Jump to content

Recommended Posts

They've arrived! Ardamelech and Asmodai got screwed up, so I'm not using those yet. Honestly, I'm not sure there's even space for them anyway...

Monster (22)

1 Blaster, Dragon Ruler of Infernos

3 Infernoid Nehemoth

3 Infernoid Astaroth

3 Infernoid Lucifugus

3 Infernoid Beelzebul

3 Tour Guide from the Underworld

1 Scarm, Malebranche of the Burning Abyss

3 Kuribandit

2 Dimensional Alchemist

 

Spell (15)

3 Overflowing Purgatory

2 Terraforming

3 Pot of Duality

1 RAIGEKI

1 Dark Hole

1 Foolish Burial

1 Burial from a Different Dimension

1 Book of Moon

2 Mystical Space Typhoon

 

Trap (3)

1 Torrential Tribute

1 Compulsory Evacuation Device

1 Bottomless Trap Hole

 

 

Extra (15) (Mostly a bunch of stuff)

3 Dante, Traveler of the Burning Abyss

2 Ghostrick Alucard

1 Wind Up Zenmaines

1 Number 49: Fortune Tune

1 Laval Chain

1 Carngorgon, the Antiluminescent  Knight

1 Number 101: Silent Honor ARK

1 Castiel the Avian Skyblaster

1 Evilswarm Exciton Knight

2 Downered Magician

1 Gachi Gachi Gantetsu

Link to comment
Share on other sites

Ever consider Tour Bus to Forbidden Realms as a searcher? Not sure how that would work out, but I think it might be worth a try.

Also, I feel like putting Kuribandit at 2 and Adramelech at 1, because Adramelech is just a beatstick that's as strong as Blaster, and I'm sure you'd be summoning other Infernoids more often than Adra. Kuribandit also mills a ton and gets you your Spells/Traps faster. And I think it's worth mentioning Downerd Magician for the Extra Deck, so that you can make more use of an empty Alucard and Zenmaines.

Link to comment
Share on other sites

I have yet to actually test this build, since DevPro didn't add them yet, but I can tell you that Tour Bus is really slow.

 

I also want to see how well Awakened Purgatory actually works, since I can't control non-Infernoids while using it, I need to find if it gets in the way or is useless or what. I think Tour Guide and Dante add too much to the deck to ignore if at all possible, but depending on how Purgatory works out, I might switch to using a ton of Kuribandit for ramping instead.

 

Hmm, actually, isn't there some card that  makes your continuous stuff indestructable?

That's probably terrible though.

Imperial Custom is terrible, and wouldn't even protect it.

Link to comment
Share on other sites

  • 2 weeks later...

So after a bunch of games, I've reverted to using Tour Guides and Scarm to give me more plays and some speed. (Ignore the fact that Scarm and Dante are TCG only right now)

 

Scapegoats wasn't really panning out for me, and Awakened Purgatory still seemed too slow

 

I wish there was more draw power to be had for this deck, but it looks like Duality is the best option. While it locks Special Summoning, it helps to set up, and goes great with Kuribandit, like a new Card Car D.

 

Doubting Upstart, and in my experience Dark World Dealings helps the opponent as much as you.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...