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YGO RP: The LDS LIFE [Started/ Accepting/OOC/PG-13]


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The Xyz place.

The Duel School of Sacred Light if I remember correctly. Both of my characters will team up in a double duel against two people who use these cards.

There is no Xyz place...I never stated what any of the decks in the schools were like. 
I also never stated the interior of what any of the schools looked like so to barge in and start dueling NPC's before I have properly introduced that place is jumping the shark a tad. 
Third nowhere in your post do actually respond to the assembly, the defeat of Vivian or actually any kind of journey where you go to the school. In fact you don't even mention what school you're attacking. You just appeared at the rival school. This makes things messy because now (if you're attacking a church) you've pretty much de-railed TFF and Chaos Sonic's infiltration plan before they even had a chance to do anything about it. Please be more detailed in your post next time.

As for those cards...sure they're fine. 

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There is no Xyz place...I never stated what any of the decks in the schools were like. 
I also never stated the interior of what any of the schools looked like
so to barge in and start dueling NPC's before I have properly introduced that place is jumping the shark a tad. 
Third nowhere in your post do actually respond to the assembly, the defeat of Vivian or actually any kind of journey where you go to the school. In fact you don't even mention what school you're attacking. You just appeared at the rival school. This makes things messy because now (if you're attacking a church) you've pretty much de-railed TFF and Chaos Sonic's infiltration plan before they even had a chance to do anything about it. Please be more detailed in your post next time.

As for those cards...sure they're fine. 

I remember you saying in the Skype chat what the different schools used.

Earlier in this thread you showed us what the school looked like.

I can fix this.

Cool.

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I remember you saying in the Skype chat what the different schools used. 

Earlier in this thread you showed us what the school looked like. 

I can fix this.

Cool.

Wasn't me...It was Tayla and her theories

I showed you the inside of a church..So where would all the duel arenas fit...which I've also noticed you haven't referenced either. 

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I apologize for not posting as much.

I recently got a new job that has been workng me to the bone.

However, I would appreciate it if three things happen:

1. Draconus, who I know has been online more frequently than I have, respond to the post I made THREE DAYS AGO.

2. James actually has his character(s) respond to current events and maybe get in on the current plan to go to the Sacred Light School.

3. People stop shortposting, or skirting the very edge of shortposting. It will get this RP shut down.

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Looking for opinions/possible approval. I'm not as concerned about the two monsters not getting approved, but I am hoping for the trap to be so.

 

Vengeful Soul of the Book
Attribute: WIND
Level: 12
Type: Zombie/Spirit
Effect: Cannot be Normal Summoned. Can only be Special Summoned when a "Toon World" Continuous Spell you control is sent to the Graveyard or is Banished. During the End Phase of the turn this card is Special Summoned: Return it to the hand. When this monster is summoned, halve your opponent's LP.
ATK: 2500
DEF: 3000

Note: This won't really appear until the second time an original Toon World is destroyed. I'm trying to figure out cards that actually turn the presence (or sudden disappearance) of Toon World into a possible benefit.

 

Roar of the Regalian Toon
Type: Normal Trap
Effect: Can only be activated when "Blue-Eyes Regalian Toon Dragon" is sent from the field to your Graveyard or is Banished from the field as a monster. Special Summon as many Toon Monsters as you can from your Extra Deck. If you have more Toon Monsters than you can Special Summon, send the rest to the Graveyard.

 

Toon Valkyria

Attribute: LIGHT
Level: 4
Type: Spellcaster/Toon
Effect: Cannot be Special Summoned unless you control a face-up "Toon World". May be Special Summoned (from your hand) by Tributing the same number of monsters required for a Tribute Summon (normally 1). If "Toon World" on your side of the field is destroyed, destroy this card. While you control "Toon World" and your opponent controls no Toon Monsters, this card can attack your opponent directly. Your opponent cannot target face-up Toon Monsters for attacks, except this one.
ATK: 1600
DEF: 1800

Note: One actually showed up indirectly after Aureli used the anime-only card 'Comic Hand' on an opponent's Magician's Valkyria.

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Just wondering if the riding duels in this differ from the anime ones as Machine Duplication wasn't said to be a Speed Spell so it either shouldn't have been activated or the player who played it should have taken 2000 damage (depending if you are using the Anime or the one from World Champion 2010 and 2011 games.)

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Just wondering if the riding duels in this differ from the anime ones as Machine Duplication wasn't said to be a Speed Spell so it either shouldn't have been activated or the player who played it should have taken 2000 damage (depending if you are using the Anime or the one from World Champion 2010 and 2011 games.)

 

Riding duels differ here...you get the benefits of the speed counter without the drawbacks of depending only on speed spells. Instead Speed Spells are now Action Cards littered on the tracks/paths/driveways.

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Wondering if characters would be able to learn other summoning methods down the line?

 

Also would it be possible for Koto to go rouge for a bit following his suspicions of LDS. He could either join up with Yuto & Shun's group or just be a lone wolf. Just speculation as it could add more to the story.

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Wondering if characters would be able to learn other summoning methods down the line?

 

Also would it be possible for Koto to go rouge for a bit following his suspicions of LDS. He could either join up with Yuto & Shun's group or just be a lone wolf. Just speculation as it could add more to the story.

 

Yes throughout the story you could have your character learn different summoning methods down the line. Though it can't be mid duel (because you wouldn't naturally have the extra deck monster in your extra deck.)

As for going rogue...Its would be pretty hard to join a group who's hatred for LDS is borderline prejudical. However I will not keep your character from the whole Lone Wolf aspect. Though I don't know what would happen, but nothing is keeping you from doing it.

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  • 2 weeks later...

Can i please join even if the rp started long ago?

 

Username: Cosmocreeper02

Name: Cosmo

Age: 13

Apperance: [attachment=42980:Child9.jpg]

Gender: Male

 

Personality: Quite timid, but very funny and open to friends. Loves everything pastel and cute.

Affascinated by all Special summoning mechanics. Loves to eat. Respectful towards other duelists.

A big fan of the Fusion duelist Masumi Kotsu. Has a really good memory. Bookworm. Likes to watch other duelists duel. New to Action Duels. Even though he's quite young, he can be a quite good opponent even to expert players. Has a total hate for Xyz monsters.

 

Year: 2nd

Sec: Junior Youth

Course Path: Pendulum Summoning

Archetype/deck: Electrocuties

Deck Description: A bunch of cute electric-like animals, pastel colored. Their gimmick is to create long effect chains, all started by one Summon, and to boost themselves up as long as there are other of them on the field.

Custom Cards: i'll write them in duel posts as long as it goes, is it okay?

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In regards to Koto's eventual split from LDS, and probably go down a more dark and power-hungry path (a bit like Zane/Ryo from GX), would he be able to pick up a new archetype to represent his change in character or would he have to stick to his Hyper-Units?

 

Though if its the latter, I'll just design Hyper-Units (or another form of Fusion and main deck support (like Evil HEROes and Elemental HEROes)  that represent his change.

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Can i please join even if the rp started long ago?

 

Username: Cosmocreeper02

Name: Cosmo

Age: 13

Apperance: attachicon.gifChild9.jpg

Gender: Male

 

Personality: Quite timid, but very funny and open to friends. Loves everything pastel and cute.Affascinated by all Special summoning mechanics. Loves to eat. Respectful towards other duelists. A big fan of the Fusion duelist Masumi Kotsu. Has a really good memory. Bookworm. Likes to watch other duelists duel. New to Action Duels. Even though he's quite young, he can be a quite good opponent even to expert players. Has a total hate for Xyz monsters. This is far too short

 

Year: 2nd

Sec: Junior Youth

Course Path: Pendulum Summoning

Archetype/deck: Electrocuties

Deck Description: A bunch of cute electric-like animals, pastel colored. Their gimmick is to create long effect chains, all started by one Summon, and to boost themselves up as long as there are other of them on the field. A summon doesn't start a chain

Custom Cards: i'll write them in duel posts as long as it goes, is it okay? Absolutely not

You can join, but your app is severely lacking.

 

In regards to Koto's eventual split from LDS, and probably go down a more dark and power-hungry path (a bit like Zane/Ryo from GX), would he be able to pick up a new archetype to represent his change in character or would he have to stick to his Hyper-Units?

 

Though if its the latter, I'll just design Hyper-Units (or another form of Fusion and main deck support (like Evil HEROes and Elemental HEROes)  that represent his change.

Its one archetype at a time so if you do choose this darker path with a new set of cards. There would have to be no semblance of the first archetype. 

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