Northern Sage Posted October 19, 2014 Report Share Posted October 19, 2014 Once per turn, if each player control 1 or more Fusion Material Monsters listed on a Fusion Monster in your Extra Deck: You can Fusion Summon 1 Fusion Monster from your Extra Deck that lists those monsters as Fusion Material Monsters, using only monsters you control as Fusion Materials. Destroy it during the End Phase. …It's Super Polymerization, but less cost and more restrictions. Eh? Link to comment Share on other sites More sharing options...
Rodrigo Posted October 19, 2014 Report Share Posted October 19, 2014 Not Spell Speed 2 though. Still, I doubt this'll see print the way it is. Also, doesn't this wording prevent fusion summon with fusion monsters that list "generic" materials like Shaddolls? I once heard something like that regarding E-HERO Prisma, but I'm not sure. Link to comment Share on other sites More sharing options...
Miror B Posted October 19, 2014 Report Share Posted October 19, 2014 "Using only monsters you control" Link to comment Share on other sites More sharing options...
Sleepy Posted October 19, 2014 Report Share Posted October 19, 2014 "Using only monsters you control" Yeah I noticed that too. So the card requires your opponent to control 1 Fusion Material, but at the end you still have to do the Fusion with monsters you control? I think what it tries to say is that you can't pick more than 1 monster from the opponent this way, and all other monsters must come from you. One more thing is that, as Rodrigo said, this wording currently seems to speak about non-generic materials, and having those things combined with its Spell Speed 1 trait, its pretty bad. Assuming though that an IRL version corrects those things to clearly grab a generic material from the opponent's side once per turn. Its not too bad. Though I doubt an IRL version would be made to do it on its own. It'd probably be like a Soul Exchange, opening the path for other parts but not on itself doing anything.... So Polymerization, which has plenty of ways to be recycled and searched out. Now if the card doesn't need a regular Poly to steal something every turn, that sounds rather abusive. Fusion Summons would be a once per turn +1 by not losing this card and just trading in your Material for the Fusion, and well, getting rid of another monster in a non-destroying way. Link to comment Share on other sites More sharing options...
Toffee. Posted October 19, 2014 Report Share Posted October 19, 2014 "Using only monsters you control"Yea, why does it need both players to control monsters when, you apparently, only use monsters you control for the Fusion?It's weird. Link to comment Share on other sites More sharing options...
Greiga Posted October 20, 2014 Report Share Posted October 20, 2014 The shutters take a picture and copy the monster but when fusing this needs the monster on the field, to keep the image till the end or something? Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted October 20, 2014 Report Share Posted October 20, 2014 This is most likely used with the Spell Cards Reira used this episode, given they "copy" the monsters opponent has (and fulfill the requirements for this), so probably. * shrugs * Think I prefer Super Poly over this for being less situational and being unchainable (plus monster doesn't blow up); though this one can be reused (even with the field requirement). Link to comment Share on other sites More sharing options...
Pchi Posted October 20, 2014 Report Share Posted October 20, 2014 The way Reira used it on the most recent episode seems to imply you need your opponent to control at least one of the eligible fusion materials while you control the other(s) to perform the fusion summon, but only the ones on your side of the field are sent to the graveyard. Link to comment Share on other sites More sharing options...
evilfusion Posted October 20, 2014 Report Share Posted October 20, 2014 It's similar to Eye of Timaeus, in that only your monster goes to the Graveyard to fulfill the Summon requirements, however, each player must control an eligible Fusion Material. I suppose it's strongest with cards that have extremely flexible Fusion Materials, like HEROs or Shaddolls. If your opponent has a Shaddoll and you control a LIGHT, you can fuse for the Light El-Shaddoll by only sending your LIGHT. So yeah, Super Poly is WAY better due to being Spell Speed 2 and taking both monsters. Link to comment Share on other sites More sharing options...
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