jabber2033 Posted November 3, 2014 Report Share Posted November 3, 2014 So yeah. First time doing BA. Not sure how the deck post-NECH should look so would like some help. This is what I've come up with so far: Monsters: 20 3 Scarm, Malebranche of the Burning Abyss 3 Graff, Malebranche of the Burning Abyss 3 Cir, Malebranche of the Burning Abyss 3 Rubric, Malebranche of the Burning Abyss 3 Tour Guide from the Underworld 3 Mathematician 2 Caius, the Shadow Monarch Spells: 6 3 Mystical Space Typhoon 1 Foolish Burial 1 Allure of Darkness 1 Soul Charge Traps: 14 3 Vanity’s Emptiness 3 Phoenix Wing Wind Blast 2 Breakthrough Skill 2 Karma Cut 1 Fire Lake of the Burning Abyss 1 Bottomless Trap Hole 1 Compulsory Evacuation Device 1 Solemn Warning Extra Deck: 15 3 Dante, Traveler of the Burning Abyss 3 Virgil, Rock Star of the Burning Abyss 2 Downerd Magician 2 Ghostrick Alucard 1 Number 47: Nightmare Shark 1 Number 17: Leviathan Dragon 1 Leviair the Sea Dragon 1 Number 30: Acid Golem of Destruction 1 Wind-Up Zenmaines Link to comment Share on other sites More sharing options...
CLG Klavier Posted November 3, 2014 Report Share Posted November 3, 2014 -2 Calcab +1 Soul Charge +1 Karma Cut Optionally anything of: -3 Mathematician -1 Raiza -1 Majesty's Fiend +3 Caius +1 Fire Lake +1 Traveler and the Burning Abyss Link to comment Share on other sites More sharing options...
jabber2033 Posted November 3, 2014 Author Report Share Posted November 3, 2014 -2 Calcab +1 Soul Charge +1 Karma Cut Optionally anything of: -3 Mathematician -1 Raiza -1 Majesty's Fiend +3 Caius +1 Fire Lake +1 Traveler and the Burning Abyss Made a few of those changes. Did throw in the Soul Charge, Caius, and Karma Cut. Why would you suggest dropping the Mathematicians? Aren't they like, a staple of the deck? Link to comment Share on other sites More sharing options...
CLG Klavier Posted November 3, 2014 Report Share Posted November 3, 2014 They did see a lot of play, but personally I find them really redunant. It's by no means a bad card, it just dillutes things way too much. Past a turn 1 ditch Scarm -> get TGU, Mathematician will be mostly useless. Also you might want to drop the Gachi Gachi (you can't summon it?) for a 3rd Virgil. Link to comment Share on other sites More sharing options...
Spinny Posted November 3, 2014 Report Share Posted November 3, 2014 No, mathematician is quite bad and over-hyped in my experience because it doesnt negate the eff that makes them destroy themselves like TGU does and can actually be a thorn in your side if it doesnt leave the field. Link to comment Share on other sites More sharing options...
CLG Klavier Posted November 3, 2014 Report Share Posted November 3, 2014 Yeah, the only synergy that is there is with Scarm, and I said, past turn 1 it's really bad and slow. Link to comment Share on other sites More sharing options...
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