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Another Necloth topic, but this one has music [Sanegapapayarama]


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https://www.youtube.com/watch?v=7XJ5S1jmMd4
 
RkILh3R.png

 

Pretend like that third Rainbow is a Star Eater. 

 

Dante is hilarious, especially when you open TGU and Prep and mill Shrit and Exomirror to t1 lock out your opponent of everything relevant. Necloth care so little about the graveyard that it's not even a big loss. Better targets in the given levels are always appreciated. Ratios, like everyone else I've seen, are just right out of nowhere, so that's where I think I need the most help.

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Also whats the piont of the lv7+ synchro monsters? as all the Necloths above lv6 require monsters that are not their level to be ritual summoned

Do you even know how kaleido-mirror even works?

 

The deck looks ok but ROTA is pretty necessary. 

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Do you even know how kaleido-mirror even works?

 

The deck looks ok but ROTA is pretty necessary. 

 

Do you even know how kaleido-mirror even works?

 

The deck looks ok but ROTA is pretty necessary. 

k O ok now i see, it allows ritual summon of multiple rituals have not been paying attention to that

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How do we intend to make tiras btw? no level 5s in sight.
Crimson blader is next to pointless, only way it would ever see play is if your gonna summon 2 Unicores at once, your only running two, the chances are slim.

You are absolutely right about Tiras since it was part of the catastor thign, but since that's not a thing anymore then there really isn't a point.

Blader I'd like to keep as a one-off for Valkyrus.
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Came for the Decklist. Stayed for the music.

 

Also how well does the Tour Guide/Djinn Engine work in here? Have you ever found 3 Royal Decree too be excessive and/or clog in multiples?

 

The Djinn engine is funny in here, since it's basically a Vanity's that is significantly easier to use and protect (especially if you manage to get it up early, when you have enough protection to make the given ritual monster last all game). 

 

Decree hasn't been drawn into too much, honestly, but I think it's pretty useful in the sense that at the very least you're stopping a lot of BA's removal along with cards that can shut down your sick-nasty combos. I might try Sekka in here like Black says, but right now decree is working well enough

 

Drop 1-2 Hands for 1-2 math?helps with Djinn dumps

If that were the case, I'd probably drop Tour Guide over Manju. Yeah, I have ROTA to get Claus, but Manju frees up said ROTA to get Shrit instead, who is significantly more important in the longrun.

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Drop Decisive Armor, add a third Unicore.

I don't personally like the Djinn engine, but w/e. Just know that without MST, your deck dies to Vanities, on the spot.

The E deck is a bit off, as well. Only 2 Rainbows, One Quasar, add a level 9 and and 6. It could use more room, but you do run the Djinn engine.

 

Without the Djinn engine, this deck is a lot more consistent and opens up room to allow even more consistency.

Like, 5 cards in the main deck, swap Decrees for Vanities, and then drop all of the R3 stuff in the E deck for more Kaleido fodder.

Not to mention, you're missing something very KLK related.

DenkouSekka-NECH-JP-C.png

Think Royal Decree, but infinitely better. It only dies to Solemn warning and stops whatever Spells they have set as well.

I strongly advise you drop the Djinn engine.

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Drop Decisive Armor, add a third Unicore.
Holy shit I only have two and didn't even realize

I don't personally like the Djinn engine, but w/e. Just know that without MST, your deck dies to Vanities, on the spot.

I might give MST a shot, but I'd like to test out the Djinn engine a bit more before dropping it completely.

The E deck is a bit off, as well. Only 2 Rainbows, One Quasar, add a level 9 and and 6. It could use more room, but you do run the Djinn engine.
I didn't know the deck ran 2 Rainbow with 3 Unicore, but I suppose you're not going to be going for Unicore and Kaleido 3 times in a row.
 
Without the Djinn engine, this deck is a lot more consistent and opens up room to allow even more consistency.
Like, 5 cards in the main deck, swap Decrees for Vanities, and then drop all of the R3 stuff in the E deck for more Kaleido fodder.
Not to mention, you're missing something very KLK related.
DenkouSekka-NECH-JP-C.png
Think Royal Decree, but infinitely better. It only dies to Solemn warning and stops whatever Spells they have set as well.
I strongly advise you drop the Djinn engine.

 

Denkou and Decree serve the same role in different ways, just as releaser and Vanity's do. Denkou can still be destroyed by battle, sans Valkyrus (who is currently a 1-of, (pushing for a 2-of tho) in the deck). Meanwhile, Decree is easily hittable with MST, but that's kind of about it. Vanity's doesn't require nearly as much dedication as the Djinn, but the trade-off is dante as well as not being locked out of increasing your board state if need be. Plus, Necloth ritual monsters are easier to protect (especially after we get Gugnir) than vanity's. You make valid points, but I'm going to run with the Djinn engine for now and see how poorly it stacks up. 

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