Flame Dragon Posted October 14, 2014 Report Share Posted October 14, 2014 So, a pet project of mine has been to make a cube. Since I'm not swimming in money, I kept it to Commons and Uncommons from Modern sets figuring that that is the core of limited anyway and that it should be cool. Having finally gotten around to updating it I for the past 3 sets I realized I might not have done a good job balacing the color combinations. That is, I'm not sure I really got their theme across. What I ended up going with was W/U: Fliers U/B: Mill B/R: Sacrifice G/R: Hasty Guys G/W: +1/+1 Counters W/B: Bleeder U/R: Storm B/G: Graveyard R/W: Tokens G/U: Flash So, I'm curious if you can think of any other themes I could use (I feel B/R, R/G, and R/W need the most help) and if you can think of any cool cards I might want to consider given those restrictions. Good chance I'm already playing them, but fishing for more ideas is never a bad thing. While we're at it, we can also talk about cubes in general. Link to comment Share on other sites More sharing options...
Poc Posted October 14, 2014 Report Share Posted October 14, 2014 My friend just cleaned out my modern binder and gave me a wad of cash for his cube. He put a lot of money into it already and were starting a cube league at my LGS soon. Having archtypes for each color pair is always a good idea but don't strictly stick to those cards, have some variation in your colors. If you don't, you end up forcing people to draft a certain way and it becomes super predictable once you've drafted it a few times. Modern masters did this, and while MMA was great, it was too strict on its color archtypes and after a while you could easily tell what type of deck everyone was drafting. You can get some pretty powerful cards pretty cheap, keeping your cube at a less that 5$ a card budget should get you suprisingly far. Link to comment Share on other sites More sharing options...
Flame Dragon Posted October 14, 2014 Author Report Share Posted October 14, 2014 I agree that you don't want to make the archtype the only way to draft those colors, I just figure my first time doing this I should try to keep it one the simpler side. Over time I do hope to add in more layers and more raw powerful cards. Link to comment Share on other sites More sharing options...
Poc Posted October 14, 2014 Report Share Posted October 14, 2014 As for some other ideas for color pair archtypes u/w - enchantments u/b - hand control u/r - counter burn u/g - no ideas here, flash stompy seems like the way to go. maybe turbo fog? g/r - Stompy/land destruction g/b - reanimator g/w - tokens w/b - hatebears/aristocrats w/r - aggro/burn b/r - stax/vampires/land destruction Link to comment Share on other sites More sharing options...
Trebuchet MS Posted October 16, 2014 Report Share Posted October 16, 2014 Hand advantage for UG? Link to comment Share on other sites More sharing options...
bury the year Posted October 16, 2014 Report Share Posted October 16, 2014 My friend put together a cube, and from what I know of it, storm and mill are both pretty bad archetypes to include unless you break the 1-of rule. This is because if you don't end up grabbing the specific cards in that archetype for your deck, then you're gonna be massively underpowered compared to other people's results; and if you're not running that archetype, the mill/storm-specific cards you draft are most likely going to be dead weight. Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted October 16, 2014 Report Share Posted October 16, 2014 Izzet needs to be counterburn, otherwise the archetype seeds will be bad in other decks. Link to comment Share on other sites More sharing options...
.Rai Posted October 16, 2014 Report Share Posted October 16, 2014 The best cubes are those that maximise synergy and balance, rather than those that favour raw power. Although, in general, after maximising synergies, certain archetypes will need power cards added to put them on level. I'd agree in saying that themes like Storm aren't particularly good because of that principle (the ChannelFireball article, The Poison Principle is all about this in cube environments; Jason Waddell writes loads of these good cube philosophy articles). Other thing is that cubes are just better with the 1-of rule broken in appropriate places. Enables far more interesting environments. Also, CubeTutor's a good website. Means we can see your cube, and allows for easy organisation and simulating drafts and stuff. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.