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[Leaderboard] TheTrikyTrikster vs. -Noel- (CLOSED)


VampireofDarkness

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(copied and pasted from Duel Emperor, who copied and pasted from Empoledom)



Voting:

  • Votes must be with valid reasoning, going "Card A wins" won't do, follow the Leaderboard rules!
  • Voting is based on the functions they have in the game, meaning that you should talk about the effect, stats etc.
  • Good votes gets a rep from me, opponent's rep is optional.
  • Both I and the opponent have the right to decline your vote based on your comment or ask for further reasoning if either contestant feels that it's not adequate.
  • Both contestants can disagree with the others acceptance of the vote if they feel that the answer was no adequate.

Rules and Rewards:

  • All YCM and 1v1 Leaderboard rules apply.
  • First to 3 votes OR whoever has most votes when the contest ends wins.
  • Winner gets a rep from the opponent, other rewards are optional.
  • Must fit in the rules of realistic cards on this site.

Entry Requirements and Theme:

  • Create a fair Spell Card that discards cards from your opponent's hand
  • Must be written OR made in YCM and remember to make sure that it's not possible to see who made the card, i.e. remove your name from it.
  • Send a PM to me with your card and remember to include text. Other information is optional.

Deadline:

  • Entries are due 2 days after the challenger is accepted. Votes are due 3 days after it's open.

[Spoiler Card A]

3MYcm4i.jpg

[/spoiler]

[Spoiler Card A Lore]

Discard your entire hand. For each DARK monster discarded by this effect, discard 1 card from your opponent's hand. During the turn this card is activated, you cannot Special Summon monsters, except DARK monsters. You can only activate 1 "Blackening Gaze" per turn.

[/spoiler]

 

[Spoiler Card B Lore]

Mystic Totempole
Normal Spell
Discard 1 card; Special Summon this card as an Effect Monster (Rock-Type/LIGHT/Level 4/ATK 0/DEF 2100). (This card is NOT treated as a Spell Card.) The monster Tribute Summoned by Tributing this card OR Special Summoned from the Extra Deck using this card as a Material gain this effect. You can only activate 1 "Mystic Totempole" per turn.

● Once, while this card is face-up on the field, before resolving your opponent's card effect that targeted this card: You can discard 1 random card from your opponent's hand. Then, if the discarded card was the same type as the card whose effect was activated: Negate that effect.

[/spoiler]

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Card A:

This card feels fair in my opinion. First, it is a -1 on activation, then the opponent discards as many cards as you do. And you must discard DARK monsters which makes the card difficult to abuse. Finally. it discards as a cost so you won't trigger stuff like Shaddolls and DWs. Basically, you would need a full hand of DARKs to actually hurt the opponent, but after that, both would be in an equally bad shape and chances are this card won't generate any considerable card advantage in the end.

 

Actually, I take that back, because BAs would still trigger when discarded, and thus you could generate crazy advantage through this card.

 

Card B:

Not really a fan of this card. You need to jump through several hoops to get that discard effect, which makes it impractical:

- Has a discard cost.

- You have to successfully use the monster as a Summon material.

- Depends on the opponent targeting your monster.

 

And at the last step, the opponent can actually play around it by getting rid of its hand first, if able. Yes, the condition of the challenge was to make a fair card, but I would say this card took it too far.

 

 

I vote for Card C. Card A can be potentially abused by BAs, while Card B has so many conditions that it turned out impractical.

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Card A:
This card feels fair in my opinion. First, it is a -1 on activation, then the opponent discards as many cards as you do. And you must discard DARK monsters which makes the card difficult to abuse. Finally. it discards as a cost so you won't trigger stuff like Shaddolls and DWs. Basically, you would need a full hand of DARKs to actually hurt the opponent, but after that, both would be in an equally bad shape and chances are this card won't generate any considerable card advantage in the end.

Actually, I take that back, because BAs would still trigger when discarded, and thus you could generate crazy advantage through this card.

Card B:
Not really a fan of this card. You need to jump through several hoops to get that discard effect, which makes it impractical:
- Has a discard cost.
- You have to successfully use the monster as a Summon material.
- Depends on the opponent targeting your monster.

And at the last step, the opponent can actually play around it by getting rid of its hand first, if able. Yes, the condition of the challenge was to make a fair card, but I would say this card took it too far.


I vote for Card C. Card A can be potentially abused by BAs, while Card B has so many conditions that it turned out impractical.

I'd argue that in Burning Abyss, not only are there better cards to run, but it's too much "Best hands better, dead hands deader". Now that Burning Abyss has Calcab, Alich, and Rubic, you have to take that in when playing this card. I mean yes, if you draw Cir, Graff, and Scarm all in the same hand, it could be insane, but how often are you gonna pull that off? And how much better is it to use this card over Phoenix Wing Wind Blast, Karma Cut, or even Mind Crush since we are talking hand destruction? I mean yeah, the point is made, but there aren't many times you can get it off and remember you only get 1 Burning Abyss effect per monster. So only 1 Scarm, 1 Graff etc, which also makes Dante plays not as much plus. Last thing I'll say is you also get no hand at the end, which means unless Scarm was discarded, you're screwed out of a few of your backrow choices for at least 1 or 2 turns. There are just so much better plays
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You are right. Having this and 3+ different BAs in hand is situational. But then there is the issue I pointed out in my voting post: You can hardly generate any advantage from this card because, in the end, it is a -1 for you, plus requiring DARK monsters to work makes it difficult to play. You would need this card and at least 2 DARKs for a noticeable discard effect, and the rest S/Ts you can safely Set on the field; and that's a situational hand. As you said it yourself: there are better cards to run than this.

 

So, my vote remains for Card C.

Card A appears to be problematic because either it doesn't actually help you, or is abused by decks full of DARKs that want to be in the grave.

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Given Striker's wording on Card C votes; 3 C votes would warrant a loss.

But given only Voltex voted, it's only one.

 

(Would assume it's still a draw in your case. Might wish to bring it up with Striker.)

 

EDIT: According to Striker's take on the matter, 0-0 votes mean this goes into sudden death match.

First person who gets a vote on their card wins, so unlocked + opened.

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