Toffee. Posted November 8, 2014 Report Share Posted November 8, 2014 If this card is Normal Summoned, you can add 1 "Dark Fusion" from your Deck or Graveyard to your hand. You can substitute this card for any 1 Fusion Material Monster listed on an "Evil HERO" Fusion Monster, but the other Fusion Material Monster(s) cannot be "Evil HERO Bonehead". If this card is destroyed by your Opponent's card(either by battle or card effect), you can Banish this card: Add 1 "Dark Calling" from your Deck to your hand.Once per turn, you can Discard 1 Spell card: Add from your Deck to your hand 2 "Evil HERO" monsters with different names, except "Evil HERO Deadman Walking". If you activate this effect, you cannot Special Summon monsters for the rest of this turn, except "Evil HERO" monsters. You can substitute this card for any 1 Fusion Material Monster listed on an "Evil HERO" Fusion Monster, but the other Fusion Material Monster(s) cannot be "Evil HERO Deadman Walking".Face-up "Evil HERO" monsters you control gain 300 ATK. "Evil HERO" Fusion Monsters you control cannot be destroyed by card effects. You can Banish this face-up card and Target 1 "Evil HERO" Fusion Monster in your Graveyard: Return the Target to your Extra Deck, and if you do, add 1 "Evil HERO" monster from your Deck to your hand.To be honest, Part of me wants Evil HEROs to be viable...Too bad Dark Gaia is a thorn in they're side Link to comment Share on other sites More sharing options...
Darj Posted November 8, 2014 Report Share Posted November 8, 2014 It's funny how you don't like Dark Gaia taking the spotlight and yet you make Bonehead EARTH for compatibility with Block Golem decks. Bonehead is nice: it helps Evil HEROes with searching the Fusion Spells; then, not only you can tech it in Rock Stun to search Dark Calling, but also it is a Fusion Material for Dark Gaia itself. Deadman is fine I guess: searching for 2 monsters seems quite powerful, but Evil HEROes do need the support, and there is "Onomatopair" as a reference/example, which is not breaking anything in the game. Evil Factor looks average: yes, it buffs Evil HEROes but then comes the issue that if you don't have any Evil HERO at hand or you lose then, the card becomes dead. The second effect more or less attempts to fix that issue, but it needs a Fusion in the grave first, so, again, if you don't have any the card is dead and won't help you to keep up with your plays. Also, Bonehead + Deadman = any Evil HERO. You may want to fix that by using the "but the other Fusion Material Monster(s) must be correct" clause instead. Link to comment Share on other sites More sharing options...
Toffee. Posted November 8, 2014 Author Report Share Posted November 8, 2014 It's funny how you don't like Dark Gaia taking the spotlightNo, Gaia is fine. Just, as long as he is around, Evil Heros typically devolve into Dark Gaia.dekand yet you make Bonehead EARTHAside from the Fusions...Prodigy is DARKMalicious Edge and Infernal Gainer are EARTH I went with the ideas of the later 2, and made these EARTH as well.Bonehead is nice: it helps Evil HEROes with searching the Fusion Spells; then, not only you can tech it in Rock Stun to search Dark Calling, but also it is a Fusion Material for Dark Gaia itself.Bone can't sub for either of Dark's Materials, however... Hope you don't mind Dark having low-ish ATK since 1400 + whatever isn't that massive. Deadman is fine I guess: searching for 2 monsters seems quite powerful, but Evil HEROes do need the support, and there is "Onomatopair" as a reference/example, which is not breaking anything in the game.Can't grab itself, and can't grab 2 of the same; Choices are Bonehead and the 3 previously mentioned Evil HEROs, with the later 3 not really being anything that impressive. Evil Factor looks average: yes, it buffs Evil HEROes but then comes the issue that if you don't have any Evil HERO at hand or you lose then, the card becomes dead. The second effect more or less attempts to fix that issue, but it needs a Fusion in the grave first, so, again, if you don't have any the card is dead and won't help you to keep up with your plays.Got hung up on it being some kind of protection that goes hand in hand with Dark Fusion. Also, Bonehead + Deadman = any Evil HERO. You may want to fix that by using the "but the other Fusion Material Monster(s) must be correct" clause instead.But that was the point, since Elementals + Evils don't exactly synergize that well. 'Course, they can sub for either of the Materials anyway, so you could tech some of the other HEROs and just use them purely for Materials. Link to comment Share on other sites More sharing options...
Darj Posted November 9, 2014 Report Share Posted November 9, 2014 Well, Rock Stun runs the Koa'kis, so 1900+1400 = 3300 is a decent ATK for a teched, BLS-ish (in the sense that it is a 1-of beater), secret boss. But that was the point, since Elementals + Evils don't exactly synergize that well. 'Course, they can sub for either of the Materials anyway, so you could tech some of the other HEROs and just use them purely for Materials. That doesn't look like a bad idea, since Elemental HEROes have a considerable amount of support that you could take advantage from; actually, in theory it should be easier to splash Bonehead and Dark Fusion/Callings in E-HEROes, than tech the latter in Evil HEROes. Link to comment Share on other sites More sharing options...
Toffee. Posted November 9, 2014 Author Report Share Posted November 9, 2014 That doesn't look like a bad idea, since Elemental HEROes have a considerable amount of support that you could take advantage from; actually, in theory it should be easier to splash Bonehead and Dark Fusion/Callings in E-HEROes, than tech the latter in Evil HEROes.Lightning Golem needs Clay/SparkInferno Wing needs Avian/BurstetcAll of said Fusion Materials don't realistically do anything for HEROs anymore, which is what I was getting at. Link to comment Share on other sites More sharing options...
liavcol Posted November 9, 2014 Report Share Posted November 9, 2014 Simple and nice! I like them very much! A good suppurt for Evil HEROes. Nothing else really to say, you did a good job :D Link to comment Share on other sites More sharing options...
VampireofDarkness Posted November 10, 2014 Report Share Posted November 10, 2014 Wow, what to say. Being an Evil Hero devotee and having tried to make Evil Heroes competitive since the day I returned to the game, I gotta say I am impressed. Evil Heroes NEED this kind of speed given that they need specific materials. I am kind of disappointed that they are EARTH because that doesn't synergize with the engine I use to make Malicious Fiend and Dark Gaia insane and neither are Level 3, but I respect the rest of the ideas behind them. Being able to search out the cards is great and crashing into monsters to get that Dark Calling, discard to search, then have a well protected Fusion next turn sounds incredible and would allow a little bit of competition. That's something Evil Heroes have needed since idek when. Also, the substitute effects are something I think the deck has needed since the dawn of its creation. Anyway, There would have to be more of these to get a well round efficient deck down to where you can constantly fuse and have expendable resources, but where it stands now it would be at least a Tier 3 deck that with the right player would seal a reigonal victory. As for the Continuous Spell, I felt that this was sort of a let down. The 300 ATK is great, it makes Malicious Fiend able to fight Apoqliphort Towers evenly, which is fantastic. The protection, while great, wouldn't be relevant this format. A protection against targeting would have much more of an impact since D Prison and PWWB are very live. That being said, Construct insurance never hurts, as I constantly lose to that card. I would side 1 or 2 of this in my build for the Shaddoll matchup since my deck hates on it enough. However, I feel the last effect is where this card would help. While in my engine an Evil Hero Fusion in the Graveyard means an upcoming Malicious Fiend, in this engine it would give a decent recursion plus a search. That would seem like overkill since D Rulers also did this, but with the amount of resources available, it is actually much needed. It would seem very satisfying to come back in the match by crashing into a huge threat (Preferably with Inferno Wing, maybe just taking care of a Winda), recycling it with this, and being able to do it all over again or prepare for a much more aggressive play with the problem taken care of. Once again, I am impressed and I am glad to see Evil Heroes be given what they ACTUALLY NEED! As I am finishing this post, I am dusting off my own Evil Hero Deck and trying to give it another go and see what I can do, and thinking what I do with these haha Link to comment Share on other sites More sharing options...
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