bury the year Posted September 27, 2015 Author Report Share Posted September 27, 2015 BUMP! I have another deck in the pipelines: a mono-white enchantress deck piloted by Heliod, with the affectionate nickname of #420praiseit. The main idea here is to control the board with your web of enchantments, until you can beat down your opponents with either a mess of Cleric and Angel tokens, or your commander enchanted with Armored Ascension/Ethereal Armor. Heck, with Starfield of Nyx out, you can let your enchantments themselves provide the beatings! BfZ gave me some nice toys to play with, namely Emeria Shepherd and Quarantine Field. Any feedback is appreciated. (: Link to comment Share on other sites More sharing options...
Flame Dragon Posted September 27, 2015 Report Share Posted September 27, 2015 Sounds like your taking a similar route that I did with Hanna. Durdle around and eventually make a critical mass of creatures or let everyone kill each other. I know off the bat that Starfield isn't the best. Letting your opponents wraths and what not kill your enchantments honestly seems pretty bad. Replenish and Open the Vault are better imo. Link to comment Share on other sites More sharing options...
bury the year Posted September 28, 2015 Author Report Share Posted September 28, 2015 Sounds like your taking a similar route that I did with Hanna. Durdle around and eventually make a critical mass of creatures or let everyone kill each other. I know off the bat that Starfield isn't the best. Letting your opponents wraths and what not kill your enchantments honestly seems pretty bad. Replenish and Open the Vault are better imo. Yeah, I can believe that. I didn't see Starfield in the game I played tonight, but I can see where you're coming from. On that note, this deck performed really well. I only lost because I forgot to play a Plains to get Emeria online before the critical turn (needed a flying blocker for Prossh). Link to comment Share on other sites More sharing options...
Trebuchet MS Posted September 28, 2015 Report Share Posted September 28, 2015 Stasis Snare not catch your eye? That double devotion is something, especially when you can flash it in for surprise blocks. Link to comment Share on other sites More sharing options...
bury the year Posted September 28, 2015 Author Report Share Posted September 28, 2015 Stasis Snare not catch your eye? That double devotion is something, especially when you can flash it in for surprise blocks. Snare is in there. (: Ended up cutting Illusionist's Bracers for Mind Stone: any extra ramp/draw this deck can get is helpful. Link to comment Share on other sites More sharing options...
Flame Dragon Posted October 7, 2015 Report Share Posted October 7, 2015 So, I've been looking for a good way to keep drawing cards in Hanna at more than 1 per turn. Something like Treasure Trove but less bad. I feel like something has to exist but I've just been unable to find it. Is that really the best I have to go with? Link to comment Share on other sites More sharing options...
Poc Posted October 7, 2015 Report Share Posted October 7, 2015 howling mine effects are good, your prison strategy doesnt really care if your opponents have more cards, it just decks them out faster. Link to comment Share on other sites More sharing options...
Flame Dragon Posted October 7, 2015 Report Share Posted October 7, 2015 That isn't really what I'm looking for. I want something that can let me cash in mana for more card. Its why I gave Treasure Trove as my example. I just feel like something has to exist that can let me draw a bunch for less than 4 mana per use. Though your point of me not caring about what my opponents draw is making me consider Standstill more since I can keep buying it back with Hanna. Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted October 7, 2015 Report Share Posted October 7, 2015 Standstill is a double edged sword. It is strong, but pisses people off. Do you go more toward prison or pillowfort? Link to comment Share on other sites More sharing options...
Flame Dragon Posted October 7, 2015 Report Share Posted October 7, 2015 Standstill is a double edged sword. It is strong, but pisses people off. Do you go more toward prison or pillowfort? Pillowfort. Goal is to try and draw as little attention as possible and hide behind and enchantment wall. Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted October 7, 2015 Report Share Posted October 7, 2015 Then I would say no on Standstill. Have you tried Mikokoro? It makes everyone happy, while also helping to hold up Solitary Confinement. Link to comment Share on other sites More sharing options...
Flame Dragon Posted October 7, 2015 Report Share Posted October 7, 2015 Its on my to get list. It a little expensive which is why I'm waiting on picking it up. The reason I'm drawn to Standstill is because its easy enough to keep getting back thanks to Hanna and Sun Titan. Plus if I'm doing that I'd assume different players will end up breaking the Standstill. Does Standstill really draw upset people that much though? The other card I've been considering is Compulsion. Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted October 8, 2015 Report Share Posted October 8, 2015 People view Standstill as a prison card, rather than card draw, drawing a lot of hate toward it. At least, that is my experience. Compulsion looks cool, but a little too fair for my tastes. If it is strong enough for your local metagame, go for it. Link to comment Share on other sites More sharing options...
Flame Dragon Posted October 8, 2015 Report Share Posted October 8, 2015 People view Standstill as a prison card, rather than card draw, drawing a lot of hate toward it. At least, that is my experience. Compulsion looks cool, but a little too fair for my tastes. If it is strong enough for your local metagame, go for it. Interesting. I'm honestly not sure how I would feel about an opponent having a standstill out. I guess it would depend on the board and how badly I want to cast something. Yea, thats my problem with it. Honestly, all the examples of reusable card draw just seem fair. Like, I would have expected Treasure Trove to be the base line with more powerful versions existing, but I honestly haven't found any. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted October 14, 2015 Report Share Posted October 14, 2015 I've experienced Standstill and I'd like to say it will tend to piss off the person going right after you more often than not due to the fact that he is most likely to trip Standstill for the sake of advancing the board state. Also if you combo it with Martyr's Bond it becomes rude. Link to comment Share on other sites More sharing options...
Flame Dragon Posted October 15, 2015 Report Share Posted October 15, 2015 Still going to try it. If it draw aggression I'll try Compulsion since I REALLY don't know what else I can do for another card draw engine. As I said originally I wanted something like Treasure Trove, just less bad but sadly that doesn't seem to exist. Link to comment Share on other sites More sharing options...
bury the year Posted October 18, 2015 Author Report Share Posted October 18, 2015 Still going to try it. If it draw aggression I'll try Compulsion since I REALLY don't know what else I can do for another card draw engine. As I said originally I wanted something like Treasure Trove, just less bad but sadly that doesn't seem to exist. Heightened Awareness? Works from an empty hand. Attunement is fine as well, but you need to have cards in hand before playing it or you'll be sad. Link to comment Share on other sites More sharing options...
Flame Dragon Posted October 18, 2015 Report Share Posted October 18, 2015 Heightened Awareness? Works from an empty hand. Attunement is fine as well, but you need to have cards in hand before playing it or you'll be sad. Drawing 1 more a turn isn't really what I'm looking for. Attunement could be interesting though. Its a fair bit like Compulsion, just on a larger scale. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted October 20, 2015 Report Share Posted October 20, 2015 So, a little discussion relating to one of the age-old questions in Commander. No, not the "what do I cut to make room for X card" conundrum. That's an age-old question in any trading card game. I'm talking about playgroup power creep. Someone's going to slam down Omni prematurely, or resolve Armageddon, or take too many extra turns in succession, eventually creating a situation where everyone else is generally not having a good time if not answered with swiftly. Sometimes they effectively jump 3 turns ahead of everyone else with turn 1 Land-Sol Ring-Signet and resolve their commander on turn 2. And we can't always count on a player running blue to be readily available in each pod. A mixture of bad memories and salt will eventually offset this by having that player become the prime target of the table before they even do anything (I've played Neku, I experience this regularly). But when 2 or more people get into this tier, everyone else outside the tier ends up sitting out, feeling bad, and/or glaring at the offenders. What do you do when several players begin playing to win at the expense of the rest of everyone else's fun? Do you force yourself to adapt and line your deck with similar degeneracy? Do you create different decks for different power tiers and playgroups? Does the playgroup establish/enforce house rules to rein in the arms race? Link to comment Share on other sites More sharing options...
Flame Dragon Posted October 20, 2015 Report Share Posted October 20, 2015 I'm the guy he tends to ruin the fun for everyone since my decks were far more tuned than everyone else's. Its been helped a little by my desire tidiest built decks so I have a range of power levels, but ultimately my friends just started getting better. This was also helped by a new friend joining the play group and another getting a pretty powerful deck from his GF. My having so many decks has also resulted in people just borrowing from me. Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted October 20, 2015 Report Share Posted October 20, 2015 Aside from the infamous "pointless armageddon" which actually ended with the player walking out on our playgroup, we tend to kinda just get better. Our playgroup has tons on combo, tons of control, tons of OTKs, it certainly isn't the "creatures punching creatures" format intended with EDH, but we made it our own thing. Also, thoughts on Perilous Vault for yet another boardwipe in Damia? Link to comment Share on other sites More sharing options...
Flame Dragon Posted October 20, 2015 Report Share Posted October 20, 2015 Vault is best if you have ways to keep getting it back. Otherwise its pretty slow and telegraphed. Though telegraphing a wrath isn't the worse since it keeps everyone else from developing their board out of respect for it. Link to comment Share on other sites More sharing options...
Poc Posted October 20, 2015 Report Share Posted October 20, 2015 What do you do when several players begin playing to win at the expense of the rest of everyone else's fun? Do you force yourself to adapt and line your deck with similar degeneracy? Do you create different decks for different power tiers and playgroups? Does the playgroup establish/enforce house rules to rein in the arms race? Usually I'm forced to adapt. Most of the people at my playgroup have pretty low powered decks while my Roon deck is pretty tightly tuned and brutally powerful for someone who's never seen it work. I know I'm guilty of causing a lot of salt by locking out the board and slowly dismantling my opponents board while beating them down. I've cut a lot of "unfair" cards from the deck to keep it more in line with the power level of my meta. Every now and them a bunch of guys come from the next city over with their crazy T1 decks packing mana crypts and turn 1 smokestacks and all that degenerate horseshit and completely ruin the night for everyone. Most people at my store lack the resources to get a hold of those powerful cards so we've put a soft ban on any kind of deck that can win before turn 5 just to keep commander night as a fun social experience and not some kind of singleton Vintage derpfest. There is a lot of metagaming in my group though. Everyone knows what commanders people are playing now and pick hate cards accordingly if they can get a hold of them. Link to comment Share on other sites More sharing options...
Bill Cipher Posted October 20, 2015 Report Share Posted October 20, 2015 Like, I run crazy powerful cards like Yawgmoth's Will, Azusa, Obliterate, etcetera, but I make sure the attitude in-game stays good. That is why my... I guess it would be ex-friend... really frustrated me when he played an armageddon without a dominant board. Like, another player at the table had a god damn luminarch ascension up and working, and he played an armageddon. We were upset that he extended a game by an hour, since he played a game-sealing card without really any way to follow up aside from starting over, and he just did the usual "if I can win 100% of the time I use this card, why wouldn't I use it?" which is bullshit, because he won that game off of bullshit luck. Sorry to rant, but when people adopt that mindset, especially in EDH, it really pisses me off. Also, I guess I should join properly! I am Bill, I run Shattergang Brothers, and I can't be bothered to look at the application form so I hope this is enough information! Link to comment Share on other sites More sharing options...
Trebuchet MS Posted October 20, 2015 Report Share Posted October 20, 2015 I personally have a Narset deck that has as much rudeness as I would permit - Armageddon, Ruination, Decree of Annihilation, extra combats, no extra turns though. Just one really long turn. I title it "I Wanna Be That Guy", but I only bust her out on rare occasions either to demonstrate to those who haven't witnessed her, or to match an opponent's equally dumb deck and force them to draw their attention and resources towards stopping me. One Narset deployment is usually enough Narset for the rest of the fortnight. My other decks are more benign. Link to comment Share on other sites More sharing options...
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