Jump to content

[Yankee] Pokemon


Yankee

Recommended Posts

Got bored. Figured it's been, what? Two years since I've actually made a card or done anything Yu-Gi-Oh! related. So...made these. Have it it, YCM.

[spoiler=Fire Set]

[spoiler=Moltres]
gNnQ7Zh.jpg[/spoiler]

[spoiler=Charizard]
AtYQL8v.jpg

[spoiler=Mega Charizard X]
LVpa0m6.jpg[/spoiler]

[spoiler=Mega Charizard Y]
qquIs4l.jpg[/spoiler]
[/spoiler]

[spoiler=Arcanine]yycV6tu.jpg[/spoiler]

[spoiler=Flareon]0eNzg16.jpg[/spoiler]

[spoiler=Reshiram]5mqrmSo.jpg[/spoiler]

[/spoiler]


[spoiler=Electric Set]

[spoiler=Zapdos]
vidKblI.jpg[/spoiler]

[spoiler=Jolteon]1YOe5UT.jpg[/spoiler]

[spoiler=Electabuzz]PbH7JWd.jpg[/spoiler]

[spoiler=Raikou]BqSoUNl.jpg[/spoiler]

[spoiler=Zekrom]A56cIHG.jpg[/spoiler]

[/spoiler]

I'm thinking my wording is bit off since I'm well out of practice. I'm still randomly making some cards for this set. Haven't come up with an idea for Water yet, though. I have some ideas I'm throwing around, but no solid ones.

Anyway, have at it.

Link to comment
Share on other sites

Lol Zekrom Lord of Striking Thunder. I'm 99% sure that was intentional, for which I commend you. If it was in the 1% and you forgot about Hamon, I've lost all faith in Yu-Gi-Oh!. Anyway, nice work!


It was intentional, because screw Hamon lol Zekrom is the true lord!

Thanks for the input. Anything your particularly like?
Link to comment
Share on other sites

Thank god, I was worried. And yes, I loved Zekrom's effect. It isn't too overpowered and fits perfectly into a thunder deck. Extra points for not making it Xyz or anything fancy and taking away from the card. Many users on this site seem to forget that your most powerful cards aren't necessarily always in your Extra Deck.

Link to comment
Share on other sites

Jesus some of these cards. I mean, all of these effects are effects I could kinda see in an actual yugioh archetype, but some of them are pretty crazy. Charizard, both Mega Charizards, and Zekrom especially have rediculous effects, and Reshiram is way easy to summon with Arcanine's effect (get rid of it returning to the hand, that's really unecessary). I would also add Mega Ampharos to the Electric archetype, so that they both have megas.

 

Also some of the pictures are meh, but that's fine (Charizard's pic is amazing though).

Link to comment
Share on other sites

  • 2 weeks later...

Jesus some of these cards. I mean, all of these effects are effects I could kinda see in an actual yugioh archetype, but some of them are pretty crazy. Charizard, both Mega Charizards, and Zekrom especially have rediculous effects, and Reshiram is way easy to summon with Arcanine's effect (get rid of it returning to the hand, that's really unecessary). I would also add Mega Ampharos to the Electric archetype, so that they both have megas.
 
Also some of the pictures are meh, but that's fine (Charizard's pic is amazing though).


I don't really get how Charizard has a crazy effect. A 2500 beatstick that can attack again if it runs over something isn't exactly new to the game. The Mega's are just dependent on the situation. Either X, sweeping monsters, or Y, causing damage. I can see how the Megas might be a little strong, though.

I might have gone a little over the top on Zekrom's summoning effect, too.
Reshiram, however, is supposed to come out easily. The whole set revolves around it and Moltres for the most part. Constantly blowing up the field. There's never any monsters on the field for both sides if all goes right. So the quick summoning effects of all these guys all pretty much amount to you only having 1 monster on the field. Arcanine -> Reshiram. Moltres -> Reshiram. Moltres -> Charizard -> Reshiram
Either way, your field will pretty much end with Reshiram. You lose him, you lose a lot.

However, I could see issues. Any suggestions on fixes?
Link to comment
Share on other sites

Looking at Charizard again, I guess it isn't as bad as I thought it was, at least in context to which other cards have been released. Initially, it wasn't really that it could attack again, but how easy it was to summon. At least with Gorz you have to control no cards to activate the effect. Picture this scenario: your first turn of the duel, you summon Flareon in attack position. Next turn, you opponent summons Tour Guide, and gets let's say Temtempo the Percussion Djinn. Activates effect, gains ATK, and destroys Flareon. You then get Charizard, then next turn get Mega Charizard, do stuff, then get Charizard back. It's turn two and you already started a cycle of destruction of summoning the mega for one turn, then getting a still powerful monster afterwards. The problem is there is no cost to summoning Mega Charizard, because it'll always return to your hand, and you just get Charizard back afterwards anyway. The only way this is going to be disrupted is if Charizard is destroyed, and at 2500 ATK, that's not going to be easy. A few things need to change in order to make this balanced:

1. Make a cost to summonoing Mega Charizard. This could be done in a few ways. You could give a life points cost to summoning it. Maybe 1000 points or something like that. You could make it so that it goes to the Graveyard afterwards, though if you do this you probably want to make it so that it does piercing damage. The point is it shouldn't be able to be summoned for free and then immediately returned to the safety of your hand afterwards, ready to be summoned the next turn.

2. Charizard should probably have it's ATK decreased to 2400 or 2300, but give it an effect where you can't activate Trap cards until after it attacks. That seems small, but having it under that 2500 threshold makes it more reasonable to be summoned so easily, especially with it's effect.

These changes will make things much more balanced in my opinion.

 

You really don't lose nearly as much as you think you do when you lose Reshiram because you still have the Mega Charizards. You can get Reshiram turn one by summoning Arcanine, then special summoning Reshiram. Being able to summon a 3000 ATK monster turn one with no cost is absolutely rediculous. The problem with Reshiram is that even though it's supposed to also hurt you by destroying all monsters on the field, looking at this card set, you aren't swarming the field anyway, so you aren't going to lose much, if anything, when it's summoned. I see that it's supposed to be sort of a Jugdement Dragon like monster, but at least with JD it takes longer to summon, and you need to pay life points to activate it's effect (and i still think Judgement Dragon is a broken piece of crap). If your goal is to lose a lot when you lose Reshiram, then you have to make it so that you do in fact always lose a lot. I would put in an cost where you have to discard all monsters in your hand in addition to banishing 1 level 5 or higher monster when you summon it. You can still get it turn 1, but unless you only have Arcanine and Reshiram in your hand, you're going to lose cards in order to summon it.

 

Zekrom is pretty much better to Reshiram in every single way. You lose absolutely nothing for summoning it, and it's almost as easy to summon with Raikou's effect. Again, with a card that powerful, it needs a cost. I'd have it's effect be to destroy all cards on the field, and in your (but only your) hand. That way it screws up your opponent more than Reshiram, but it also screws you more. And again, once you lose it, you lose a lot.

 

Also, minor things: get better pictures on Moltres and Flareon. Those are pretty bad.
And I just want to end by commenting that this is still a good set, I just think you need more of a cost for summoning it's best monsters. This pictures of the boss monstres are fantastic though, good job on that :)

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...