VampireofDarkness Posted November 11, 2014 Report Share Posted November 11, 2014 (copied and pasted from Duel Emperor, who copied and pasted from Empoledom)Voting:Votes must be with valid reasoning, going "Card A wins" won't do, follow the Leaderboard rules!Voting is based on the functions they have in the game, meaning that you should talk about the effect, stats etc.Good votes gets a rep from me, opponent's rep is optional.Both I and the opponent have the right to decline your vote based on your comment or ask for further reasoning if either contestant feels that it's not adequate.Both contestants can disagree with the others acceptance of the vote if they feel that the answer was no adequate.Rules and Rewards:All YCM and 1v1 Leaderboard rules apply.First to 3 votes OR whoever has most votes when the contest ends wins.Winner gets a rep from the opponent, other rewards are optional.Must fit in the rules of realistic cards on this site.Entry Requirements and Theme:Create a DARK Ritual Monster that supports the Dark Counterpart Engine (Ex. Dark Grepher, Dark Creator, Darklord Zerato) with an appropriate Ritual Spell CardMust be written OR made in YCM and remember to make sure that it's not possible to see who made the card, i.e. remove your name from it.Send a PM to me with your card and remember to include text. Other information is optional.Deadline:Entries are due 2 days after the challenger is accepted. Votes are due 3 days after it's open. [Spoiler Card A Monster][/spoiler] [Spoiler Card A Monster Lore] You can Ritual Summon this card with "Dark Ceremony". When your opponent activates a card or effect that would negate the effect(s) of a DARK monster(s) you control, you can discard this card; negate the activation and effect of the card and destroy it. While all face-up monsters you control are DARK monsters and all monsters in your Graveyard are DARK monsters, Spell and Trap Cards cannot negate the effects of DARK monsters you control. This effect cannot be negated by the effects of Spell or Trap Cards. You can only control 1 "Kaokuma, the Absolute of Darkness". [/spoiler] [Spoiler Card A Spell][/spoiler] [Spoiler Card A Spell Lore] This card is used to Ritual Summon "Kaokuma, the Absolute of Darkness". You must also Tribute DARK monsters from your hand or field whose total Levels equal 11 or DARK monsters from your Deck whose total Levels equal 22. Trap Cards cannot be used as a Tribute, and Cards Tributed from the Deck by this effect cannot activate their effects during the turn this card was activated. If this successfully activated card is in your Graveyard, you can banish all monsters in your Graveyard used to Ritual Summon with this card (min. 1) to add the monster Ritual Summoned by this card from your Graveyard to your hand. [/spoiler] [Spoiler Card B Monster][/spoiler] [Spoiler Card B Monster Lore] Can be Ritual Summoned with "Darkness Invitation". When this card is Ritual Summoned: You can send 1 monster from your hand or Deck to the Graveyard; add 1 "Dark" monster with the same Type, ATK and DEF than that monster from your Deck or Graveyard to your hand. If this card is discarded or banished to activate a DARK monster's effect: You can draw 1 card. [/spoiler] [Spoiler Card B Spell][/spoiler] [Spoiler Card B Spell Lore] This card is used to Ritual Summon "Grandmaster of the Darkness". You must also Tribute monsters from your hand or field whose total Levels equal 4 or more. When a DARK monster is sent to your Graveyard: You can banish this card and another monster from your Graveyard; add 1 "Dark" monster with the same Type, ATK and DEF than that banished monster from your Deck or Graveyard to your hand. [/spoiler] Link to comment Share on other sites More sharing options...
-Noel- Posted November 11, 2014 Report Share Posted November 11, 2014 Allow me. Link to comment Share on other sites More sharing options...
VampireofDarkness Posted November 11, 2014 Author Report Share Posted November 11, 2014 Alright, accepted. Link to comment Share on other sites More sharing options...
VampireofDarkness Posted November 11, 2014 Author Report Share Posted November 11, 2014 Cards are now up! Link to comment Share on other sites More sharing options...
Progenitor Posted November 11, 2014 Report Share Posted November 11, 2014 Card A: Card A Monster: For starters, I just want to say that the "This effect cannot be negated by the effects of Spell or Trap Cards." clause is redundant as the previous effect does not prevent it from protecting itself. On to the card. So a 3250 (ug so gross) beater that protects your DARK's effects from spell and traps, and a Necloth-esk (I refuse to call them Nekroz) discard effect that, once again, protects the effects of your DARKs. It's pretty obvious what this thing is supposed to do, and it does it's job well enough. Simple yet effective. Card A Spell: Oh my. The...the grave presence.....I can't handle it. The effect to add back the Ritual monster is all well and good, but who cares when you can dump 5 level 4 monsters and plaguespreader zombie? I mean, sure they can't use their effects that turn, but you just made this upwards of a x5 foolish, which in Chaos, DARKs, and more specifically zombies, teleDAD and Vampires, is absurd. You used this clause to shut down the Shaddoll abuse, I get it. But if that effect negation is anything but permanent, this thing can't exist as is. Card B Card B Monster: This is simple enough. The only thing is, based on the OCG wording, you can add back the card you sent from the Deck to the Grave, effectively letting you search any DARK. However, there is a random "than" after the conditions, leading me to question whether or not this was an OCG error where the ATK or DEF were supposed to be different than the send monster. Card B Spell: Again, straightforward. Once again, the random "than" is in there, so I have no idea if the card was meant to function the way I have described or not. If the wording is more or less correct and the than was just an oversight, then you get 2 DARK ROTA's just for summoning the ritual monster. Result Both cards seem a bit too strong in my opinion, but it is not worthy of a Card C vote. I cast my vote for Card(s) B, as the net advantage from the summon is basically +0, which is fine on a ritual. Card A on the other hand, provides very unimpressive net advantage, but the grave pretense it can set up with the ritual spell is far too powerful. Link to comment Share on other sites More sharing options...
Darj Posted November 11, 2014 Report Share Posted November 11, 2014 Vote for Set B. To be honest Set A was looking good. The monster has a hand-trap effect that makes it live without the Ritual Spell, and a protection against effect negation while still remaining vulnerable to monster effects feels fair. But then I read the Ritual Spell and it ruined the set. Really, milling multiple DARKs is too much, and is vulnerable to abuse, even if they can't use their effects that turn. Remember Future Fusion in Dragons? Yeah, you can potentially set up crazy advantage and combos with this. Set B sticks closer to the condition of the challenge by directly supporting DARK counterparts, although playing the original monsters for the sake of searching the dark counterparts is risky since they would have no sinergy with the deck and could end as dead draws. However, a good thing is that you don't need to actually play those monster to use these cards, since they can search for any "Dark" monster and can discard/banish whatever, which makes it quite versatile. For instance, you can use the effect for simply searching for a copy of a "Dark" monster and thinning the deck (e.g. send Dark Grepher to search a Dark Grepher), or support certain archetypes such as "Dark Worlds". Then you can further take advantage of the Ritual monster by discarding/banishing it and get the card draw. Or you can even splash the Ritual monster only and use it as DARK fodder for the card draw. Link to comment Share on other sites More sharing options...
VampireofDarkness Posted November 11, 2014 Author Report Share Posted November 11, 2014 2-0 Card B. Thanks for voting! Link to comment Share on other sites More sharing options...
Sleepy Posted November 12, 2014 Report Share Posted November 12, 2014 I vote Card B It just does a better work at working with the intended archetype. It lets you plus off of banishing it, which Nephtys, Creator, Rainbow, and DAD thank. It lets you plus off of discarding it, which Grepher and Zerato like. It is a Level 4 so Horus is also happy to see it back every time, even if it is only a 2100 ATK vanilla by then. The Foolish Burial effect is completely generic so ARA would really have fun with this card outside of the archetype so it is also more useful in general than card A, and the support for "Dark" in that effect is a consistency search bonus off of that, which is well needed. Even the Spell, when you already did the Ritual Play, a fetch from Dark Grepher will even potentially recover itself later down the road with this, which Grepher usually discards to set up plays so it'd be left to the player's choice or when they have no option but to discard a boss they might have wanted (Dark archetype is able to carry a lot of high Level monsters after all). For card A, the Ritual Spell's set-up potential can border on ridiculous with those 22 Levels worth of Foolish Burial effects. Not to mention it IS a bit of a heavy monster, making it harder to Normally Ritual Summon and more absurd when making the "DARK from Grave" even at a turn's wait. The Ritual itself is well deserved anti-negation, but other than that I'm not sure it is the most effective tool to use, even if the Ritual Spell can get it back in the hand at little cost considering the Graveyard-altering ease of the archetype. It does support the archetype's style, but part of it looks like it does it in a "Spellbook of Judgment for Spellbooks" kind of way. If you know what I mean. Link to comment Share on other sites More sharing options...
VampireofDarkness Posted November 12, 2014 Author Report Share Posted November 12, 2014 Aaaaaaand that's game! 3-0 Card B! Noel Wins! Good game, looks like I got some work to do. Hopefully will be posting a less appalling version of my entry soon. Link to comment Share on other sites More sharing options...
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