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[Finished][Leaderboard] Zaziuma VS Kinuhata Saiai (Finished)


Atypical-Abbie

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2-2 right now, 3-2 soon?

 

Voting:

  • Votes must be with valid reasoning, going "Card A wins" won't do, follow the Leaderboard rules!
  • Voting is based on the functions they have in the game, meaning that you should talk about the effect, stats etc.
  • Good votes gets a rep from me, opponent's rep is optional.
  • Both I and the opponent have the right to decline your vote based on your comment or ask for further reasoning if either contestant feels that it's not adequate.
  • Both contestants can disagree with the others acceptance of the vote if they feel that the answer was no adequate.

Rules and Rewards:

  • All YCM and 1v1 Leaderboard rules apply.
  • First to 3 votes OR whoever has most votes when the contest ends wins.
  • Winner gets a rep from the opponent, other rewards are optional.
  • Must fit in the rules of realistic cards on this site.

Entry Requirements and Theme:

  • Make a Special Summon only monster (meaning, non-Ritual Main Deck monster)
  • Must be written OR made in YCM and remember to make sure that it's not possible to see who made the card, i.e. remove your name from it.
  • Send a PM to me with your card and remember to include text. Other information is optional.

Deadline:

  • Opponent sign-up date: 24th of October at 00:00 CET.
  • Contest end date: 24th of October at 00:00 CET.

[spoiler=Card A]

yr5simU.jpg
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 3 other "Infernoid" monsters from your hand and/or Graveyard, while the combined Level/Rank of all Effect Monsters you control is 8 or less, and cannot be Special Summoned by other ways. When this card is Special Summoned: You may send up to 3 cards from the top of your deck to the graveyard, and if you do, add up to the same number of banished "Infernoid" monsters to your hand. This card's level becomes 1 while it is on the field or in the Graveyard. Face-up level-3 or lower monsters you control cannot be destroyed by card effects.

[/spoiler]

 

[spoiler=Card B]

wj8DtrX.jpg

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 2 Dragon-Type and/or Wyrm-Type monsters from your Graveyard, and cannot be Special Summoned by other ways. Once per turn, during either player's turn, when your opponent activates a Spell/Trap Card: You can send 1 card from your hand to the Graveyard; negate the activation, and if you do, banish it instead of sending it to the Graveyard. If you sent a Dragon or Wyrm-Type monster, this effect's activation cannot be negated. You can only control 1 "Dead Strike Dragon"

[/spoiler]

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I vote card A.

Card A fixes all the current problems with Infernoids. It makes for great plays and smoothens the deck. If released would be vital to the archetype.

It doesn't pack too much, and doesn't pack less than it needs. Since all other infernoids already pack awesome removal tools, this should just refill resources and allow for more plays and consistency. and that's what it does, so? awesome.

 

card B on the other hand is kinda what we've already seen too much with dragons, send stuff to the Graveyard > get free OP beater > proceed exploiting the Graveyard for OP combos.

is instant with dragon shrine. should've been wyrm only for nice Yang Zing post-synchro plays, not that that's not OP, but still less chewed on.

now, add S/T negation. no thanks.

 

Card A.

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I don't agree with the statement that the second card is really that OP since it actually has a cost, no real protection, isn't Archetype supported etc. The first card is clearly way more OP than the second card due to it being able to continuously re-Summon itself, protection and Level reduction so you can get more things out, adds 3 banished monsters to your hand.

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I vote for card A. Card B support Dragons, the most troublesome type in this game. It's effect alone may not be OP if it didn't mess with said type. In short, it's a better Dark Paladin with an easier Summoning conditions. So yeah, no thanks. Card A, on the other hand, is perfect. It need 3 Infernoids in the Graveyard to Summon it for the first time, so you need a skill to get this out (unlike the other card that can be Summoned just by a single Spell.) and if you successfully do so, it becomes a really great boss that cover every good things and weakness of the archetype and support them in the awesome way without some OP effect like free Dark Bribe (huh I heard someone say it has a cost. Was discarding EVER considered a cost for Dragon deck!?), and as a future Infernoid player, I really love it.

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I vote for card A. Card B support Dragons, the most troublesome type in this game. It's effect alone may not be OP if it didn't mess with said type. In short, it's a better Dark Paladin with an easier Summoning conditions. So yeah, no thanks. Card A, on the other hand, is perfect. It need 3 Infernoids in the Graveyard to Summon it for the first time, so you need a skill to get this out (unlike the other card that can be Summoned just by a single Spell.) and if you successfully do so, it becomes a really great boss that cover every good things and weakness of the archetype and support them in the awesome way without some OP effect like free Dark Bribe (huh I heard someone say it has a cost. Was discarding EVER considered a cost for Dragon deck!?), and as a future Infernoid player, I really love it.

And you're saying that returning 3 banished Infernoids by simply milling some cards is OK? Discarding something is also way more of a cost than free milling for the ability to return to what you just banished to get it out. It also seems like you're saying that it needs them in your Graveyard, though it actually also can banish things in the hand, and also remember that their Field allows them to banish things from the field, including their Token.

 

I vote for Card B, i don't have much to say about it, but the Card A goes more for Deck milling, the Card B doesn't feel so op, as some cards like Heralds can negate everything over and over and over, of course it will trigger Eclipse wyvern, and possibly Dark World only.

Doens't feel like that complete of a review, if my opponent is fine with it, then I'll accept this vote I suppose.

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Uh... Zaz, you declined 2 votes with proper reasons and yet indirectly said that you're ready to accept the vote with the least reasoning? I believed there's a rule stated that you can't do anything that'll let the voters know who made which card, what you did is just... too obv imo

 

Card A is basically another boss along with Nehemoth with that Summoning Range. And as far as I see, the mill to retrieve the banished stuffs is totally fine considering the deck's nature that already weak with an anti-spamming built-in restriction. And I love that rather than boss-like abilities, this guy hold a supportive role which actually fit what Nehemoth does. Card B is... wrong. I feel like you're doing it wrong when you put that level of effect on this uber type; Dragon. The fodder could be easily fulfilled by Shrine, and it's searchable by TMoA which is capable of giving you another negation fodder, not to mention said negation is really powerful, unstoppable and banishing.

 

Vote A.

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Uh... Zaz, you declined 2 votes with proper reasons and yet indirectly said that you're ready to accept the vote with the least reasoning? I believed there's a rule stated that you can't do anything that'll let the voters know who made which card, what you did is just... too obv imo

 

Card A is basically another boss along with Nehemoth with that Summoning Range. And as far as I see, the mill to retrieve the banished stuffs is totally fine considering the deck's nature that already weak with an anti-spamming built-in restriction. And I love that rather than boss-like abilities, this guy hold a supportive role which actually fit what Nehemoth does. Card B is... wrong. I feel like you're doing it wrong when you put that level of effect on this uber type; Dragon. The fodder could be easily fulfilled by Shrine, and it's searchable by TMoA which is capable of giving you another negation fodder, not to mention said negation is really powerful, unstoppable and banishing.

 

Vote A.

"​The participants and the CC mods reserve the right to void any votes as deemed appropriate." - http://forum.yugiohcardmaker.net/topic/321531-ycm-1v1-card-contest-rules/

 

It might make it obvious who it is, though as they're already voting against it, it doens't really matter in the end.

 

Anyway, I still don't see how it is fine to have a card that can't really die, makes the self non-spam not really matter due to its Level change and has effect protection is more balanced then what I have, Dragons aren't as strong as they have really used to be, but I guess there's something I'm missing here then. Just pointing out that it is stoppable if it wasn't a Dragon or Wyrm, and you can also still Chain the cards, it's not like Night Beam. Banishing is not that important against Spell/Trap Cards, the only reason it's like that is because of Pendulums.

 

Card A: 1 (technically 3, but nobody else has responded)

Card B: 0 (technically 1, but still waiting for my opponent's response to that vote)

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And you're saying that returning 3 banished Infernoids by simply milling some cards is OK? Discarding something is also way more of a cost than free milling for the ability to return to what you just banished to get it out. It also seems like you're saying that it needs them in your Graveyard, though it actually also can banish things in the hand, and also remember that their Field allows them to banish things from the field, including their Token.

 

Doens't feel like that complete of a review, if my opponent is fine with it, then I'll accept this vote I suppose.

Dude, i can't write a 999 lines essay if i'm going to review two cards.

 

Anyway, I still don't see how it is fine to have a card that can't really die, makes the self non-spam not really matter due to its Level change and has effect protection is more balanced then what I have, Dragons aren't as strong as they have really used to be, but I guess there's something I'm missing here then. Just pointing out that it is stoppable if it wasn't a Dragon or Wyrm, and you can also still Chain the cards, it's not like Night Beam. Banishing is not that important against Spell/Trap Cards, the only reason it's like that is because of Pendulums.

Well, it really dies, and it can be actually be negated or disabled if you use cards to prevent the card from activation, besides it's just once per turn  effect, even it goes through, opponent can buypass it by activating another card, or chain it with another card, c'mon, we can't always draw Dragons and Wyrms all the times, unless you tick "do not check deck", plus, i think or (i'm not probably blind) i have read the last line of the card B " You can only control 1 "Dead Strike Dragon"" the dude who made this has thought well about abusing 2 SQD to keep negating endlessly, or some Six samurai Synchro dude ( i forgot its name) it probably negates spells/trap cards. plus, its ATK is mere 3000, it can be defeated by Catastor or Beelze, and its summon can be negated easily, how the poo is this Freakin' op?

 

Card A: I'm not a huge fan of Fiend-type monsters anymore, but my vote was not actually based on that, it is , i don't know, it mills cards to add cards those their numbers are equal to those were banished, this is kind of quick drawing, even better than Witch of The Black forest, you can also revive it by graceful revival since its level becomes 1, well that's op, and grants the invincibility of  any level 3 monster you control, (including those have very powerful effects which it  causes a lock), if these were infernoid monsters, it'd be even less harmful to opponent.

 

Is this what you want? my reasoning was fair enough and clear why i voted for the card B, if you want to take it or leave it, that's not my business.

Dude, don't abuse the right of rejecting other votes just because you are allowed to.

I do not wait for the opponent to accept my answers or not, this is between you two, do not include me, i just voted.

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And you're saying that returning 3 banished Infernoids by simply milling some cards is OK? Discarding something is also way more of a cost than free milling for the ability to return to what you just banished to get it out. It also seems like you're saying that it needs them in your Graveyard, though it actually also can banish things in the hand, and also remember that their Field allows them to banish things from the field, including their Token.

I know well about what they can or can't do. And to extend what I've already said, I'm now saying that card A is really good for the deck. Currently, Infernoid deck are painfully lack of consistent and playability by always lacking the monster to banish to summon themselves. This card just happen to solve that problem really well, plus it doesn't fill the level space like Infernoid Nehemoth did and also protect your monsters from that monster's effect. As for card B, I hope you know Eclipse Wyvern and Dragon Shrine. This card is searchable, and can be easily Summoned by just a single Spell that also let you add another Dragon from the milled Wyvern, be it Red-Eyes Darkness Metal Dragon, another copy of itself or another Dragon to discard to get a banishing negation that cannot be negated.

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I know well about what they can or can't do. And to extend what I've already said, I'm now saying that card A is really good for the deck. Currently, Infernoid deck are painfully lack of consistent and playability by always lacking the monster to banish to summon themselves. This card just happen to solve that problem really well, plus it doesn't fill the level space like Infernoid Nehemoth did and also protect your monsters from that monster's effect. As for card B, I hope you know Eclipse Wyvern and Dragon Shrine. This card is searchable, and can be easily Summoned by just a single Spell that also let you add another Dragon from the milled Wyvern, be it Red-Eyes Darkness Metal Dragon, another copy of itself or another Dragon to discard to get a banishing Dark Bribe that cannot be negated.

Dark Bribe Can be negated by another Trap card, not a Monster, or spell, as far as i know DB is a counter trap card.

if only opponent uses Rebirth Judgment, or Zombie zone, the Card B can never be summoned XD

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Dark Bribe Can be negated by another Trap card, not a Monster, or spell, as far as i know DB is a counter trap card.

if only opponent uses Rebirth Judgment, or Zombie zone, the Card B can never be summoned XD

Dude, I don't want to argue with you. You vote card you like, I vote card I like, don't bother with each other. And to make you happy, I changed "Dark Bribe" into "negation" like -Noel-.

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I know well about what they can or can't do. And to extend what I've already said, I'm now saying that card A is really good for the deck. Currently, Infernoid deck are painfully lack of consistent and playability by always lacking the monster to banish to summon themselves. This card just happen to solve that problem really well, plus it doesn't fill the level space like Infernoid Nehemoth did and also protect your monsters from that monster's effect. As for card B, I hope you know Eclipse Wyvern and Dragon Shrine. This card is searchable, and can be easily Summoned by just a single Spell that also let you add another Dragon from the milled Wyvern, be it Red-Eyes Darkness Metal Dragon, another copy of itself or another Dragon to discard to get a banishing negation that cannot be negated.

K.

 

Card A: 2

Card B: 0

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