Armoire Posted November 18, 2014 Report Share Posted November 18, 2014 I can use a bit of help. Updated: [spoiler='Old Deck'][/spoiler] I put Creature Swap in as a joke, but with the field spell, it's turning out to be really, really good. It helps Adramelech deal more damage, too. I'm sure the deck could run smoother, though. How many of which card should I run? People have been suggesting Reasoning, but I dunno. Link to comment Share on other sites More sharing options...
Forest Fire Posted November 18, 2014 Report Share Posted November 18, 2014 what's that last spell card? Link to comment Share on other sites More sharing options...
ems97 Posted November 18, 2014 Report Share Posted November 18, 2014 You should probably add terraforming for searching the field spell. Link to comment Share on other sites More sharing options...
Armoire Posted November 18, 2014 Author Report Share Posted November 18, 2014 what's that last spell card? A Bolt from out of the Blue. You should probably add terraforming for searching the field spell. Do think the Field Spell's that necessary? I mean, I don't really have to rely on it much. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted November 18, 2014 Report Share Posted November 18, 2014 Reasoning/Monster gate is usually quite good here, especially with how much they set up things. Though they're a bit too random, yeah but personally, I think the two are quite better than Kuri here. Link to comment Share on other sites More sharing options...
Expelsword Posted November 19, 2014 Report Share Posted November 19, 2014 Reasoning is a decent card, but I think if you're going to use it, you'd WANT Kuribandits. More pressingly, why only one Nehemoth? It's way better than Adramelech Wait, freeze. Why are you not playing Burial from a Different Dimension? It is absolutely the god card in this deck. Link to comment Share on other sites More sharing options...
Forest Fire Posted November 19, 2014 Report Share Posted November 19, 2014 Brushfire Knight might also be a good card to have with reasoning. Link to comment Share on other sites More sharing options...
Armoire Posted November 19, 2014 Author Report Share Posted November 19, 2014 I added Reasoning and took out two Void Launches. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted November 19, 2014 Report Share Posted November 19, 2014 just saying that Gustaph is impossible to summon here due to Nehemoth's restriction. I'd rather run Dracossack, which has an amazing synergy with Nehemoth. Link to comment Share on other sites More sharing options...
Spinny Posted November 19, 2014 Report Share Posted November 19, 2014 just saying that Gustaph is impossible to summon here due to Nehemoth's restriction. I'd rather run Dracossack, which has an amazing synergy with Nehemoth. The only way for that to happen is if you have a draco and two tokens and then summon nehemoth.... And that's a long shot. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted November 19, 2014 Report Share Posted November 19, 2014 Not a long shot at all actually. Vael +Blaster/double vael happens enough, and Reasoning could set it up real easily. Link to comment Share on other sites More sharing options...
Spinny Posted November 19, 2014 Report Share Posted November 19, 2014 Not a long shot at all actually. Vael +Blaster/double vael happens enough, and Reasoning could set it up real easily. Crazy. Well even if it wasn't easy to do, its a better card then gustaph. Wow you know your stuffs........... :O an amazing idea just hit me. What kind of hitmen will they be in the tcg, name wise off. Link to comment Share on other sites More sharing options...
Expelsword Posted November 19, 2014 Report Share Posted November 19, 2014 Not a long shot at all actually. Vael +Blaster/double vael happens enough, and Reasoning could set it up real easily. That's a costly combo you know. 5 Infernoids to summon Blaster and Vael, then 3 (or 2) more for Nehemoth Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted November 19, 2014 Report Share Posted November 19, 2014 Vael only needs 2, nehemoth is 3. Well yes it's not exactly cheap, but it happens, and it's not something you actually shoot for (you'll most likely sit on Vael for a while anyway. Its effect is actually pretty nice). Also, another shout out for reasoning setting it up easily enough. But yeah, it's there as a legit option, but it's not a go-to play. Link to comment Share on other sites More sharing options...
Expelsword Posted November 19, 2014 Report Share Posted November 19, 2014 DevPro had it at 3, not 2. That makes it very much better. Link to comment Share on other sites More sharing options...
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