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The nearly forgotten...


Peridank

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Who remembers a time when people competed against YGO? The only 2 standing now are Magic TG and Pokémon. Now is a time to name the ones, in their memory, which were Exodia Obliterated... *bad pun* the ones who shall not be forgotten.

 

Bakugan     http://www.youtube.com/watch?v=chsBeG8sKFA

 

Any of the Bey Series     http://www.youtube.com/watch?v=N74cnBa_Bmc

 

Vanguard     http://www.youtube.com/watch?v=OuwPvqmPmSs

 

Naruto: The TCG     http://www.youtube.com/watch?v=daPo6q4FXDw

 

Buddy Fight     http://www.youtube.com/watch?v=taFdDwj7n20

 

and more which I don't feel like naming...

 

(P.S. Bakugan was best in my opinion)

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Naruto's TCG ended a while ago, and the manga did too just last week. I wouldn't expect it to keep going strong from inertia alone. Though the concept of teams they used, although I never understood the game completely, was interesting.

 

I remember I spent a while at some point, trying to find something that'd make Bakugan an interesting concept at all, and I failed to find anything. I'm still open to whoever can show me that the game isn't just plain linear and simplistic.

 

Buddyfight has an interesting-ish game but a show that's a bit too kid-friendly for me. Though I don't find all that much potential for what can be done with the concept.

 

Vanguard was still going strong last time I checked. It is a tiny mouse next to Yugioh or MTG, but it is still fairly successful. Not sure how their new gen series and Stride mechanics have affected its popularity, if at all, but it is still a thing. Bushiroad however seems to base its game in relatively simple premises. Just like with Buddyfight, I don't think Vanguard as a concept has all that much room to do stuff with, so the fact that it has been going this long with people's interest is actually very surprising to me. I say kudos for them I guess.

 

Beyblade isn't a card game. I don't know if it really has much strategy to work from sooooo.... um I guess it is merchandise? 

 

Duel Masters/Kaijudo didn't turn out to be all that popular in my region sadly. I also can't help looking at it as a similar concept to MTG, but made a little bit more simple. 5 shields instead of points. A single power set in creatures. Not worrying about Land inconsistency. The stupidly easy to achieve multi-civilization covering, where the game doesn't care what kind of mana you pay as long as a piece of said color exists among it (such an easy unlock takes away the strategy about sorting out what mana you are paying for what IMO). Still, I would like to see it succeed more.

 

My Little Pony: Custom Card Game.
I got all 4 first decks and well, it is an interesting game but it lacks more ways of really interacting with the other player, and they don't really use their concepts of "exhausted" or "frightened" much, if at all....I feel it has potential though, and is somewhat of an original concept from your typical "fight each other". 

Then there's the good old Digimon cards. I never learned how to play and some of what I've found in my investigations confuses me.

Zatch Bell. I always wanted to learn this thing. I can't say much about it though, and it is done so just like with Naruto's game, it can't go on with inertia alone.

 

I have cards for a really old TCG of Bleach, which doesn't exist anymore. I'll leave aside the fact that I have way too many complaints about Bleach as a whole and it might get in the way of my enjoyment, to just straight talk about the game. It wasn't all that original, but one noteworthy thing I took out of it is their concept of having a player character card dictate parameters of what your deck could contain regarding energy. I found that amusing (look it up)

There is this other game I cannot pronounce that I haven't investigated the rules from. How was it called? *goes to Google* Weiß Schwarz. That I need to look up in more detail.

 

 

I probably missed some. Pokemon, Yugioh, and MTG omitted from this post I guess. If only because it's become a bit wordy. 
Also, I think I lost the focus of my post somewhere along the way.
 

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When I read Marvel Dice Masters I couldn't help but to instead read Dungeon Dice Monsters... A good sign you watch WAY too much YGO O.O

 

There's a Yugioh Dice Masters coming out, actually. http://www.ygorganization.com/tcg-dice-masters-series-one/

 

(I remember seeing something on this a while back but when I looked for a source this time, it was my first time seeing this info and pics)

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Of course. YGO was created with inspiration from MtG. Magic is a game from 1993.

I'm missing what you mean by this.

Yes Yugioh was created as a parody of MTG. Yes the franchise of Yugioh was copyrighted 3 years later in 1996 and it didn't even have card games in it at that point yet. Yes MTG is a better game overall.

Even so, how is Yugioh not direct competition to MTG and what does the way it was created have to do with it? Even if MTG is the one leading the market.

 

Also, yes, KURIBOH's answer was pretty bad, I'm not defending him here either.... Definitely not.

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I'm missing what you mean by this.

Yes Yugioh was created as a parody of MTG. Yes the franchise of Yugioh was copyrighted 3 years later in 1996 and it didn't even have card games in it at that point yet. Yes MTG is a better game overall.

Even so, how is Yugioh not direct competition to MTG and what does the way it was created have to do with it? Even if MTG is the one leading the market.

 

 

I was going to say the same thing about competition.

However...

"The game maker Konami announced on Tuesday that Guinness World Records has recognized Yu-Gi-Oh! as the best-selling trading card game to date with over 25,175,567,833 cards sold as of March 31, 2011. The card franchise beat its own record of 22,587,728,173 cards, set in 2009 (the 10th anniversary of the card franchise)."

I know this says "cards", but still. Magic is more popular in NA and the like, but YGO has a rather large player base in Japan/Korea as well.

I'm pretty sure sales wise, Yugioh is dominating.

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I was going to say the same thing about competition.
However...
"The game maker Konami announced on Tuesday that Guinness World Records has recognized Yu-Gi-Oh! as the best-selling trading card game to date with over 25,175,567,833 cards sold as of March 31, 2011.[font='Helvetica Neue', Helvetica, Arial, sans-serif] The card franchise [/size][/font]beat its own record of 22,587,728,173 cards, set in 2009[font='Helvetica Neue', Helvetica, Arial, sans-serif] (the 10th anniversary of the card franchise)."[/size][/font]
I know this says "cards", but still. Magic is more popular in NA and the like, but YGO has a rather large player base in Japan/Korea as well.
I'm pretty sure sales wise, Yugioh is dominating.


This is due to its incredible market among children, where magic is decidedly lacking. Competitively speaking, mtg is MUCH more expansive.
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I was going to say the same thing about competition.

However...

"The game maker Konami announced on Tuesday that Guinness World Records has recognized Yu-Gi-Oh! as the best-selling trading card game to date with over 25,175,567,833 cards sold as of March 31, 2011. The card franchise beat its own record of 22,587,728,173 cards, set in 2009 (the 10th anniversary of the card franchise)."

I know this says "cards", but still. Magic is more popular in NA and the like, but YGO has a rather large player base in Japan/Korea as well.

I'm pretty sure sales wise, Yugioh is dominating.

Yeah I know about the Guinnes record, though my technical mistake there was basing it off of the link Boss Salamance left, which is most likely not a global result.

 

but my main point was that it is still competition. Hopefully that comes across =D

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Yeah I know about the Guinnes record, though my technical mistake there was basing it off of the link Boss Salamance left, which is most likely not a global result.

 

but my main point was that it is still competition. Hopefully that comes across =D

 

I doubt it's a global result because Kaijudo was on there. Kaijudo was never released outside the U.S. except Canada I think.

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Chaotic-Season-3-Episode-1--Perithon-.jp

 

I doubt it's a global result because Kaijudo was on there. Kaijudo was never released outside the U.S. except Canada I think.

 

Kaiudo is LITERALLY a remake of Duel Masters. Thats it. Duel Masters just officially died in the US and still going strong in japan

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So Duel Masters is still updating in Japan?
and when people say Kaijudo is dead, does that mean they are not printing any more of that? =0

That's surprising because this Duel Masters reboot is not all that old. It just began like 2 years ago....

 

In regards to Kaijudo, http://www.kaijudo.com/blog/news/vortex-kaijudos-final-paper-tcg-release

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Ow that's sad news =(
I remember when it was starting out, there was this guy on YouTube that created a channel to review it and test stuff out and whatnot. It resulted that the development team was following him and even sent him "thank you" product to him for free, which I thought was an awesome gesture that Yugioh wouldn't do in a million years.

I also wanted to try it out myself a few times but there just wasn't anybody else playing it or anywhere to get it, and I checked several places. IDK they looked very devoted to making this reboot, even if many artworks were from the previous reincarnation.... I wish it had been more successful.

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I'm missing what you mean by this.

Yes Yugioh was created as a parody of MTG. Yes the franchise of Yugioh was copyrighted 3 years later in 1996 and it didn't even have card games in it at that point yet. Yes MTG is a better game overall.

Even so, how is Yugioh not direct competition to MTG and what does the way it was created have to do with it? Even if MTG is the one leading the market.

 

Also, yes, KURIBOH's answer was pretty bad, I'm not defending him here either.... Definitely not.

 

What I mean was that, today, YGO is the game competing against Magic, not the other way around. I didn't say there was no competition. I just pointed out that Yugioh was indeed a parody of MtG.

 

But yes, Yugioh sold better because it targets kids, which means two demographics play the game. Kids playing Magic is much more difficult to see.

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