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I feel bad making this deck, but it is a thing and I gotta say I'm surprised at HOW good it is. Once Garlandolf becomes un target-able and a walking Vanity's Emptiness, it's game over. Honestly, I could replace it with any ritual monster really. The deck is just that cheap. I just use Garlandolf to clear them Constructs away.

 

b1DNRfn.png

 

BLS

3 Manju

2 Demolisher

3 Mathematician

2 Releaser

3 Tour Guide

3 Scarm

1 Disseire

2 Garlandolf

 

3 Upstart

Monster Reincarnation

2 Preparation of Rites

2 Ritual of Destruction

 

Mind Crush

Bottomless

Torrential

2 Phoenix Wing Wind Blast

3 D Prison

2 Breakthrough Skill

Compulsory

Solemn Warning

 

3 Downerd

Number 17

Alucard

2 Leviair

Tri Edge Levia

Angineer

Temtempo

Zenmaines

Melomelody

3 Dante

 

Glow Up

Hot Red

Crimson Blader

2 Spell Shattering Arrow

2 Mind Crush

2 Karma Cut

3 Fairy Wind

3 Light-Imprisoning Mirror

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Cool deck, I run a very similar deck except using Relinquished and a small level 1 engine instead of the mathematician, but other than that it is very similar.

I don't know what to improve on this deck, but you could consider "Herald of the Arc Light" as well as tuners of choice as it can search your Ritual monsters/spells. As for what to get rid of, I think you could get away with less Dimensional Prison and/or PWWB.

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Cool deck, I run a very similar deck except using Relinquished and a small level 1 engine instead of the mathematician, but other than that it is very similar.

I don't know what to improve on this deck, but you could consider "Herald of the Arc Light" as well as tuners of choice as it can search your Ritual monsters/spells. As for what to get rid of, I think you could get away with less Dimensional Prison and/or PWWB.

Ehhhh, Relinquished is good, but Garlandolf makes it so it can't be targeted AND is a walking Vanity's Emptiness. If Relinquished was Level 4 or higher, it would be much better, but it's Level 1. Also, Arc Light is kind of inconsistent. In addition, a Level 4 is not ideal with the goal of the deck, because using Level 4 means you'll only use 1 Djinn, which leaves the Ritual open to backrow. Arc Light is only REALLY good as a searcher in Necloth and Herald because of the way they function. This deck runs a completely different set of rules, thus making the Mathematician engine not fancy, but necessary to speed it up. It's really unfair actually and I'm surprised this isn't meta at all. Then again, it will technically be in a few months.

 

EDIT: Almost forgot. The Traps are actually important. They dump the Djinns and hold out while you are getting your key cards. In addition, they can be used as substitutes for your side cards in Game 2 and 3

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