VampireofDarkness Posted November 12, 2014 Report Share Posted November 12, 2014 I feel bad making this deck, but it is a thing and I gotta say I'm surprised at HOW good it is. Once Garlandolf becomes un target-able and a walking Vanity's Emptiness, it's game over. Honestly, I could replace it with any ritual monster really. The deck is just that cheap. I just use Garlandolf to clear them Constructs away. BLS 3 Manju 2 Demolisher 3 Mathematician 2 Releaser 3 Tour Guide 3 Scarm 1 Disseire 2 Garlandolf 3 Upstart Monster Reincarnation 2 Preparation of Rites 2 Ritual of Destruction Mind Crush Bottomless Torrential 2 Phoenix Wing Wind Blast 3 D Prison 2 Breakthrough Skill Compulsory Solemn Warning 3 Downerd Number 17 Alucard 2 Leviair Tri Edge Levia Angineer Temtempo Zenmaines Melomelody 3 Dante Glow Up Hot Red Crimson Blader 2 Spell Shattering Arrow 2 Mind Crush 2 Karma Cut 3 Fairy Wind 3 Light-Imprisoning Mirror Link to comment Share on other sites More sharing options...
goodfusion Posted November 12, 2014 Report Share Posted November 12, 2014 Cool deck, I run a very similar deck except using Relinquished and a small level 1 engine instead of the mathematician, but other than that it is very similar. I don't know what to improve on this deck, but you could consider "Herald of the Arc Light" as well as tuners of choice as it can search your Ritual monsters/spells. As for what to get rid of, I think you could get away with less Dimensional Prison and/or PWWB. Link to comment Share on other sites More sharing options...
VampireofDarkness Posted November 12, 2014 Author Report Share Posted November 12, 2014 Cool deck, I run a very similar deck except using Relinquished and a small level 1 engine instead of the mathematician, but other than that it is very similar. I don't know what to improve on this deck, but you could consider "Herald of the Arc Light" as well as tuners of choice as it can search your Ritual monsters/spells. As for what to get rid of, I think you could get away with less Dimensional Prison and/or PWWB. Ehhhh, Relinquished is good, but Garlandolf makes it so it can't be targeted AND is a walking Vanity's Emptiness. If Relinquished was Level 4 or higher, it would be much better, but it's Level 1. Also, Arc Light is kind of inconsistent. In addition, a Level 4 is not ideal with the goal of the deck, because using Level 4 means you'll only use 1 Djinn, which leaves the Ritual open to backrow. Arc Light is only REALLY good as a searcher in Necloth and Herald because of the way they function. This deck runs a completely different set of rules, thus making the Mathematician engine not fancy, but necessary to speed it up. It's really unfair actually and I'm surprised this isn't meta at all. Then again, it will technically be in a few months. EDIT: Almost forgot. The Traps are actually important. They dump the Djinns and hold out while you are getting your key cards. In addition, they can be used as substitutes for your side cards in Game 2 and 3 Link to comment Share on other sites More sharing options...
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