share Posted November 26, 2014 21. I study computer science. But I'm having trouble following any of your logic. There's no 1/100 chance of ANYTHING related to the deck The chance of drawing/milling any card from your deck at its lowest is 1/40, and only gets higher as the game goes on. Link to comment Share on other sites More sharing options...
Forest Fire Posted November 26, 2014 Report Share Posted November 26, 2014 you remember those probability trees? and when they simplified by saying "If you have 3 jackets and you can wear 3 different scarves w/ those jackets, you have 9 different options" cause multiplication. i'm using similar logic. i'm waaaaaay behind where you are in mathematics so.. yeah. 21. I study computer science. But I'm having trouble following any of your logic.There's no 1/100 chance of ANYTHING related to the deck The chance of drawing/milling any card from your deck at its lowest is 1/40, and only gets higher as the game goes on.yes, but you also have to account for how often the card occurs in your deck. somehow. Link to comment Share on other sites More sharing options...
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