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Hermit Youkai - LOVE THESE GUYS


~Faytl~

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Malevolent Hermit Youkai Daibakaze

Hermit Youkai Kamanitachi x2

Hermit Youkai Kamamitachi x3

Hermit Youkai Kamaitachi x3

Hermit Youkai Sarenjinchuu x3

Hermit Youkai Urenjinchuu x2

 

Pot of Duality x3

MST x3

Youkai Shrine of Trials x2

Tenki x3

 

Mind Crush

Bottomless Trap Hole

Mirror Force

Dimensional Prison x2

Breakthrough Skill x2

Compulsory Evacuation Device

Vanity's Emptiness x3

Secret Technique of Hermit Youkai x2

Solemn Warning

 

Bujinki Amaterasu

Bujintei Kagutsuchi

Dark Rebellion Xyz Dragon

Ragnazero

Brotherhood of the Fire Fist - Tiger King

Blackship of Corn

Silent Honors ARK x2

Castel

Diamond Dire Wold

Lightning Chiori x2

Exciton

Daigusto Emeral

Abyss Dweller

 

Thoughts? Mind Crush is a recent addition, it's a bit of an experiment, given how much this deck bounces. I really like it, it's a fun strategy that can search like CRAZY.

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Mainly for the reason I don't like the style of it. I prefer to keep my level 4s around for their insane search power, and they won't return to my hand if I tribute or special summon them, barring the level 4 pendulums, which I like to use as a final push with daibakaze.
Though it DID just occur to me that I could use storm forth with the summon effs of the level 4s.

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Mainly for the reason I don't like the style of it. I prefer to keep my level 4s around for their insane search power

It's a walking E-Tele for them.
It gives you field presence keeps Technique live as you always have something present. And you can only do Mam's effect once per turn anyway, same for Shrine, so that's a whole 2 cards you can grab per turn, if you follow through with the whole thing.
Maga fuels Shrine as well. Plus, you aren't even running Divine Wind.
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