BPHSCHIP Posted October 16, 2014 Report Share Posted October 16, 2014 Not sure if this would too OP or UP, but this is the first dedicated archetype that I made. Link to comment Share on other sites More sharing options...
BPHSCHIP Posted October 16, 2014 Author Report Share Posted October 16, 2014 Added some more cards to the archetype: Link to comment Share on other sites More sharing options...
bloorocksDotD Posted October 16, 2014 Report Share Posted October 16, 2014 When you add new card, just edit the original post. if you write a "Just added..." post in your topic, only write the card names and dont post entire cards in a separate post. It makes your topic look better. Also, spoilers. Link to comment Share on other sites More sharing options...
sasukekun97 Posted October 17, 2014 Report Share Posted October 17, 2014 NO SPOOKY SCARY SKELLETON!?!?!?! Link to comment Share on other sites More sharing options...
BPHSCHIP Posted October 17, 2014 Author Report Share Posted October 17, 2014 The Living Tombstone remix was the inspiration for the whole archetype. :) Link to comment Share on other sites More sharing options...
BPHSCHIP Posted October 24, 2014 Author Report Share Posted October 24, 2014 bump Link to comment Share on other sites More sharing options...
Calvin Chase Posted November 2, 2014 Report Share Posted November 2, 2014 I really enjoy this archetype, but I would like to point out a few minor details you might want to change to make the cards look a bit more refined. (For the record, I'm not trying to nitpick; I just want to help you remove the minor flaws from the cards.) 1) The word "offering" in Ancient Skeleton Titan's effect should be "tributing." 2) Since Skeletal King of Horror is always treated as a "Skeleton" Monster, you don't need to say "or Skeletal King of Horror" in the effects of Skeleton Archduke, Skeleton Lich King, Skeleton Throne Room or Skeleton Wizard. 3) The word "should" in Skeleton Crusader's and Skeleton Jester's effects should be "would." 4) You accidentally wrote, "destroyed the selected monster" instead of "destroy the selected monster" in Skeleton Imprint's effect. 5) You need to rephrase Skeleton Sculptures' effect. As it stands, it says to Special Summon 2 Tokens right after saying that you can't Summon anything at all. You need to rephrase the effect so that it clearly says you can't summon anything except the Tokens, otherwise the effect is self-contradictory. Link to comment Share on other sites More sharing options...
BPHSCHIP Posted November 3, 2014 Author Report Share Posted November 3, 2014 I really enjoy this archetype, but I would like to point out a few minor details you might want to change to make the cards look a bit more refined. (For the record, I'm not trying to nitpick; I just want to help you remove the minor flaws from the cards.) 1) The word "offering" in Ancient Skeleton Titan's effect should be "tributing." 2) Since Skeletal King of Horror is always treated as a "Skeleton" Monster, you don't need to say "or Skeletal King of Horror" in the effects of Skeleton Archduke, Skeleton Lich King, Skeleton Throne Room or Skeleton Wizard. 3) The word "should" in Skeleton Crusader's and Skeleton Jester's effects should be "would." 4) You accidentally wrote, "destroyed the selected monster" instead of "destroy the selected monster" in Skeleton Imprint's effect. 5) You need to rephrase Skeleton Sculptures' effect. As it stands, it says to Special Summon 2 Tokens right after saying that you can't Summon anything at all. You need to rephrase the effect so that it clearly says you can't summon anything except the Tokens, otherwise the effect is self-contradictory. FIxed. Thanks for the input. Link to comment Share on other sites More sharing options...
thegreatmightypoo Posted November 4, 2014 Report Share Posted November 4, 2014 This is really overpowered. It's just so easy to special summon so many of the super powerful cards. It's not really the monters by themselves that are overpowered (though Bullwark and Paladin are pretty OP for level 6 monsters), but the spell cards make them overpowered by letting them being special summoned so easily. Call of the Skeletal King can special summon Bullwark, Conquerer, or Paladin completely for free with no cost. Seat of Judgement can summon literally anything, and makes it so that as long as it's on the field, you'll almost never be in a bad position because you'll be most likely able to summon a really powerful monster. Imprint, Archeduke, Warlord, Bride, Reinforcements, the list goes on, they all make special summoning way too easy, especially consideirng how powerful the monsters are. Wrath of the Skeleton King screws over your opponent completely with no cost. Spooky Scary Skeletons is pretty much an instant KO a lot of the time considering how powerful the monsters you're summoning are. And those aren't even all of the overpowerd cards. Basically, tone down the deck a lot and remove a lot of the really powerful monsters. Focus on just a few powerful monsters, and make the goal of the deck to summon those. I like Skeleton Titan as a boss monster, so keep that. Keep the special summoning a them of the deck, but make it so that you can't special summon the really powerful monsters. Make it so that you special summon a bunch of weaker monsters so that you can tribute them to summon titan, and maybe a few other cards. Link to comment Share on other sites More sharing options...
BPHSCHIP Posted November 5, 2014 Author Report Share Posted November 5, 2014 This is really overpowered. It's just so easy to special summon so many of the super powerful cards. It's not really the monters by themselves that are overpowered (though Bullwark and Paladin are pretty OP for level 6 monsters), but the spell cards make them overpowered by letting them being special summoned so easily. Call of the Skeletal King can special summon Bullwark, Conquerer, or Paladin completely for free with no cost. Seat of Judgement can summon literally anything, and makes it so that as long as it's on the field, you'll almost never be in a bad position because you'll be most likely able to summon a really powerful monster. Imprint, Archeduke, Warlord, Bride, Reinforcements, the list goes on, they all make special summoning way too easy, especially consideirng how powerful the monsters are. Wrath of the Skeleton King screws over your opponent completely with no cost. Spooky Scary Skeletons is pretty much an instant KO a lot of the time considering how powerful the monsters you're summoning are. And those aren't even all of the overpowerd cards. Basically, tone down the deck a lot and remove a lot of the really powerful monsters. Focus on just a few powerful monsters, and make the goal of the deck to summon those. I like Skeleton Titan as a boss monster, so keep that. Keep the special summoning a them of the deck, but make it so that you can't special summon the really powerful monsters. Make it so that you special summon a bunch of weaker monsters so that you can tribute them to summon titan, and maybe a few other cards. I rebalanced the archetype a little bit. I do agree that some of the cards (particularly Bride, Imprint, Seat of Judgment, and Call of the Skeletal King). As for Titan being a boss monster, I had Skeletal King of Horror being the boss monster and Titan being a powerful 'bait' card, but I see your point. Link to comment Share on other sites More sharing options...
thegreatmightypoo Posted November 6, 2014 Report Share Posted November 6, 2014 MUCH better. A lot less OP now, though I think you can A. Increase Warlock's ATK to 2000, otherwise it's worthless B. Berserker should be able to attack the turn it is summoned A few other things: 1. I don't really see the point of Skeleton Retribution. It doesn't heal or do enough extra damage to really be worth playing. Maybe if you made it 150 or 200 damage that would be useful. 2. I don't think you need a fusion, an xyz, a ritual, and a syncrho monster in the deck. I would pick just two of those and use that. Other than that, it looks good! Link to comment Share on other sites More sharing options...
BPHSCHIP Posted November 6, 2014 Author Report Share Posted November 6, 2014 MUCH better. A lot less OP now, though I think you can A. Increase Warlock's ATK to 2000, otherwise it's worthless B. Berserker should be able to attack the turn it is summoned A few other things: 1. I don't really see the point of Skeleton Retribution. It doesn't heal or do enough extra damage to really be worth playing. Maybe if you made it 150 or 200 damage that would be useful. 2. I don't think you need a fusion, an xyz, a ritual, and a syncrho monster in the deck. I would pick just two of those and use that. Other than that, it looks good! Fixed them. Even though there are the four options for the archetype, I originally was basing this archetype around getting Skeletal King of Horror out and having the other three monsters (Archduke, Lich King, and Warlord) as a form of extended protection or to increase the ease of bringing the King of Horror out onto to the field. Link to comment Share on other sites More sharing options...
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