Expelsword Posted October 12, 2014 Report Share Posted October 12, 2014 They've arrived! Ardamelech and Asmodai got screwed up, so I'm not using those yet. Honestly, I'm not sure there's even space for them anyway... Monster (22) 1 Blaster, Dragon Ruler of Infernos 3 Infernoid Nehemoth 3 Infernoid Astaroth 3 Infernoid Lucifugus 3 Infernoid Beelzebul 3 Tour Guide from the Underworld 1 Scarm, Malebranche of the Burning Abyss 3 Kuribandit 2 Dimensional Alchemist Spell (15) 3 Overflowing Purgatory 2 Terraforming 3 Pot of Duality 1 RAIGEKI 1 Dark Hole 1 Foolish Burial 1 Burial from a Different Dimension 1 Book of Moon 2 Mystical Space Typhoon Trap (3) 1 Torrential Tribute 1 Compulsory Evacuation Device 1 Bottomless Trap Hole Extra (15) (Mostly a bunch of stuff) 3 Dante, Traveler of the Burning Abyss 2 Ghostrick Alucard 1 Wind Up Zenmaines 1 Number 49: Fortune Tune 1 Laval Chain 1 Carngorgon, the Antiluminescent Knight 1 Number 101: Silent Honor ARK 1 Castiel the Avian Skyblaster 1 Evilswarm Exciton Knight 2 Downered Magician 1 Gachi Gachi Gantetsu Link to comment Share on other sites More sharing options...
Love of Ghibli Posted October 12, 2014 Report Share Posted October 12, 2014 Skill prisoner wouldn't be good here? It also activates from the grave. Link to comment Share on other sites More sharing options...
Expelsword Posted October 12, 2014 Author Report Share Posted October 12, 2014 Oh, so there are more! Cool. Link to comment Share on other sites More sharing options...
Forest Fire Posted October 12, 2014 Report Share Posted October 12, 2014 you got me excited that infernoinds were finally in dn with your topic title. shame on you. i want to run them so much... :( Link to comment Share on other sites More sharing options...
Expelsword Posted October 12, 2014 Author Report Share Posted October 12, 2014 Oh, is THAT why no one is talking about them? I suppose they'd get buzz if we actually knew what their fourth monster did, though. Link to comment Share on other sites More sharing options...
Forest Fire Posted October 13, 2014 Report Share Posted October 13, 2014 yeah, both factors would increase hype. Link to comment Share on other sites More sharing options...
Expelsword Posted October 17, 2014 Author Report Share Posted October 17, 2014 Raiden is really good. Link to comment Share on other sites More sharing options...
Expelsword Posted October 17, 2014 Author Report Share Posted October 17, 2014 Massive overhaul, since the deck is now possible. Link to comment Share on other sites More sharing options...
Armoire Posted October 19, 2014 Report Share Posted October 19, 2014 Ever consider Tour Bus to Forbidden Realms as a searcher? Not sure how that would work out, but I think it might be worth a try. Also, I feel like putting Kuribandit at 2 and Adramelech at 1, because Adramelech is just a beatstick that's as strong as Blaster, and I'm sure you'd be summoning other Infernoids more often than Adra. Kuribandit also mills a ton and gets you your Spells/Traps faster. And I think it's worth mentioning Downerd Magician for the Extra Deck, so that you can make more use of an empty Alucard and Zenmaines. Link to comment Share on other sites More sharing options...
Expelsword Posted October 19, 2014 Author Report Share Posted October 19, 2014 I have yet to actually test this build, since DevPro didn't add them yet, but I can tell you that Tour Bus is really slow. I also want to see how well Awakened Purgatory actually works, since I can't control non-Infernoids while using it, I need to find if it gets in the way or is useless or what. I think Tour Guide and Dante add too much to the deck to ignore if at all possible, but depending on how Purgatory works out, I might switch to using a ton of Kuribandit for ramping instead. Hmm, actually, isn't there some card that makes your continuous stuff indestructable? That's probably terrible though. Imperial Custom is terrible, and wouldn't even protect it. Link to comment Share on other sites More sharing options...
Expelsword Posted November 2, 2014 Author Report Share Posted November 2, 2014 Bump~ Asmodai and Adramelech got... mashed together on DevPro, so until it's fixed we'll go with this. Added Scapegoat to see how it goes, since people were talking about it, but I'm a tad skeptical. Link to comment Share on other sites More sharing options...
Expelsword Posted November 3, 2014 Author Report Share Posted November 3, 2014 So after a bunch of games, I've reverted to using Tour Guides and Scarm to give me more plays and some speed. (Ignore the fact that Scarm and Dante are TCG only right now) Scapegoats wasn't really panning out for me, and Awakened Purgatory still seemed too slow I wish there was more draw power to be had for this deck, but it looks like Duality is the best option. While it locks Special Summoning, it helps to set up, and goes great with Kuribandit, like a new Card Car D. Doubting Upstart, and in my experience Dark World Dealings helps the opponent as much as you. Link to comment Share on other sites More sharing options...
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