Delibirb Posted August 21, 2015 Report Share Posted August 21, 2015 I was told to post this here for discussion, so here I am I suppose. [spoiler=Sphinx Tribal | Isperia the Inscrutable]Land (33)1x Adarkar Wastes1x Azorius Chancery1x Azorius Guildgate1x Boreal Shelf1x Calciform Pools1x Celestial Colonnade1x Coastal Tower1x Command Tower1x Glacial Fortress1x Halimar Depths1x Hallowed Fountain1x Land Cap1x Lonely Sandbar1x Minamo, School at Water's Edge1x Moonring Island1x Mystic Gate1x Plains1x Remote Isle1x Sand Silos1x Saprazzan Skerry1x Seachrome Coast1x Seafloor Debris1x Seat of the Synod1x Sejiri Refuge1x Shelldock Isle1x Skycloud Expanse1x Svyelunite Temple1x Teferi's Isle1x Temple of Enlightenment1x Thalakos Lowlands1x Tolaria West1x Tranquil Cove1x Wanderwine HubInstant (4)1x Cackling Counterpart1x Enlightened Tutor1x Hour of Need1x Sphinx's RevelationCreature (22)1x Alhammarret, High Arbiter1x Arbiter of the Ideal1x Argent Sphinx1x Chancellor of the Spiresx Consecrated Sphinx1x Conundrum Sphinx1x Goliath Sphinx1x Horizon Scholar1x Isperia, Supreme Judge1x Jelenn Sphinx1x Medomai the Ageless1x Mistform Warchief1x Prognostic Sphinx1x Serra Sphinx1x Sphinx Ambassador1x Sphinx of Jwar Isle1x Sphinx of Lost Truths1x Sphinx of Magosi1x Sphinx of Uthuun1x Vexing Sphinx1x Warden of Evos Isle1x Windreader Sphinx' Sorcery (14)1x Acquire1x Battle Screech1x Clone Legion1x Decree of Justice1x Distant Melody1x Entreat the Angels1x Fabricate1x Hands of Binding1x Hidden Strings1x Last Thoughts1x Polymorph1x Rite of Replication1x Stolen Identity1x VoidwalkArtifact (19)1x Azorius Cluestone1x Azorius Keyrune1x Azorius Signet1x Belbe's Portal1x Chronatog Totem1x Coat of Arms1x Cryptic Gateway1x Eye of Ramos1x Fieldmist Borderpost1x Glasses of Urza1x Obelisk of Urd1x Ojutai Monument1x Proteus Staff1x Seashell Cameo1x Sky Diamond1x Skycloud Egg1x Sol Ring1x Talisman of Progress1x Urza's IncubatorEnchantment (6)1x Telepathy1x Call to the Kindred1x Copy Artifact1x Favorable Winds1x Gravitational Shift1x Serra AviaryPlaneswalker (1)1x Tezzeret the Seeker[/column] Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted August 21, 2015 Report Share Posted August 21, 2015 Cut some of your goofy lands for more basics. Link to comment Share on other sites More sharing options...
Yui Posted August 21, 2015 Report Share Posted August 21, 2015 Out-there idea I had yesterday: 10-player EDH game where each player brings a different dual-colored god as their commander.(and if we do this I want Karametra) Link to comment Share on other sites More sharing options...
Poc Posted August 21, 2015 Report Share Posted August 21, 2015 Out-there idea I had yesterday: 10-player EDH game where each player brings a different dual-colored god as their commander.(and if we do this I want Karametra) that sounds terrible, I don't want to wait 15m for it to come to my turn. I usually won't play in more than 4 man pods. Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted August 21, 2015 Report Share Posted August 21, 2015 Full thoughts on deck, because I was bored. [spoiler=Sphinx Tribal | Isperia the Inscrutable]Land (33)1x Adarkar Wastes Painlands are great.1x Azorius Chancery Personally not a fan of the Ravnica karoo lands myself, but considering your relatively low land-count I imagine this works fairly well1x Azorius Guildgate I see no reason for you to be running a tapland with no upside, honestly1x Boreal Shelf As I said, taplands with no upside aren't really the best thing, even in slower formats like EDH1x Calciform Pools High curve, slow deck? Storage land seems like a good plan.1x Celestial Colonnade This is the kind of tapland definitely worth running1x Coastal Tower Running so many taplands just messes up curving. Curving is less important in EDH, but it is still a thing1x Command Tower Card is awesome. Good call.1x Glacial Fortress With such a low island and plains count, this ends up as just another tapland. Definitely keep it, but raise the count of islands and plains so it works better1x Halimar Depths Personally not the biggest fan of it, but if it is working for you there is no problem with this1x Hallowed Fountain Shocks are good1x Land Cap If this could tap for colorless without getting a counter, I would be much more onboard with it. As-is, it feels really bad.1x Lonely Sandbar Cycle lands are good.1x Minamo, School at Water's Edge Card is good, but even better with Nykthos1x Moonring Island This card is really bad, in my opinion, and should probably go for a basic island, but if you are lacking in ways to know what is in the opponent's hand (for Isperia) it is excusable.1x Mystic Gate Filter land is good for all these color-heavy creatures. Speaking of color-heavy creatures, you should run nykthos1x Plains You need more of these1x Remote Isle I have never been a fan of the cycle-lands with a cost of more than 11x Sand Silos These mono-color storage lands are slow and ineffective1x Saprazzan Skerry Understandable with color-heavy costs1x Seachrome Coast Yet another tapland, and at times when it will enter untapped, you don't have nearly as much to do with it1x Seafloor Debris This just feels worse than all the other taplands1x Seat of the Synod Other than Tezzeret, how much utility do artifact lands have? Also, why this and not Ancient Den?1x Sejiri Refuge Never been a fan of Refuges. They are a bit better than other taplands, but unless you are using Oloro, the life gain is hardly relevant.1x Shelldock Isle Do you honestly think you will get this hideaway to work?1x Skycloud Expanse Not the worst land, but feels really awkward early-game1x Svyelunite Temple Like the Skerry thing. Too many lands like this hurts your manabase in the long-run1x Teferi's Isle This card is adorable, but really bad1x Temple of Enlightenment THIS is a good tapland1x Thalakos Lowlands Going through so much effort just for colored mana is annoying1x Tolaria West This card is really really good.1x Tranquil Cove Still not a fan of refuges1x Wanderwine Hub Do you even have merfolk?Instant (4)1x Cackling Counterpart This seems hilarious with stuff like Consecrated Sphinx1x Enlightened Tutor Searching telepathy is key. Good call.1x Hour of Need Removal that also can be used on your own guys? Ok.1x Sphinx's Revelation Awesome card is awesomeCreature (22)1x Alhammarret, High Arbiter I think this guy is terrible1x Arbiter of the Ideal Cool sphinx. Not terribly strong, but cool. Definitely works better in a high-curve deck like this.1x Argent Sphinx Really efficient creature, that can also dodge removal.1x Chancellor of the Spires Card is hysterical. I love it.x Consecrated Sphinx Really really really really good.1x Conundrum Sphinx Efficient guy, with a fun combo with moonring isle1x Goliath Sphinx Nothing but big. Feels kinda meh.1x Horizon Scholar Scry is nice, but it isn't a very efficient body overall.1x Isperia, Supreme Judge Keeps people off your ass. Nice card.1x Jelenn Sphinx Feels really, really meh.1x Medomai the Ageless Extra turns are fun1x Mistform Warchief Makes sphinxes a bit cheaper, but doesn't seem to have that great of an impact1x Prognostic Sphinx I swear by this thing in both standard and EDH. Love it.1x Serra Sphinx Definitely an efficient guy, but not much else.1x Sphinx Ambassador THIS CARD IS SO DAMN COOL THAT I DON'T CARE IF IT IS GOOD1x Sphinx of Jwar Isle The shroud is more important than the other ability, but it combos with Conundrum, so that is cool.1x Sphinx of Lost Truths Seems like an awesome way to dig, with or without kicker.1x Sphinx of Magosi Card is freaking awesome.1x Sphinx of Uthuun Fact or Fiction on a guy is great1x Vexing Sphinx I adore this card.1x Warden of Evos Isle Making guys cheaper is good.1x Windreader Sphinx' Draw power is good. Sorcery (14)1x Acquire I prefer Bribery, but this is still quite good.1x Battle Screech What good do these birds do you?1x Clone Legion This costs SO MUCH MANA1x Decree of Justice Either mode is a good card.1x Distant Melody Card is awesome with fae, but how much can you expect to draw when the sphinxes cost so much mana?1x Entreat the Angels Card is awesome.1x Fabricate What artifacts are so crucial for you to get?1x Hands of Binding This feels really suboptimal, IMO1x Hidden Strings Another reason you should run Nykthos1x Last Thoughts Aside from the two preceding cards, Cipher really isn't worth it.1x Polymorph Freaking awesome.1x Rite of Replication Cloning is always fun. Use on Consecrated Sphinx for max salt.1x Stolen Identity This is really inefficient, even with cipher.1x Voidwalk As I said, cipher doesn't justify such high costsArtifact (19)1x Azorius Cluestone Commander's Sphere is kinda just blatantly better1x Azorius Keyrune Is the guy worth running this over something like Darksteel Ingot?1x Azorius Signet Signets are great.1x Belbe's Portal Expensive, but cheaper than actually casting a lot of these.1x Chronatog Totem This is a really subpar mana rock.1x Coat of Arms Do you expect to have enough sphinxes on board for this to be worth the risk of being against something like goblins?1x Cryptic Gateway Card is awesome.1x Eye of Ramos Better than Chronatog Totem, but something like Coldsteel Heart would do more good.1x Fieldmist Borderpost I am of the opinion that borderposts are really bad, especially when you only have 1 basic land1x Glasses of Urza Awesome.1x Obelisk of Urd Making Sphinxes bigger is awesome, but this is a lot of mana. Not sure if worth it.1x Ojutai Monument This feels like another suboptimal mana rock that can be replaced with something better1x Proteus Staff Repeatable Polymorph? Sure.1x Seashell Cameo Weak rock is weak1x Sky Diamond Why are you running the blue one and not the white one?1x Skycloud Egg Doesn't really generate mana, and outside a deck where it can be abused, I don't see much point.1x Sol Ring Of course.1x Talisman of Progress This is a good mana rock.1x Urza's Incubator Not sure how many sphinxes have two colorless in their cost, but this still seems awesome for fighting commander tax, if nothing else.Enchantment (6)1x Telepathy Works well with Isperia1x Call to the Kindred Feels really slow1x Copy Artifact To copy what?1x Favorable Winds Small anthem, but still pretty good.1x Gravitational Shift Bigger anthem, and stops some decks in their tracks1x Serra Aviary That is a lot of mana, given the effect.Planeswalker (1)1x Tezzeret the Seeker Helps grab stuff Tl;dr you need more basics, can cut a lot of those taplands, and a few of your mana rocks can be replaced. A recommendation off the top of my head is Gitaxian Probe, to slightly increase consistency and make Isperia more reliable on the first hit. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted August 22, 2015 Report Share Posted August 22, 2015 Out-there idea I had yesterday: 10-player EDH game where each player brings a different dual-colored god as their commander.(and if we do this I want Karametra)Sounds slightly better than 6-man Planechase Archenemy EDH. Link to comment Share on other sites More sharing options...
Sixty Posted August 22, 2015 Report Share Posted August 22, 2015 throw in the mono colored gods and we could have A FIFTEEN PERSON PANTHEON BRAWL Discuss Karametra. I had a deck with her once that consistently threw out every land in it. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted August 22, 2015 Report Share Posted August 22, 2015 Karametra + Whitemane Lion or Stonecloaker = mad ramps. Hang tight until the end step prior to your turn, then flash-bounce as many times as you possibly can. Add in Amulet of Vigor to amplify the ramping process. It's beautiful. Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted August 22, 2015 Report Share Posted August 22, 2015 Karametra + Whitemane Lion or Stonecloaker = mad ramps. Hang tight until the end step prior to your turn, then flash-bounce as many times as you possibly can. Add in Amulet of Vigor to amplify the ramping process. It's beautiful.With a lotus cobra you get every forest and plains in the deck. Link to comment Share on other sites More sharing options...
Krein Posted August 23, 2015 Report Share Posted August 23, 2015 Yui talked me into joining, so here I am. Currently run Commanders: Scion of the Ur-Dragon, Kaalia of the Vast (kind of, I only used her a couple of times but I still have her deck, so wynaut)MtG Experience: Around 6 months. Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted August 23, 2015 Report Share Posted August 23, 2015 What are everyone's experiences with 'Voltron' style decks? Link to comment Share on other sites More sharing options...
bury the year Posted August 23, 2015 Author Report Share Posted August 23, 2015 What are everyone's experiences with 'Voltron' style decks? 90% of all voltron decks fail if you're playing multiplayer and your opponents know what they're playing against. I've played against a few in my time, and the only one that won a game was Rafiq, because he explodes out just that quickly. The others would always take out 1-2 other players, then lose to the person who took first. Voltron imho is a much more viable strategy in 1v1 than it is multiplayer. It just runs into too many obstacles too quickly. Link to comment Share on other sites More sharing options...
Flame Dragon Posted August 24, 2015 Report Share Posted August 24, 2015 I am disappointed in myself for not joining this soon. Current Commander Decks: Karador, Animar, Sedris, Rith, Sharuum, Freyalise. Finishing Hanna. Experience: 5 years Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted August 24, 2015 Report Share Posted August 24, 2015 What kind of Hanna build do you have? Link to comment Share on other sites More sharing options...
Flame Dragon Posted August 24, 2015 Report Share Posted August 24, 2015 Pillow fort. I wanted a deck that was nothing like what I normally play so just building a wall that says leave me alone felt like the place to go. Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted August 24, 2015 Report Share Posted August 24, 2015 Oh, me too. Mind posting your list so I can compare and contrast? Link to comment Share on other sites More sharing options...
Flame Dragon Posted August 24, 2015 Report Share Posted August 24, 2015 Sure. As I said, this isn't what I normally do so it likely has a few poor choices. Also has a few cards I wanted to try just for fun. Also, going to use pictures because I imagine looking at the cards is much easier than reading through a 100 card list. Just click on the image to get a better view. [spoiler=Deck] I am interested in some feedback since I haven't actually finished putting the deck together. Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted August 24, 2015 Report Share Posted August 24, 2015 I feel like that is the wrong Gideon for the job. Link to comment Share on other sites More sharing options...
Flame Dragon Posted August 24, 2015 Report Share Posted August 24, 2015 I feel like that is the wrong Gideon for the job. I haven't actually put the deck in practice, but ideally my opponent really shouldn't be attacking me making the +2 pretty bad and Champion will often just be bigger than Jura since he is pretty well protected. That said, normal Gideon might not be bad in the deck since being able to pick stuff off and protect me should something happen to my enchantments are both real applications. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted August 24, 2015 Report Share Posted August 24, 2015 What are everyone's experiences with 'Voltron' style decks?Hit-or-miss. Hit being you curve out and land your Commander before anyone has any answers. Miss when someone finds a way to completely hose you from the get-go. The latter happens more often when players are more experienced with what you can dole out once you roll. That's my experiences playing as Narset and playing against Uril. Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted August 24, 2015 Report Share Posted August 24, 2015 With voltron, Rinne was right on the money, I'd say. Decks like Rafiq can consistently win by commander damage by turn six, and can win with infect by turn five (though turn three wins with infect are very real) but are simply ill-suited for large multi-player games. The only voltron decks that can really get a footing in multi-player are those that maintain a combo aspect to them: Prossh (take out control with commander damage, then combo off on the rest of the table), Zur (give zero fucks about the table, because you are playing Zur), and Narset (just narset all over everyone and you should be fine). On the other hand, even without aiming for a voltron playstyle, commander damage can be a very viable way to win. For example, Damia has deathtouch (effectively a form of evasion) and constantly replenishes your hand so you can maintain pressure on the opponent, and 6 hits with her suddenly does seem too difficult. Link to comment Share on other sites More sharing options...
Flame Dragon Posted August 24, 2015 Report Share Posted August 24, 2015 On the other hand, even without aiming for a voltron playstyle, commander damage can be a very viable way to win. For example, Damia has deathtouch (effectively a form of evasion) and constantly replenishes your hand so you can maintain pressure on the opponent, and 6 hits with her suddenly does seem too difficult.[/color] Another easy one to kill with using commander damage is Animar. It has some evasion and protection from removal and by nature of the deck your going to get him big enough even if you aren't trying to kill with commander damage. Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted August 27, 2015 Report Share Posted August 27, 2015 I am just about invested in this place as Thom, so I have another topic: What was your favorite spell to ever cast in a game of EDH? Like, specific one. Story time! Link to comment Share on other sites More sharing options...
Poc Posted August 27, 2015 Report Share Posted August 27, 2015 usually Insurrection, no one ever prepares for it and for some god forsaken reason my playgroup never tries to counter it. Then they complain when they lose instantly to it. For maximum stupid, I like my Enchanted Evening+aura thief combo I use in my Derevi Enchantress deck. Link to comment Share on other sites More sharing options...
Sixty Posted August 27, 2015 Report Share Posted August 27, 2015 The Great Aurora is a ride and a half. I usually just win after I cast it. Link to comment Share on other sites More sharing options...
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