Flame Dragon Posted January 11, 2016 Report Share Posted January 11, 2016 Of my non-blue decks I have Karador, Gahiji, Freyalise, and Grenzo with an Iroas deck in the works. I think the easiest budget option of those would be something along the lines of my Gahiji build which looks to go really wide with lots of token and anthem effects. Prossh is also just insane. Link to comment Share on other sites More sharing options...
Poc Posted January 15, 2016 Report Share Posted January 15, 2016 I've been requested to put together an EDH deck that doesn't have a shred of blue in it. What's good, yet reasonably cheap, to attempt? Sidisi ad Naseum, lol. Oh wait, you said good. Elves can be put together for a small amount of money and has lots of room for upgrades. Link to comment Share on other sites More sharing options...
Sixty Posted January 18, 2016 Report Share Posted January 18, 2016 sek'kaur is probably the best lets be honest at least i think so Link to comment Share on other sites More sharing options...
bury the year Posted January 18, 2016 Author Report Share Posted January 18, 2016 BANLIST AND RULES LIST UPDATEProphet of Kruphix has been banned. (And I just bought one, too.)Rule 4 has been removed. If a deck would produce mana of a color outside of its color identity now, it does not get changed into colorless mana.Partial Paris mulligans have been removed in favor of multiplayer Vancouver mulligans.Discuss. Link to comment Share on other sites More sharing options...
Sixty Posted January 18, 2016 Report Share Posted January 18, 2016 i'll be honest i'm super glad to see prophet go. it just made games longer since the prophet player would often interject between other players turns. like "oh wait, you're done? ok i'll flash in this and this.""oh you're ending? before the next turn, i'm gonna do this." it was annoying. Link to comment Share on other sites More sharing options...
Flame Dragon Posted January 19, 2016 Report Share Posted January 19, 2016 Don't know how to replace Prophet in Animar. It just did everything I wanted since it let me cast more creatures and because I have a bunch of ways to draw when I get creatures out it would just snowball. Think I'll just put in more ways to protect my creatures for now. The mana change is one I approve of. I didn't like the colorless cheat, and giving people access to cards that need other colors or casting other players stuff is a very nice improvement. Mull change is interesting. Commander games generate so much advantage that even if you have to go down a card you can easily make it up. Also, I didn't know the official suggestion was "mull until you have a good hand, don't abuse it". My play group uses it, but didn't know the rules committee was cool with it. Also, shameless plug for a friend's Karlov EDH. http://forum.yugiohcardmaker.net/topic/346779-mtgedhkarlov-of-the-ghost-council/?do=findComment&comment=6793991 I'm pretty tapped out on idea for it and am curious if anyone can think of any. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted January 19, 2016 Report Share Posted January 19, 2016 Due to how much power and potential Prophet has, its mere presence on the field turned the game into "KILL IT KILL IT NOW" or the next few blue players doing their utmost to clone or take it. In the meantime, the Prophet player who's also playing blue has, barring severe underpreparation, ways to dodge or counter these tactics the moment the next player begins their turn. In particular, Prophet + Horde + Magmaw = bad time, especially when Horde can "flash" out a Changeling Champion to keep Prophet safe from removal. New mana rule allows for converge to be playable in commanders with fewer colours. Bring to Light comes to mind. Link to comment Share on other sites More sharing options...
Poc Posted January 23, 2016 Report Share Posted January 23, 2016 I hope they leave the fetchland thing alone, I know its counter intuitive to the format to use off colored fetches but trying to write a rule that prohibits that messes with some of the core rules of the game. Link to comment Share on other sites More sharing options...
Flame Dragon Posted January 27, 2016 Report Share Posted January 27, 2016 Curious does anyone have any kind of advice/directions one can go down with Damia? I want to build a Sultai deck and was looking into how to build a Sidisi zombie deck, but after getting a beta list together it didn't feel different enough from a mono-black zombie one for me so I don't really think I want to go down the route anymore. When I look at my choice Damia is all I really have left since normal Sidisi and Mimeoplasm are graveyard decks which I don't want to do because I already have Sedris and Karador and Vorosh and Tasigur don't seem that interesting. I think I'd want a ton of ramp and X spells to use the mana, but not sure past that. Any advice? Link to comment Share on other sites More sharing options...
Poc Posted January 28, 2016 Report Share Posted January 28, 2016 Damia is pure combo and Tasigur just does what she does better. If your going ram either you go the sorcery ramp or elfball route. Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted January 31, 2016 Report Share Posted January 31, 2016 I play damia as an advantage engine in fairly standard BUG control. You can probably find my list easily enough, or Skype me for an updated one. Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted February 16, 2016 Report Share Posted February 16, 2016 Anyone here have much experience with Wolfbriar Elemental? Considering it for Ezuri (Claw of Progress) Link to comment Share on other sites More sharing options...
~Faytl~ Posted February 16, 2016 Report Share Posted February 16, 2016 Can't say I've used Wolfbriar, but I do have an Ezuri deck. This seems like a decent card for it, as it can net you a load of tokens to block with and get you plenty of experience counters, especially if you have out a Gyre Sage to tap for the multikicker. Link to comment Share on other sites More sharing options...
Flame Dragon Posted February 16, 2016 Report Share Posted February 16, 2016 It seems like a solid choice for an Ezuri deck. I personally wouldn't run it though since getting experience counters with Ezuri is STUPID easy and once your at like 10 you don't REALLY need more. Not to mention I think Feed the Pack and Ooze Flux are better at making tokens imo. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted February 17, 2016 Report Share Posted February 17, 2016 Wolfbriar is a little "eh" considering the amount of mana you need to sink into it to get good mileage. Link to comment Share on other sites More sharing options...
Sixty Posted February 17, 2016 Report Share Posted February 17, 2016 Fable of Wolf and Owl for ezuri, yo Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted February 25, 2016 Report Share Posted February 25, 2016 Fable of Wolf and Owl for ezuri, yoI much prefer it in Momir, honestly, since you can hit both triggers reliably. Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted March 4, 2016 Report Share Posted March 4, 2016 Double post, but I do that here all the time so whatever. So, I just got a Wort, the Raidmother. I have wanted to have a RG edh deck for... ever, so this is exciting for me. Anyone have ideas? Link to comment Share on other sites More sharing options...
Rodrigo Posted March 4, 2016 Report Share Posted March 4, 2016 Double post, but I do that here all the time so whatever. So, I just got a Wort, the Raidmother. I have wanted to have a RG edh deck for... ever, so this is exciting for me. Anyone have ideas? Genesis Wave. Win the game. Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted March 4, 2016 Report Share Posted March 4, 2016 After a few quick searches, Revel of the Fallen God, Mobilize, and Vitalize all seem insane. Link to comment Share on other sites More sharing options...
Sixty Posted March 8, 2016 Report Share Posted March 8, 2016 yo if you're talking wort the raidmother, just lean on a color and splash the other. for example, my wort deck is like 75% green/25% red. fork effects are amazing since you can copy them too. tooth and nail, genesis wave, confluences, elvish promenade if you focus on elf tokens, overwhelming stampede, etc. etc. the list goes on. basically just any sweet spells you wanna cast twice. Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted March 8, 2016 Report Share Posted March 8, 2016 [spoiler=What I settled on]SB: 1 Wort, the Raidmother1 Mobilize1 Vitalize1 Revel of the Fallen God1 Xenagos, the Reveler1 Giantbaiting1 Cultivate1 Kodama's Reach1 Nature's Lore1 Artifact Mutation1 Parallel Evolution1 Dragon Fodder1 Elemental Mastery1 Empty the Warrens1 Mirror Gallery1 Skyshroud Claim1 Explosive Vegetation1 Lotus Cobra1 Goblinslide1 Grizzly Fate1 Heat Shimmer1 Young Pyromancer1 Hordeling Outburst1 Krenko, Mob Boss1 Krenko's Command1 Mogg Infestation1 Parallel Lives1 Doubling Season1 Primal Vigor1 Omnath, Locus of Rage1 Sarkhan Vol1 Scatter the Seeds1 Sprout Swarm1 Tempt with Vengeance1 Thatcher Revolt1 Tooth and Claw1 Twinflame1 Sol Ring1 Mana Vault1 Green Sun's Zenith1 Dryad Arbor1 Chord of Calling1 Nissa's Expedition1 Overwhelm1 Goblin Grenade1 Goblin Matron1 Goblin Offensive1 Goblin Warchief1 Garruk Wildspeaker1 Battle Hymn1 Infernal Plunge1 Burn at the Stake1 Purphoros, God of the Forge1 Impact Tremors1 Pandemonium1 Craterhoof Behemoth1 Haze of Rage1 Taiga1 Wooded Foothills1 Fire-Lit Thicket1 Cinder Glade1 Temple of Abandon1 Harmonize1 Stomping Ground1 Karplusan Forest1 Kessig Wolf Run1 Worldly Tutor1 Simian Spirit Guide1 Elvish Spirit Guide1 Mox Diamond1 Chrome Mox1 Nykthos, Shrine to Nyx1 Orcish Lumberjack1 Tinder Wall11 Snow-Covered Forest13 Snow-Covered Mountain1 Thousand-Year Elixir1 Farseek Link to comment Share on other sites More sharing options...
Trebuchet MS Posted March 8, 2016 Report Share Posted March 8, 2016 So I have a Mizzix deck that, due to space reasons, is split between running Jori En or Mercurial Chemister. Which to use... Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted March 8, 2016 Report Share Posted March 8, 2016 Jori. Chemister is too high an investment. Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted March 22, 2016 Report Share Posted March 22, 2016 Spoiler season is well underway for what is looking to be a fantastic set, what cards from Shadows over Innistrad have all of you guys excited? Link to comment Share on other sites More sharing options...
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