Progenitor Posted November 19, 2014 Report Share Posted November 19, 2014 NOW BEFORE YOU QUESTION IT, let me explain. Traps are not necessary. I built this to move fast and consistent. Besides, if you can constantly get out Dora, why do you need traps? Rocket Arrow Express. I know that someone will question it, but there is a reason. This + knight is a last resort, but really it's there as dumping fodder for Switchyard, so I can always have enough level 10's in the grave for Connection If you haven't noticed, the deck is basically: dump a bunch to set up, make a big dude, smack, repeat. Train connection makes for nice finishing blows, or just for increased chip damage. Don't suggest Skill Drain. It's not good in trains anymore. Face the facts. It was only useful before because the deck was relatively slow, and you may need to summon Knight and keep it alive for a turn. Since speed is basically no longer an issue, this just becomes counter-productive in the long run. A lot of people don't run snow plow, but I like it. Dumping fodder for switchyard, Xyz Reception fodder, and you can do the old, set Schedule, summon this to add Derricrane or something since the only lvl 10 in this deck Schedule can actually bring out is Knight. This deck burns through its resources very fast, so I try to save Exodius til late game to recycle the engine [ha train pun]. No this deck is not bad. I playtested this all yesterday and lost once. Against a burning abyss deck. That opened with 2 Dantes into a Pleiades and set Phoenix wing wind blast. And he let me have another turn cuz he wanted to try out a combo, and with 1000 life points I turned it around and won. I'm counting it as a loss since he was such a good sport, but still. Link to comment Share on other sites More sharing options...
Blake Posted November 19, 2014 Report Share Posted November 19, 2014 This deck is terrible. You're just ignoring better builds in favor of saying yours is superior without offering reasons as to why the cards you claim are bad are bad? =T The deck does need traps because it just loses to Nekroz. "Besides, if you can constantly get out Dora, why do you need traps?" This is a terrible mindset. You shouldn't be focusing all of your intent on Dora, it's Gustav that's king. You should be going for OTK/2TK, not sitting on Dora forever. Dora's only major merit is that it + Derricrane is quickplay removal AND protection. It's not bad by any means, but you should not be focusing on it as your wincon.And even then, decks like Shaddoll have ways to chain and remove Dora. "Rocket Arrow Express. I know that someone will question it, but there is a reason. This + knight is a last resort, but really it's there as dumping fodder for Switchyard, so I can always have enough level 10's in the grave for Connection" Connection is winmoar anyways, and this card is absolute, utter garbage. There is no excuse for running it, at all. It is a completely dead draw that does nothing but hinder you or serve as discard fodder, and the Connection point isn't even good because the deck consistently gets 2 Level 10s in the bin anyways. "Don't suggest Skill Drain. It's not good in trains anymore. Face the facts. It was only useful before because the deck was relatively slow, and you may need to summon Knight and keep it alive for a turn. Since speed is basically no longer an issue, this just becomes counter-productive in the long run." Take a moment to consider why this is completely wrong. Skill Drain is an anti-meta choice. This means it gives you a number of great matchups. It lets you run Malefic CED better. It makes it so that you can s*** 5800 from nowhere onto the board, and it doesn't stop Dora from being a quickplay pop 1 with Derricrane. You steal games with huge beaters with it when you flip it, or you burn them because you never needed to flip it. It's Dragon Ruler logic, and it very much holds up here. You're even wrong about why it was run in the first place. Win/Loss ratio doesn't mean anything. I beat Dragon Rulers at their peak with Fableds (not Quasar, because back then Fabled Quasar has absolutely no merit over Fableds straight), are they suddenly a good deck? Link to comment Share on other sites More sharing options...
Spinny Posted November 19, 2014 Report Share Posted November 19, 2014 This deck is terrible. You're just ignoring better builds in favor of saying yours is superior without offering reasons as to why the cards you claim are bad are bad? =T The deck does need traps because it just loses to Nekroz. "Besides, if you can constantly get out Dora, why do you need traps?" This is a terrible mindset. You shouldn't be focusing all of your intent on Dora, it's Gustav that's king. You should be going for OTK/2TK, not sitting on Dora forever. Dora's only major merit is that it + Derricrane is quickplay removal AND protection. It's not bad by any means, but you should not be focusing on it as your wincon. And even then, decks like Shaddoll have ways to chain and remove Dora. "Rocket Arrow Express. I know that someone will question it, but there is a reason. This + knight is a last resort, but really it's there as dumping fodder for Switchyard, so I can always have enough level 10's in the grave for Connection" Connection is winmoar anyways, and this card is absolute, utter garbage. There is no excuse for running it, at all. It is a completely dead draw that does nothing but hinder you or serve as discard fodder, and the Connection point isn't even good because the deck consistently gets 2 Level 10s in the bin anyways. "Don't suggest Skill Drain. It's not good in trains anymore. Face the facts. It was only useful before because the deck was relatively slow, and you may need to summon Knight and keep it alive for a turn. Since speed is basically no longer an issue, this just becomes counter-productive in the long run." Take a moment to consider why this is completely wrong. Skill Drain is an anti-meta choice. This means it gives you a number of great matchups. It lets you run Malefic CED better. It makes it so that you can s*** 5800 from nowhere onto the board, and it doesn't stop Dora from being a quickplay pop 1 with Derricrane. You steal games with huge beaters with it when you flip it, or you burn them because you never needed to flip it. It's Dragon Ruler logic, and it very much holds up here. You're even wrong about why it was run in the first place. Win/Loss ratio doesn't mean anything. I beat Dragon Rulers at their peak with Fableds (not Quasar, because back then Fabled Quasar has absolutely no merit over Fableds straight), are they suddenly a good deck? Thank you for speaking my mind for me. seriously i dont get why you would run rocket express as a last resort when there are better traps that can be pitched for other stuff aswell as being generally useful. The logic your using is terrible. Your also being extremely cocky saying that we shouldnt question your build. NOW BEFORE YOU QUESTION IT, let me explain. No this deck is not bad. Thanks for basically calling us idiots that review your decks for nothing and cant review decks properly or give advice, reaaally appreciate it. Link to comment Share on other sites More sharing options...
Progenitor Posted November 19, 2014 Author Report Share Posted November 19, 2014 This deck is terrible. You're just ignoring better builds in favor of saying yours is superior without offering reasons as to why the cards you claim are bad are bad? =T The deck does need traps because it just loses to Nekroz. "Besides, if you can constantly get out Dora, why do you need traps?" This is a terrible mindset. You shouldn't be focusing all of your intent on Dora, it's Gustav that's king. You should be going for OTK/2TK, not sitting on Dora forever. Dora's only major merit is that it + Derricrane is quickplay removal AND protection. It's not bad by any means, but you should not be focusing on it as your wincon. And even then, decks like Shaddoll have ways to chain and remove Dora. "Rocket Arrow Express. I know that someone will question it, but there is a reason. This + knight is a last resort, but really it's there as dumping fodder for Switchyard, so I can always have enough level 10's in the grave for Connection" Connection is winmoar anyways, and this card is absolute, utter garbage. There is no excuse for running it, at all. It is a completely dead draw that does nothing but hinder you or serve as discard fodder, and the Connection point isn't even good because the deck consistently gets 2 Level 10s in the bin anyways. "Don't suggest Skill Drain. It's not good in trains anymore. Face the facts. It was only useful before because the deck was relatively slow, and you may need to summon Knight and keep it alive for a turn. Since speed is basically no longer an issue, this just becomes counter-productive in the long run." Take a moment to consider why this is completely wrong. Skill Drain is an anti-meta choice. This means it gives you a number of great matchups. It lets you run Malefic CED better. It makes it so that you can s*** 5800 from nowhere onto the board, and it doesn't stop Dora from being a quickplay pop 1 with Derricrane. You steal games with huge beaters with it when you flip it, or you burn them because you never needed to flip it. It's Dragon Ruler logic, and it very much holds up here. You're even wrong about why it was run in the first place. Win/Loss ratio doesn't mean anything. I beat Dragon Rulers at their peak with Fableds (not Quasar, because back then Fabled Quasar has absolutely no merit over Fableds straight), are they suddenly a good deck? I don't know why i never even thought to check, but MCED is a machine.....so you are right. I have no reason not to be running it over express, especially since i don't wind up making most of the rank 4s in my extra. Can't edit my deck ATM, but I'm thinking -2 Express, +2 MCED, -1 ARK, -1 Cowboy, +2 CED I just noticed I didn't put in Limiter Removal....I have no idea why it's not in there. -1 connection, +1 limiter I still don't like Skill Drain personally. Yes it does shut down your opponent, and combined with MCED it's absurd, but like you said, if the ultimate wincon is Gustav, then isn't it somewhat counter productive? Yeah you can wait til you get Snow plow to clear it, which is what I've done in the past, but I feel like that just makes an OTK / 2TK / 3TK deck slam on an emergency brake. However, now that MCED is in there, it does add more merit (at least in my mind) to run 1 or 2. I'm not sure what to take out though. Still don't want traps, except maybe the aforementioned 1 or 2 Skill Drain. Yeah the Dora mindset was completely based, but I still feels like traps could still result in bad hands and being slow. Yeah, it's not the most competitive mindset, but it's more of a personal thing. I like to play this deck like Hieratics, and they barely run any backrow. Link to comment Share on other sites More sharing options...
Blake Posted November 19, 2014 Report Share Posted November 19, 2014 Limiter Removal is also overkill as you predominately won't be doing battle damage unless you also got an unsearchable Trap ._.The ultimate wincon of playstyle A is Gustav/R10. Playstyle B, which it can adapt to, is Drain Beat, and it can transition to it well with Switchyard's discard effect. This adaptability in playstyle allows you to play around matchups better, making things like BA/Dolls easier to handle in general, as well as allowing you to win games you normally wouldn't. Dragon Rulers did the same a ways back, where they played Skill Drain because, at worst, they had big ass beaters while the opponent crumpled. Link to comment Share on other sites More sharing options...
Progenitor Posted November 19, 2014 Author Report Share Posted November 19, 2014 Limiter Removal is also overkill as you predominately won't be doing battle damage unless you also got an unsearchable Trap ._. The ultimate wincon of playstyle A is Gustav/R10. Playstyle B, which it can adapt to, is Drain Beat, and it can transition to it well with Switchyard's discard effect. This adaptability in playstyle allows you to play around matchups better, making things like BA/Dolls easier to handle in general, as well as allowing you to win games you normally wouldn't. Dragon Rulers did the same a ways back, where they played Skill Drain because, at worst, they had big ass beaters while the opponent crumpled. I in no way deny that skill drain beatdown is powerful. It was just less of an option before I put in MCED. Additionally Limiter removal is good in 3 situations: 1) Skill drain beat down pushing for game 2) Train conenction + limiter is not only fun to pull off, but a 12000 or 12800 beater that pierces is pretty much game if your opponent can't stop it. 3) kinda tying in with (2), but Dora + removal is nice cuz you get 6400, then just use its effect to stop its des after the attack. At least to me, these three reasons is enough toss it in. I never actually meant to have 3 connection in the deck anyway. Link to comment Share on other sites More sharing options...
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