razzy Posted November 22, 2014 Report Share Posted November 22, 2014 I don't mind suggestive ideas but just don't bash me or my deck I've only been playing for about a year. And I learn as much as I can. So any insight will be helpful. Here is the deck. It's a combo with Traptrix, plants, and psychic. I'm still trying to figure out if Ive got too much going on here on not? I am competitive and like to win, however I always like to come up with my own crazy ideas and try to get them to work. That's how this deck came to be. Here's the deck 1 Redox - most the deck is earth so it is helpful for its monster reborn effect and sometimes going into level 8 synchs with it when needed 2 Dionaea 3 Mymeleo 1 Beetron - good for getting rid of dead call of the haunted/chains/ or safe zoning on of their monsters to get rid of it.Only problem is Mymeleo is the only target so I'm thinking of cutting it. But the times it's been there for me it's worked wonders. 2 Screne Psychic Witch - Lv 3, good synching options for with this deck, also helps search another psychic I may need if she gets destroyed. 1 Psychic Commander - My one and only Lv 3 tuner. would like to find room for a 2nd. 2 Lonefire Blossom - First off I never really understood the whole lonefire into lonefire play. I know it helps thin deck and is probably good for quasar player, but this deck doesn't do that. So I thought one would be enough. 1 Dandylion - 1 Krebons - My only DARK tuner, which is psychic which also helpful. 2 Esper girl - earth tuner useful for making beast/barkion. and her effect if she gets banished with Witch is way better than I first gave it credit for 1 one for one - Honestly been thinking of cutting this. But along that I feel like it open up so many turn 1 combos... 1 Soul Charge 2 Upstarts - was using dualitys but didn't like them because 1) showed my opponent what I was setting up and part of my deck I'd rather them not sure adn 2) couldn't special Summon that turn which is a huge thing for this. Thought about Shard of Green even though it's slow it is 2 cards. and late game I can just send it with Beetron. 2 MST - obviously this deck looses to vanitys/skill drain so I try to wait for them to flip that up instead of just minlessly hitting a face-down. 2 Lance - Most of my monsters are pretty weak and helps protrct a Beast from TT or Barkion from Raigeki. 3 Emergency Teleporter - Sometimes 3 seems too clogy so been thinking of knocking it down to 2. But I feel its such a strong card I'd to miss it with no real way to search it. BTH TTHN 2 D-Prison 1 Compulsory 1 Safe Zone - As mentioned before can combo kind of effectively with Beetron or keep my own monster on field a couple turns later. 3 Fiendish chain - No other monster effect negation in this deck bar TTHN. 2 Call of the Haunted Call of the Haunted - Bring back whatever I need at the time really. 1 Black Horn - Just to stop something. And I know it's not technically effect negation but it stop a lot that can hurt me. Extra Deck Crimson Blader - Been thinking of removing him as of late. Kind of hard to make. 2 Black Rose - Really just through the 2nd on in cause I'm a scrub like that hand on 1 more spot I couldn't find anything for. So i'm 100% down with dropping 1. Goyo - cause Goyo Barkion - Helpful stop traps. One of the reason I wanted to build the deck Underground Arachnid - Before you give me crap about this card. Yes I know it is hard to make, etc. But it has seriously been a big help being able to steal any monster (like 101) but the monster doesn't have to be SS or in ATK position. Beast - Pretty much see Barkion Catastor - Thinking of cutting him as well. In my head just not as good as he used to be. Rebellion Dragon - Semi easy to make and pretty much the only beater in the deck. 101 Castel - Works simular to 101 as man of you know. Abyss Dweller - shuts off he many graveyard effects going around these days. Cowboy - Last extra deck, also kin of wanting to cut it. I feel this is more of a poke and go deck rather than an OTK style build Side Deck This is probably the part that needs the most work as right now I just have some random hings thrown in. Mirrors - So many Light and Dark decks running around (especially where I live). Soul Drain - Same reason as Abyss Dweller. Mischief - Almost one of the random cards but helps vs xyz heavy decks Nobleman - Mainly for Shaddolls, or other random stuff people may like setting. Mind Control - Steal something useful and synch with it. Thought about maining it but don't know where I could find one. Once again any help and/or feedback would be greatly appreciated :D Link to comment Share on other sites More sharing options...
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