bury the year Posted November 22, 2014 Author Report Share Posted November 22, 2014 Can't today, at least as things stand. ): Link to comment Share on other sites More sharing options...
Rodrigo Posted November 22, 2014 Report Share Posted November 22, 2014 I'm up for the game at any time now, guys. Link to comment Share on other sites More sharing options...
CLG Klavier Posted November 22, 2014 Report Share Posted November 22, 2014 Me kinda no, but if we got at least one more person, I could play I guess. Link to comment Share on other sites More sharing options...
Poc Posted November 22, 2014 Report Share Posted November 22, 2014 Counter spells are usually traps for newer players in EDH, they have their uses, like stopping people from combing off or using apocalypse or some board wipe like that. Most of the time, people just counter the first spell that gets played whether it's a threat or not leaving the other guy to combo off unanswered. Also what program are you guys playing on? Link to comment Share on other sites More sharing options...
Rodrigo Posted November 22, 2014 Report Share Posted November 22, 2014 Counter spells are usually traps for newer players in EDH, they have their uses, like stopping people from combing off or using apocalypse or some board wipe like that. Most of the time, people just counter the first spell that gets played whether it's a threat or not leaving the other guy to combo off unanswered. Also what program are you guys playing on? We play on Cockatrice but we didn't get enough people yet. Link to comment Share on other sites More sharing options...
Poc Posted November 22, 2014 Report Share Posted November 22, 2014 I gotta reinstall cockatrice but I would be down to play some games. Link to comment Share on other sites More sharing options...
Gokai-Red Posted November 22, 2014 Report Share Posted November 22, 2014 I need an installer for that thing Link to comment Share on other sites More sharing options...
Rodrigo Posted November 22, 2014 Report Share Posted November 22, 2014 www.woogerworks.com Link to comment Share on other sites More sharing options...
Gokai-Red Posted November 23, 2014 Report Share Posted November 23, 2014 Thank you very much...after testing a little I've come to realise that I can use Intet's effect properly on cockatrice...such a shameXD Link to comment Share on other sites More sharing options...
Rodrigo Posted November 23, 2014 Report Share Posted November 23, 2014 Thank you very much...after testing a little I've come to realise that I can use Intet's effect properly on cockatrice...such a shame XD What do you mean? Link to comment Share on other sites More sharing options...
bury the year Posted November 23, 2014 Author Report Share Posted November 23, 2014 What do you mean?I'm guessing it's that exiling cards facedown without revealing them can be difficult. :/ Link to comment Share on other sites More sharing options...
Gokai-Red Posted November 23, 2014 Report Share Posted November 23, 2014 I'm guessing it's that exiling cards facedown without revealing them can be difficult. :/Exactly Link to comment Share on other sites More sharing options...
Rodrigo Posted November 23, 2014 Report Share Posted November 23, 2014 I'm guessing it's that exiling cards facedown without revealing them can be difficult. :/ Just hold Shift while you drag the card to the field. Keep it away from your permanents and it should be fine. Link to comment Share on other sites More sharing options...
Gokai-Red Posted November 23, 2014 Report Share Posted November 23, 2014 Just hold Shift while you drag the card to the field. Keep it away from your permanents and it should be fine.Oh Cool will try that Link to comment Share on other sites More sharing options...
Alice Moonflowyr Posted November 23, 2014 Report Share Posted November 23, 2014 When it comes to Counterspells, I only run the really good ones. Render Silent, Voidslime, Counterflux, Time Stop, Mindbreak Trap, Counterspell, etc. Link to comment Share on other sites More sharing options...
Simping For Hina Posted November 24, 2014 Report Share Posted November 24, 2014 When it comes to Counterspells, I only run the really good ones. Render Silent, Voidslime, Counterflux, Time Stop, Mindbreak Trap, Counterspell, etc. Force of Will? Remand? Memory Lapse? Cryptic Command? Hinder? Spell Crumble? Desertion? Grip of Amnesia? Foil? Suffocating Blast? Draining Whelk? Arcane Denial? Rewind? Mystic Snake? Glen Elendra Archmage? Flusterstorm? Et cetera is annoying when you mentioned subpar cards. Also, MANA DRAIN, FOLKS! Link to comment Share on other sites More sharing options...
Alice Moonflowyr Posted November 24, 2014 Report Share Posted November 24, 2014 They aren't subpar. Render Silent basically kills off a lot of decks *cough*Maelstrom*cough*, Voidslime is a great catchall, Counterflux is a great card versus those pesky blue decks, Time Stop is another great catchall, Mindbreak Trap also hits a pretty decent amount of stuff, and Counterspell is Counterspell. Speaking of subpar cards, Rewind and Desertion are pretty meh. I prefer my counters to be 3 cmc or less, or be like Mindbreak Trap/Force and have an alternate cost. Or be Cryptic Command and just be too stupidly good. Link to comment Share on other sites More sharing options...
Rodrigo Posted November 24, 2014 Report Share Posted November 24, 2014 They aren't subpar. Render Silent basically kills off a lot of decks *cough*Maelstrom*cough*, Voidslime is a great catchall, Counterflux is a great card versus those pesky blue decks, Time Stop is another great catchall, Mindbreak Trap also hits a pretty decent amount of stuff, and Counterspell is Counterspell. Speaking of subpar cards, Rewind and Desertion are pretty meh. I prefer my counters to be 3 cmc or less, or be like Mindbreak Trap/Force and have an alternate cost. Or be Cryptic Command and just be too stupidly good. Desertion isn't "meh". It's one of the best counterspells in Commander. Not letting your opponent cast his/her commander AND getting it for yourself is amazing. Link to comment Share on other sites More sharing options...
Alice Moonflowyr Posted November 24, 2014 Report Share Posted November 24, 2014 It's a FIVE CMC with UU. In most commander decks you're mostly going to want to be doing something else on T5 rather than leaving mana up for a counterspell. And if you get it later in the game, most people have already cast their Commander at that point. Yes, you MIGHT hit their Commander with it early enough. But it just doesn't happen often enough and I'd much rather use the mana to further my win conditions. And plus, I would also MUCH rather Spell Crumple or Hinder their Commander so they cant just Murder the thing and get it back anyway. Link to comment Share on other sites More sharing options...
Gokai-Red Posted November 24, 2014 Report Share Posted November 24, 2014 Force of Will? Remand? Memory Lapse? Cryptic Command? Hinder? Spell Crumble? Desertion? Grip of Amnesia? Foil? Suffocating Blast? Draining Whelk? Arcane Denial? Rewind? Mystic Snake? Glen Elendra Archmage? Flusterstorm? Et cetera is annoying when you mentioned subpar cards. Also, MANA DRAIN, FOLKS!Well good point althought some of those cost a kidnie too but...XD Link to comment Share on other sites More sharing options...
Simping For Hina Posted November 24, 2014 Report Share Posted November 24, 2014 They aren't subpar. Render Silent basically kills off a lot of decks *cough*Maelstrom*cough*, Voidslime is a great catchall, Counterflux is a great card versus those pesky blue decks, Time Stop is another great catchall, Mindbreak Trap also hits a pretty decent amount of stuff, and Counterspell is Counterspell. Speaking of subpar cards, Rewind and Desertion are pretty meh. I prefer my counters to be 3 cmc or less, or be like Mindbreak Trap/Force and have an alternate cost. Or be Cryptic Command and just be too stupidly good. Render Silent is too specific. It is a nice card, but rightly outclassed. Mindbreak Trap and Time Stop are better at doing the job against Maelstrom Wanderer anyways. Voidslime is played to tempo things, not to catch-all. When you're using it as a catch-all, you're already behind anyways. Counterflux is nothing compared to Flusterstorm or Mindbreak Trap. Counterspell is subpar when Hinder and Spell Crumble exist. Rewind is hilarious and amazing in blue decks that stall the game, so that Cryptic Command is just amazing. Desertion is one of the best counter spells in EDH. Alternate Costs mean nothing if you're using counterspells unless you're caring about Force of Will when you're a combo deck. Even combo decks utilize Counterspells, even though they are already amazing against Control decks. Cards are subpar when there are cards that do their job and more. Mana Cost isn't as exhausting in EDH as it is in Constructed, and people like to get more out of a spell than just countering a single spell. Link to comment Share on other sites More sharing options...
Gokai-Red Posted November 24, 2014 Report Share Posted November 24, 2014 Ups Double Post Ignore this one XD Link to comment Share on other sites More sharing options...
Simping For Hina Posted November 24, 2014 Report Share Posted November 24, 2014 Well good point althought some of those cost a kidnie too but...XD That's fine. Link to comment Share on other sites More sharing options...
Alice Moonflowyr Posted November 24, 2014 Report Share Posted November 24, 2014 You make a good point. But actually when it comes to Wanderer, Render Silent is better than Mindbreak because of how the Cascades work. When you cast MW the stack immediately looks like Cascade>Cascade>MW. Priority is passed around, and if no one responds then the first Cascade resolves, and you locate a spell, lets say Sylvan Library. Now the stack looks like Sylvan Library>Cascade>Maelstrom Wanderer. Priority is passed around, and if no one chooses to respond, Library resolves and hits the field. Then the second Cascade happens and you do it again. Mindbreak Trap can only be cast for free after the second Cascade locates a spell, and by then the first Cascade has already resolved its spell. And even if you cast it after the first Cascade locates a spell, the second Cascade trigger is still on the stack. So no matter what, Mindbreak is only hitting 2 spells, one Cascade and Maelstrom. Render Silent is different. As soon as the stack looks like Cascade>Cascade>Maelstrom Wanderer, priority is passed around. If someone responds by casting Render Silent on Wanderer, the stack then looks like Render Silent>Cascade>Cascade>Maelstrom Wanderer. Render Silent resolves and counters Maelstrom, causing me to be unable to cast spells until the end of my turn. Then the Cascades go off and locate spells, but I cannot cast them. So everything you said was pretty much correct except the bit about Mindbreak Trap being better against MW than Render. Link to comment Share on other sites More sharing options...
Simping For Hina Posted November 24, 2014 Report Share Posted November 24, 2014 So it still does what is required. Stopping Maelstrom and another Cascade card does hinder Maelstrom decks a lot, anyways. It is still needed in more situations than Render Silent will ever be, so it is still a proper choice in the long run. Link to comment Share on other sites More sharing options...
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