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Noble Arms of Guidance


Armoire

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[spoiler='Lore']You can only control 1 face-up "Noble Arms of Guidance". The equipped monster cannot be Tributed or used as a Fusion Material monster. During each of your End Phases: The equipped monster gains 200 ATK. If this face-up card on the field is destroyed and sent to the Graveyard: You can target 1 Warrior-Type "Noble Knight" monster you control; equip this card to that target. You can only use this effect of "Noble Arms of Guidance " once per turn.[/spoiler]

 

I actually made this about five months ago and shared it in a Noble Knight Support thread in Realistic Cards - Multiple Cards along with many other cards. But with the current meta with Fusion Monsters with Super Polymerization and Level 5+ monsters with Monarchs Storm Forth, I wanted reviews on this card in particular.

Back then, I was pretty sure it would only be side-decked at the most. But now, I'm not so sure. What if this was one of their arms? Would it see use and often be main-decked?
(As for the weird ATK gain thing, I wanted this Noble Arms to have a unique ATK changer.)

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I've tried playing NK but they just never seemed my style. I have a friend that really enjoys them though.

Wouldn't something that just protected against the effects of your opponent's Spells have more merit? 

It would still be accomplishing what you were looking for and more.

Maybe even make it something like "The equipped monster is unaffected by your opponent's Spell Cards that do not target it."

That would tone done my original idea and still need Excaliburn for a more perfect lock.

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I've tried playing NK but they just never seemed my style. I have a friend that really enjoys them though.

Wouldn't something that just protected against the effects of your opponent's Spells have more merit? 

It would still be accomplishing what you were looking for and more.

Maybe even make it something like "The equipped monster is unaffected by your opponent's Spell Cards that do not target it."

That would tone done my original idea and still need Excaliburn for a more perfect lock.

 

I actually like that idea because it's less awkward than being so specific. And it dodges the mentioned problems along with Creature Swap and more cards. But before I make changes, I want to see what other people think.

So, bump.

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