Guest Chaos Pudding Posted March 27, 2008 Report Share Posted March 27, 2008 Monsters: 22 Level 5 and above: 72x Cyber Dragon1x Black Luster Soldier - Envoy of the Beginning1x Chaos Emperor Dragon - Envoy of the End 1x Chaos Sorcerer1x Messenger of Hades - Gors 1x Dark Magician of Chaos Level 4 and below: 152x Kycoo the Ghost Destroyer2x Watapon (for the lulz)2x Shining Angel1x Breaker the Magical Warrior1x Sniper Hunter1x Witch of the Black Forrest1x Sangan1x Yata-Garasu1x Cyber Jar1x Fiber Jar1x Magical Scientest1x Sinister Serpent Spells: 142x Allure of Darkness1x Pot of Greed1x Graceful Charity1x Painful Choice1x Raigeki1x Harpie's Feather Duster1x Dark Hole1x Heavy Storm1x Dimension Fusion1x Snatch Steal1x Change of Heart1x Monster Reborn1x Premature Burial Traps: 41x Call of the Haunted1x Imperial Order1x Mirror Force1x Sixth Sense Extra Deck:1x Magical Scientist Toolbox Wow, building a Traditional deck is kinda hard. You really have to limit yourself. Link to comment Share on other sites More sharing options...
JesusofChaos™ Posted March 27, 2008 Report Share Posted March 27, 2008 is sixth sense released in TCG? Link to comment Share on other sites More sharing options...
Guest Chaos Pudding Posted March 27, 2008 Report Share Posted March 27, 2008 is sixth sense released in TCG? Nah, just felt like adding it. Same with Gors. Link to comment Share on other sites More sharing options...
MasterOfMagicians Posted March 27, 2008 Report Share Posted March 27, 2008 I would personally remove the Dark Hole from your deck. You've got enough destruction cards already to handle the piddly crap long enough to get your Level 5+ out. I would almost want to put in a trap or two more, something like Magic Cylinder or Bottomless Trap Hole, just incase they get something out before you (like before you have BLSEOB and CEDEOE in your hand), but it would almost seem to unbalance the deck, or take something away from the monster's effects. I wouldn't normally run 7 level 5+ monsters unless you have at least 20 level 4 or lower monsters in your deck, but with BLS and CED's effects, I guess it really doesn't matter. Main thing to watch out for with those would be Bottomless Trap Hole, and anything that would remove monsters from play. Magical Mallet would be a good card to have handy, just incase you don't draw the "perfect hand" the first time around, or find yourself in a sticky situation. Link to comment Share on other sites More sharing options...
Guest Chaos Pudding Posted March 27, 2008 Report Share Posted March 27, 2008 I would personally remove the Dark Hole from your deck. You've got enough destruction cards already to handle the piddly crap long enough to get your Level 5+ out. I would almost want to put in a trap or two more' date=' something like Magic Cylinder or Bottomless Trap Hole, just incase they get something out before you (like before you have BLSEOB and CEDEOE in your hand), but it would almost seem to unbalance the deck, or take something away from the monster's effects. I wouldn't normally run 7 level 5+ monsters unless you have at least 20 level 4 or lower monsters in your deck, but with BLS and CED's effects, I guess it really doesn't matter. Main thing to watch out for with those would be Bottomless Trap Hole, and anything that would remove monsters from play. Magical Mallet would be a good card to have handy, just incase you don't draw the "perfect hand" the first time around, or find yourself in a sticky situation.[/quote'] You can never have enough destruction, though I suppose I might Side it out for 2nd game, just for the lulz. 4 Traps are more than enough. Magic Cylinder should never see play outside a Burn deck, and Bottomless is more of a Side Deck card. ... *points to Dimension Fusion* No. Link to comment Share on other sites More sharing options...
MasterOfMagicians Posted March 27, 2008 Report Share Posted March 27, 2008 I still say add the Magical Mallet just for safety's sake. Its not going to hurt you any. You send X amount of cards to your deck, shuffle your deck, and draw same amount of cards that you sent. Doesn't have to be your entire hand, so you can keep any key cards you want, and recycle the trash, and it gives you a chance at drawing something you could actually use (most effective if recycling 3 or more cards). Link to comment Share on other sites More sharing options...
Guest Chaos Pudding Posted March 27, 2008 Report Share Posted March 27, 2008 I still say add the Magical Mallet just for safety's sake. Its not going to hurt you any. You send X amount of cards to your deck' date=' shuffle your deck, and draw same amount of cards that you sent. Doesn't have to be your entire hand, so you can keep any key cards you want, and recycle the trash, and it gives you a chance at drawing something you could actually use (most effective if recycling 3 or more cards).[/quote'] Yes, it could hurt me. I could draw it when I could have drawn BLS or Painful Choice instead. It takes up space in a deck that frankly doesn't have any more room. Link to comment Share on other sites More sharing options...
MasterOfMagicians Posted March 27, 2008 Report Share Posted March 27, 2008 I see what you are saying, but with the deck you have, I honestly don't see you falling below...at least 3 cards in your hand at all times. Unless you just HAVE to lay everything out on the table in your first move, you shouldn't drop below 3 cards in your hand. I had a buddy use a deck pretty similar to this one once and he always had 3 cards in his hand. Link to comment Share on other sites More sharing options...
Guest Chaos Pudding Posted March 27, 2008 Report Share Posted March 27, 2008 I see what you are saying' date=' but with the deck you have, I honestly don't see you falling below...at least 3 cards in your hand at all times. Unless you just HAVE to lay everything out on the table in your first move, you shouldn't drop below 3 cards in your hand. I had a buddy use a deck pretty similar to this one once and he always had 3 cards in his hand.[/quote'] Your point? You still haven't given me any reason to believe that running Magical Mallet over any other card in this deck would be good for it. Link to comment Share on other sites More sharing options...
JesusofChaos™ Posted March 27, 2008 Report Share Posted March 27, 2008 +fusionist for lulz Link to comment Share on other sites More sharing options...
b7hamma Posted March 28, 2008 Report Share Posted March 28, 2008 Hi, I have Dimension Fusion in my deck, I should definitely remove my OPPONENT'S MONSTERS! Stop posting bad advice everywhere... Link to comment Share on other sites More sharing options...
MasterOfMagicians Posted March 28, 2008 Report Share Posted March 28, 2008 Obviously any advice I give you aren't going to take no matter what reasoning I put behind it, so for s***s and giggles why don't you just put one in your deck, try it a few times and see how it goes. If it doesn't help you, take it out.Gawd, every single one of you are so f***in' closed minded it isn't funny.. Link to comment Share on other sites More sharing options...
Guest Chaos Pudding Posted March 28, 2008 Report Share Posted March 28, 2008 Obviously any advice I give you aren't going to take no matter what reasoning I put behind it' date=' so for s***s and giggles why don't you just put one in your deck, try it a few times and see how it goes. If it doesn't help you, take it out.Gawd, every single one of you are so f***in' closed minded it isn't funny..[/quote'] I am not closed minded to good advice. You have not given good advice. If you would like to maybe grow up and rethink how effective Magical Mallet would be in this deck, and then you would provide compelling evidence as to why it would be good, then I might consider. Link to comment Share on other sites More sharing options...
MasterOfMagicians Posted March 28, 2008 Report Share Posted March 28, 2008 I'm not getting into this again. You have your viewpoints, I have mine.Leave it at that. Link to comment Share on other sites More sharing options...
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