Daigusto Sphreez Posted October 22, 2014 Report Share Posted October 22, 2014 I've been playing Watts lately (because it's so satisfying to kill Shadolls & Qliphorts with plush toys that perhaps look even less threatening than wind-ups), and considering how terrible the deck looks at face value, its hilarious how -1'ing with this doesn't matter when you have wattcobras and sea horses filling your hand and field. I'm not suggesting the deck is anywhere near on the level of the meta of course, but it has a pretty decent matchup against most these decks because they run so little backrow, which when combined with the fact that watts don't care about frontrow when you have stall cards like this, the winrate isn't half bad. The biggest threats I think Shadolls can give is sinister shadow games, since the deck doesn't care about winda anyway. Also, I feel stupid asking this, but I've always wondered... The ruling on TR declares that you must activate it prior to an attack for it to work. However, does this create a replay situation, where your opponent is still in main phase 1 after you activate it (since you surely can't activate it in the battle phase as the first thing you will be able to chain to is an attack?). If so, Waboku is clearly much better than this card, as your opponent could then purposefully make a card in main phase 1 to deal with the threat that they now know cannot be attacked (i.e. castel, 101), whereas Waboku could be left until you actually are attacked. I ask because the replay seems to happen when I play on ygopro, but then ygopro is full of faults anyway... Link to comment Share on other sites More sharing options...
Slinky Posted October 22, 2014 Report Share Posted October 22, 2014 When a phase switches, you have every opportunity to activate a card. The second the battle phase starts, the gamestate becomes open again, and both players may activate effects, with the turn player having priority to use his first. So yes, you can go. -End of MP1- -Transition to BP- -BP begins- -Opponent passes priority because he has nothing to activate- -Threatening Roar- This is perfectly legal, but most players don't seem to wait, and just immediately attack, If done in a tournament setting, this kind of "fast-play" behavior can invoke a UC-Minor. This is why upon ending a phase, or starting one, you should ask if your opponent has any chains to avoid all confusion. Link to comment Share on other sites More sharing options...
AGATHODAIMON BANGTAIL COW Posted October 22, 2014 Report Share Posted October 22, 2014 Generally, you avoid activating T-Roar until the end of the Main Phase so you don't have to worry about your opponent doing that sort of thing. If they're going to pop it in the middle of their MP1, then go ahead and chain it; the same thing if you had Waboku in this case. T-Roar is better than Waboku in most Decks because Waboku still lets your opponent commit battles. This means that if your opponent has Catastor or Construct out, they can still do something by battling. While Waboku can act as a safeguard during your Battle Phase as well, it doesn't really stop things like Mirror Force and can't respond in time to Lance or Honest. Thus, the only Deck where this is useful is something like Gladiator Beasts who want to have battled and still survive. Link to comment Share on other sites More sharing options...
Daigusto Sphreez Posted October 22, 2014 Author Report Share Posted October 22, 2014 Thanks for the answers! Link to comment Share on other sites More sharing options...
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