CLG Klavier Posted November 7, 2014 Report Share Posted November 7, 2014 I gotta say, this deck is a bit hard for me to play after such a long break from YGO, I have to get used to Levels again, but I guess that will come with time. Anyways. Now that Jiatou is here, I have a feeling this deck might finally have a chance to shine. Before, you were pretty much doomed to setting Yang Zings and hoping your opponent will ram into them and you can start going. Jiatou allows you to get off an instant synchro, and the range of what it can get is pretty wide. Running into Veiler/Breakthrough/Skill Drain sucks, but Veiler isn't a common thing anymore, and Trap Stun takes care of the remaining 2. I might up to 3 of them in the end. Jitaou aside, I decided to try the Nefarious Archfiend Eater thingy that has been going around. Basically, Mathematician ditches the Archfiend, and you can start getting your Wyrms off without needing your opponent to do so. Mathman also dumps Level Eater, which enables the Baxia semi-loop. Extra Deck is very up in the air, but as I start testing, I will probably start cutting stuff from there, but I need a starting point. Link to comment Share on other sites More sharing options...
goddamnit names are a pain Posted November 7, 2014 Report Share Posted November 7, 2014 I would run 3 Bixi and two of Bi'an. I would also drop level eater to one. Perhaps (I haven't tested him, but he seems ok) drop Math to two. With these two spaces, add 2 MSTs. This deck will die to Vanitys, hard. I see almost no outs here to it. I might comment on the E deck, but it'll be a few minutes. POD feels bad on paper, but IDK. Link to comment Share on other sites More sharing options...
Dementuo Posted November 7, 2014 Report Share Posted November 7, 2014 why are you not running mst or balmung in the extra Link to comment Share on other sites More sharing options...
goddamnit names are a pain Posted November 7, 2014 Report Share Posted November 7, 2014 why are you not running mst or balmung in the extra thats what I forgot to mention, Balmung Yeah. run that bitch Drop a Baxia. ASW feels bad in this deck as well, I would personally drop it for a Crimson Blader/Hot RDA Link to comment Share on other sites More sharing options...
CLG Klavier Posted November 7, 2014 Author Report Share Posted November 7, 2014 But Baxia is like the worst cut :c Link to comment Share on other sites More sharing options...
Slinky Posted November 7, 2014 Report Share Posted November 7, 2014 These should be your standard ratios: 3 Bi'an 3 Suanni 3 Chiwen 2 Bixi 2 Jiaotu (its crazy susceptible to too many things) 1 Taotie (might want to side a second one in case of Shaddolls) 0-1 Pulao (the effect is crazy good, but its level is not all that helpful) 1 Dark Hole 1 Soul Charge 2-3 Path 0-1 One For One (it makes sense to run it, but can easily turn into a dead card if you don't manage your yang zings properly) 3 Incarnation (or w.e its called these days) 2-3 Phantom Spring (what was its TCG name again?, it turns your non-zings into wyrms and unlike Call, will never actually clog your backrow, since when the monster leaves in any way, it dies) Techs: 0-1 Junk Synchron (able to revive Bixi for an instant sync 5 that is immune to traps. This makes your Armades extremely more powerful) 1 Masked Chameleon (Taotie, Bi'an, and Suanni all have 0 DEF) 1 Archfiend Eater (should be obvious why) 0-1 Level Eater (Level Eater should only be run in the Quasar build, because it doesn't really do anything otherwise) 2 Mathematician (dumps Archfiend eater and those Chiwens, plus extra draws don't really hurt) 0 or 3 Supply Squad (varies on build, I personally don't use them because your backrow spaces can be invested better, plus, can tend to clog because of other things) Extra Deck: 1-2 Baxia (Extremely useful, but it isn't something you always want to make) 1 Armades 1 Herald of Arc Light (Bi'an + Chiwen forces your opponent to waste a removal card, and can be brought back with Baxia for extreme effectiveness) 1 Goyo 2 Yazi (Extremely useful, but again, not always something you want to summon) 1 Stardust Spark 1 Hot RDA 1 BRD (replace with Moonlight if you don't care about TCG only things) 0-1 Crimson Blader (if you don't main it, side it) 0-1 Leo (only if not running Ascenscion) 0-1 Ascension Sky Dragon (only if not running Leo) 0-1 Balmung (again, Bi'an + Chiwen forces removal by effect, which in turn will set off this guys effect) 0-1 Samsara (I run this, its a monster reborn, so why not) 0-1 Giganticastle (Not really important, but Chameleon - Taotie can easily make this, but since Castel is now a thing... I'd rather not actually dedicate an ED space for this) 0-1 Mist Wurm (if not running Giganti, if OCG, run Trish instead) 0-1 Star Eater (level 11 is actually surprisingly difficult to do with YZs 0-1 Beelze (101 and Castel are things, so... its really up to you if its worth a Jiaotu combo for this over a Baxia or something else) 0 Scrap Dragon (You have Yazi, you don't need this) Rest should be up to your judgment I suppose. Link to comment Share on other sites More sharing options...
goddamnit names are a pain Posted November 7, 2014 Report Share Posted November 7, 2014 In testing, I have hardly used 2 Baxia, let alone three. You won't really notice it missing 2.Jiaotu is a three of card. Link to comment Share on other sites More sharing options...
Dementuo Posted November 7, 2014 Report Share Posted November 7, 2014 Jiaotu is a DEFINITE 3 of, as is Bixi. Bi'an should only ever be run @2 due to its lackluster bonus. Bixi is absolutely necessary because of how often you'll run into traps in the meta. Plus it lets you side Skill Drain for every matchup that isn't Qlips. Link to comment Share on other sites More sharing options...
CLG Klavier Posted November 7, 2014 Author Report Share Posted November 7, 2014 Thanks guys, that's a lot! tldr I'm bad. I'll make changes and see where it gets me. Link to comment Share on other sites More sharing options...
Slinky Posted November 7, 2014 Report Share Posted November 7, 2014 Jiaotu is a DEFINITE 3 of, as is Bixi. Bi'an should only ever be run @2 due to its lackluster bonus. Bixi is absolutely necessary because of how often you'll run into traps in the meta. Plus it lets you side Skill Drain for every matchup that isn't Qlips. I'm going to have to disagree here. 3 Jiaotu can easily backfire (if sending wasn't an actual cost, it would be a 3-of, but since it is a cost, it can (and usually will) eat a Breakthrough Skill/Fiendish. So, if you're going to run 3 Jiaotu, you're going to need to accomadate your spell/trap line-up to compensate for its obvious weakpoints in order to help it push through. Bi'ans lackluster bonus doesn't diminish it in any way because of its level. The mass majority of your sync plays that aren't level 8 will be requiring a level 3, whereas Bixi ( a level 2), has a significantly better effect, but is seen in much less combinations because level 2 doesn't really fit many tuning comboes other than the level 8s. Although it isn't uncommon to see it in level 7s either thanks to Chiwen + Suanni. So as such, Bixi is debatable and will require testing as to what you feel you should run. Link to comment Share on other sites More sharing options...
goddamnit names are a pain Posted November 7, 2014 Report Share Posted November 7, 2014 The deck literally has 2 Tuners. Not running 3 of each would be sheer stupidity. You won't be USING the effect every time, but you still need it for many Sync plays. Level 2s can easily be used. 2+2+4 2+3+1 2+3 2+4 2+5 Bixi is key to survival in this deck, but yes, Bi'an can often more easily be used. Link to comment Share on other sites More sharing options...
Dementuo Posted November 7, 2014 Report Share Posted November 7, 2014 I just noticed this so let me clarify how wrong most of these choices areThese should be your standard ratios: 3 Bi'an You should only ever run 2 or fewer. Bi'an is really lackluster for its effect and is run mainly because level and Balmung synergy. 3 Suanni 3 Chiwen 2 Bixi this is the best one bar suanni (who is good only because level) and should always be run @3 2 Jiaotu (its crazy susceptible to too many things) When Jiaotu is your only consistent play that doesn't rely on the opponent attacking (which they won't), you have to max this out. When you get it off, it's absurd. If they have the answer for it, then you were screwed anyways. 1 Taotie (might want to side a second one in case of Shaddolls) 0-1 Pulao (the effect is crazy good, but its level is not all that helpful) The effect is actually also lackluster, but you should always run just 1 because of its level. 1 Dark Hole 1 Soul Charge 2-3 Path ALWAYS MAX PATH YOU NEED IT AT 3 0-1 One For One (it makes sense to run it, but can easily turn into a dead card if you don't manage your yang zings properly) 3 Incarnation (or w.e its called these days) 2-3 Phantom Spring (what was its TCG name again?, it turns your non-zings into wyrms and unlike Call, will never actually clog your backrow, since when the monster leaves in any way, it dies) No. Phantom Spring is awful since you should be running pretty much pure YZ, MAYBE a tech level eater. Archfiend Eater is too slow to be good and Mathman has too few good targets to be worth it. Techs: 0-1 Junk Synchron (able to revive Bixi for an instant sync 5 that is immune to traps. This makes your Armades extremely more powerful) 1 Masked Chameleon (Taotie, Bi'an, and Suanni all have 0 DEF) You should never need Chameleon after NECH. 1 Archfiend Eater (should be obvious why) should be obvious why you don't run it, it's awfully slow 0-1 Level Eater (Level Eater should only be run in the Quasar build, because it doesn't really do anything otherwise) 2 Mathematician (dumps Archfiend eater and those Chiwens, plus extra draws don't really hurt) A waste of a normal summon in a deck that prefers to either make an explosive play with Jiaotu, or set when you're already in a decent position. 0 or 3 Supply Squad (varies on build, I personally don't use them because your backrow spaces can be invested better, plus, can tend to clog because of other things) Always 0. With 3 incarnation you'll clog your backrow into oblivion with that many continuous cards. Extra Deck: 1-2 Baxia (Extremely useful, but it isn't something you always want to make) always 2 always 2 always 2 1 Armades 1 Herald of Arc Light (Bi'an + Chiwen forces your opponent to waste a removal card, and can be brought back with Baxia for extreme effectiveness) 1 Goyo 2 Yazi (Extremely useful, but again, not always something you want to summon) 1 Stardust Spark 1 Hot RDA This is winmoar and totally unnecessary in an already tight extra deck 1 BRD (replace with Moonlight if you don't care about TCG only things) 0-1 Crimson Blader (if you don't main it, side it) 0-1 Leo (only if not running Ascenscion) you should never run ascension and you should always run leo 0-1 Ascension Sky Dragon (only if not running Leo) 0-1 Balmung (again, Bi'an + Chiwen forces removal by effect, which in turn will set off this guys effect) 0-1 Samsara (I run this, its a monster reborn, so why not) 0-1 Giganticastle (Not really important, but Chameleon - Taotie can easily make this, but since Castel is now a thing... I'd rather not actually dedicate an ED space for this) you require no level 9s in this deck. Level 9 is too odd a level to make anyways 0-1 Mist Wurm (if not running Giganti, if OCG, run Trish instead) 0-1 Star Eater (level 11 is actually surprisingly difficult to do with YZs) Making this means you'll almost always win. Run it if only for that. 0-1 Beelze (101 and Castel are things, so... its really up to you if its worth a Jiaotu combo for this over a Baxia or something else) You can make it with Jiaotu and it's the second best level 8 option, only second to Baxia himself. You'd be a fool not to run it. 0 Scrap Dragon (You have Yazi, you don't need this) Rest should be up to your judgment I suppose. Link to comment Share on other sites More sharing options...
Slinky Posted November 7, 2014 Report Share Posted November 7, 2014 The deck literally has 2 Tuners. Not running 3 of each would be sheer stupidity. You won't be USING the effect every time, but you still need it for many Sync plays. Level 2s can easily be used. 2+2+4 2+3+1 2+3 2+4 2+5 Bixi is key to survival in this deck, but yes, Bi'an can often more easily be used. I probably should have specified the level 2 as a non-tuner. because the latter 3 auto-exclude Bixi (with the middle one only being possible with a JS play) Link to comment Share on other sites More sharing options...
goddamnit names are a pain Posted November 7, 2014 Report Share Posted November 7, 2014 I like the idea of Oasis because it leaves when you Synch, unlike CoTH. However, >defense position I am going to be testing Math and Archfiend. The former seems ok on paper, but yes…the latter seems low or reliant in some ways. Link to comment Share on other sites More sharing options...
Spinny Posted November 7, 2014 Report Share Posted November 7, 2014 Masked chameleon isnt an awful tech if your opponent has opened with ALL of the answers to your plays, in-general it can be a dead draw but it does make for some nice plays if you get to use it. Why toatie to 1 :( ? That card is amazing for making yazi and goyo guardian (Two very powerful cards currently). Idk if its a good thing @ more but i like using it at 2-3 personnally. generation shift/ destruction potion? If you dont want to w8 for the opponent to get you started then its a better card than Eater IMO (archfiend eater) because you dont have to use it at a specific time, only when you want to. Link to comment Share on other sites More sharing options...
Dementuo Posted November 7, 2014 Report Share Posted November 7, 2014 Masked chameleon isnt an awful tech if your opponent has opened with ALL of the answers to your plays, in-general it can be a dead draw but it does make for some nice plays if you get to use it. Why toatie to 1 :( ? That card is amazing for making yazi and goyo guardian (Two very powerful cards currently). Idk if its a good thing @ more but i like using it at 2-3 personnally. generation shift/ destruction potion? If you dont want to w8 for the opponent to get you started then its a better card than Eater IMO (archfiend eater) because you dont have to use it at a specific time, only when you want to. Masked Chameleon is inferior to most of your other cards and locks you out of any other plays that turn, meaning that you're screwed if they have even 1 answer. Taotie is run in the deck because it's level 5, but it's also run only at 1 and no more for the same reason, since level 5 in this deck is a horrible dead draw. Generation Shift is only good in Fire Kings and Destruction Potion is awful regardless. Link to comment Share on other sites More sharing options...
Slinky Posted November 7, 2014 Report Share Posted November 7, 2014 The reason why Archfiend Eater is run is because it ignores opponent interaction. Your opponent isn't going to willingly set off your shit once they know what you are running, so you need to take matters into your own hands and jump-start it. It doesn't matter if its slow, because Yang Zings auto force a grind game (in the sense that the opponent is going to need to start playing conservatively and as such, don't tend to explode with their plays like they would with other decks, because in doing so, there is a high chance they'd set off a game-changing move for the YZ player.). Link to comment Share on other sites More sharing options...
Dementuo Posted November 7, 2014 Report Share Posted November 7, 2014 The reason why Archfiend Eater is run is because it ignores opponent interaction. Your opponent isn't going to willingly set off your s*** once they know what you are running, so you need to take matters into your own hands and jump-start it. It doesn't matter if its slow, because Yang Zings auto force a grind game (in the sense that the opponent is going to need to start playing conservatively and as such, don't tend to explode with their plays like they would with other decks, because in doing so, there is a high chance they'd set off a game-changing move for the YZ player.). every meta deck in the game has ways of totally ignoring the "auto-forced grind game" you think yang zing cause meaning you have to play faster in order to keep up with their tempo or get overwhelmed before you can actually do anything Link to comment Share on other sites More sharing options...
goddamnit names are a pain Posted November 8, 2014 Report Share Posted November 8, 2014 Drop the Breakthroughs, add D-Prisons for fucks sakes why didn't I realize how awful BTS is this format Qliphorts just became TCG legal. They give no fucks about having their effects negated. D Prison, however, shuts up both BA and Qliphort. Link to comment Share on other sites More sharing options...
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