Progenitor Posted November 20, 2014 Report Share Posted November 20, 2014 Copied from myself. Keep the train going Voting: Votes must be with valid reasoning, going "Card A wins" won't do, follow the Leaderboard rules! Voting is based on the functions they have in the game, meaning that you should talk about the effect, stats etc. Satisfactory votes will receive a rep. Both I and the opponent have the right to decline your vote based on your comment or ask for further reasoning if either contestant feels that it's not adequate. Both contestants can disagree with the others acceptance of the vote if they feel that the answer was no adequate. Rules and Rewards: All YCM and 1v1 Leaderboard rules apply. First to 3 votes OR whoever has most votes when the contest ends wins. Winner gets a rep from the opponent, other rewards are optional. Must fit in the rules of realistic cards on this site. Entry Requirements and Theme: Make a Field Spell card for an archetype that lacks one. Must be written OR made in YCM and remember to make sure that it's not possible to see who made the card, i.e. remove your name from it. Send a PM to me with your card and remember to include text. Other information is optional. Deadline: Entries are due 2 days after the challenger is accepted . Votes are due 3 days after it's open. November 23 7:35 PM EST [spoiler Card A] Restricted Airspace Effect: Tokens you control cannot be destroyed by your opponent's card effects that do not target them. Each of the following effects of "Restricted Airspace" can only be activated once per turn. • If your opponent controls more non-Token monsters than you do, you can Special Summon any number of "Mecha Phantom Beast Tokens" (Machine-Type/WIND/Level 3/ATK 0/DEF 0) up to the difference. • During either player's turn, if a Token(s) would be destroyed: it is not destroyed. • You can Tribute any number of Tokens you control; Add 1 "Mecha Phantom Beast" monster from your Deck to your hand, whose Level is less than or equal to half of the total Levels of all Tokens Tributed for this effect.[/spoiler] [spoiler Card B] [spoiler Card B Lore] You can only activate each effect of "Dark Scorpion Hideout" once per turn. You can Normal Summon 1 "Dark Scorpion" monster or "Don Zaloog" in addition to your Normal Summon/Set. You can discard 1 card and target 1 "Dark Scorpion" monster or "Don Zaloog" you control; that monster can attack directly during this Battle Phase.[/spoiler][/spoiler] Link to comment Share on other sites More sharing options...
Progenitor Posted November 20, 2014 Author Report Share Posted November 20, 2014 Accepted. please PM me your card by the posted date Link to comment Share on other sites More sharing options...
Progenitor Posted November 21, 2014 Author Report Share Posted November 21, 2014 Forgot to post this earlier, bit voting is now up. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted November 23, 2014 Report Share Posted November 23, 2014 Card A essentially provides tokens with sweep protection [more or less getting Torrential/Exciton'd, etc], battle protection for said Tokens and allows you to search by Tributing said MPB tokens. That being said, depending on the situation, you might increase the Main Deck MPB's Levels too much for them to go into Dracossack or whatever Extra Deck they use; but then you can use effect 3 to get rid of the clogs if any. It more or less offers a second barrier for your MPBs to hide behind (opponent needs to kill Token twice before they decide to hit the main one). tl;dr, unless your opponent has targeting destruction (or can bounce all of the Tokens), they aren't going anywhere. And TBH, while I am getting better at using this Deck, there's still a lot I don't know about them [but sure as hell more than what I know about card B]. I have to grade that one as well. From what I know, MPBs are in need of some way to tutor cards to the hand; outside of Duality or whatever you run. -- Card B allows Dark Scorpions to swarm to some extent and allows a direct attack (and triggers whatever effects they get). As I recall, their effects activate when they can deal damage. Of course, it's not OPT so can possibly lead to massive damage in one turn [and enough to win], but then again it costs hand advantage to do so. Not familiar with their play style though, considering I haven't looked at them for quite a while. It's a tough choice (and I generally hate card C votes); both cards do enough to support the Archetype of their choosing. Going to vote card A on this one, since it covers a lot of the flaws MPBs have at times. (P.S. I can probably tell who designed which card) (P.S.S. I need to get knowledgeable on more Archetypes than my usual crap) Link to comment Share on other sites More sharing options...
Progenitor Posted November 23, 2014 Author Report Share Posted November 23, 2014 Thanks for the vote, that makes it 1-0 Card A with about 35 minutes to go. Link to comment Share on other sites More sharing options...
Progenitor Posted November 24, 2014 Author Report Share Posted November 24, 2014 Alrighty the deadline had passed and so it ends 1-0 for Card A and my win. Link to comment Share on other sites More sharing options...
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