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[Leaderboard] Zaziuma VS -Noel- (Finished)


Atypical-Abbie

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Won the last one, so let's see if we can keep that up!

 

Voting:

  • Votes must be with valid reasoning, going "Card A wins" won't do, follow the Leaderboard rules!
  • Voting is based on the functions they have in the game, meaning that you should talk about the effect, stats etc.
  • Good votes gets a rep from me, opponent's rep is optional.
  • Both I and the opponent had the right to decline your vote based on your comment or ask for further reasoning if either contestant feels that it's not adequate.
  • Both contestants can disagree with the others acceptance of the vote if they feel that the answer was no adequate.

Rules and Rewards:

  • All YCM and 1v1 Leaderboard rules apply.
  • First to 3 votes or whoever has most votes when the contest ends wins.
  • Winner gets a rep from the opponent, other rewards are optional.

Entry Requirements and Theme:

  • You can make any card you wish.
  • Must be written OR made in YCM and remember to make sure that it's not possible to see who made the card, i.e. remove your name from it.
  • Send a PM to me with your card and remember to include text. Other information is optional.

Deadline:

  • Opponent sign-up date: 17th of October at 00:00 CET.
  • Contest end date: 17th of October at 00:00 CET.

[spoiler=Card A]

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FLIP: You can Special Summon 1 Level 3 or lower WATER Flip monster or "Snowman Eater" from your Deck in face-down Defense Position. If this card is sent to the Graveyard by a card effect: You can add 1 Flip monster from your Graveyard to your hand, except "Snow Enchantress". You can only use 1 "Snow Enchantress" effect per turn, and only once that turn.

[/spoiler]

 

[spoiler=Card B]

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If you control a "Jurrac" monster with 1700 ATK or less, you can Special Summon this card (from your hand) in Defense Position. You can only Special Summon "Jurrac Juraven" once this way once per turn. During either player's turn: You can discard this card, then target 1 "Jurrac" monster you control with 1700 or less ATK; it gains 700 ATK until the end of this turn, but it cannot attack directly this turn. You can only use this effect of "Jurrac Juraven" once per turn.

[/spoiler]

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Overall i like Snow enchantress better. The Jurrac card doesnt really help them much, i was hoping for a card that didnt burn your hand.Discard and special summon effs are nice but not what jurrac would really appreciate, and isnt something i really like either, i wouldve liked some sorta thing that sped them up with ss's but gave them consistency.

Card A is unique supporting some nice stuff and has alot of potential.

I vote Card A.

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I vote for card A. A monster that can setup Penguin Soldier or Snowman Eater is interesting. The recycle effect looks weird with that average stat, but it's a nice surprise for blind Bear. Card B is a free Tuner for Jurrac and an archetype mini-Honest, but 700 is too less, and like the above voter pointed out, it didn't increase the deck's consistency, which is really important for making a card for unplayable archetype.

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I vote for Card A

In terms of overall practicality Card A provides great support for something rather unsupported. Second while it may be slower than card B it does seem more useful that Card A. At its core the Jurrac monster is a tuner that special summons itself and a hand trap. While Jurracs could find space for that it is outclassed by other damage step cards like Lance for example that does not have a limit to what it is effective on. In addition to that, the novelty factor of Snow Enchantress is also more favorable.

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I vote for card A. A monster that can setup Penguin Soldier or Snowman Eater is interesting. The recycle effect looks weird with that average stat, but it's a nice surprise for blind Bear. Card B is a free Tuner for Jurrac and an archetype mini-Honest, but 700 is too less, and like the above voter pointed out, it didn't increase the deck's consistency, which is really important for making a card for unplayable archetype.

It does in fact add consistency, since you don't have to rely on battles anymore to put out Giganoto. The Deck already has plenty of search options, you can add PoD for more.
 

I vote for Card A

In terms of overall practicality Card A provides great support for something rather unsupported. Second while it may be slower than card B it does seem more useful that Card A. At its core the Jurrac monster is a tuner that special summons itself and a hand trap. While Jurracs could find space for that it is outclassed by other damage step cards like Lance for example that does not have a limit to what it is effective on. In addition to that, the novelty factor of Snow Enchantress is also more favorable.

I don't see how it's outclassed by Lance, considering that you can very easily search it and that it is able to boost up something like Monoloph so it can attack everything at once, where Lance can only affect one monster at a time. It also adds a bit more speed, so you don't have to rely on Guaiba having something it can kill all the time. Their only real decent Level 3 Tuner is Dino, Monoloph is cute, but doesn't become very playable without a way to boost it, and this can both do that, and be a replacement for Dino, since its effect is rarely used from my experience. If you still disagree, that's fine, but I feel like you're underestimating its usefulness.

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I don't see how it's outclassed by Lance, considering that you can very easily search it and that it is able to boost up something like Monoloph so it can attack everything at once, where Lance can only affect one monster at a time. It also adds a bit more speed, so you don't have to rely on Guaiba having something it can kill all the time. Their only real decent Level 3 Tuner is Dino, Monoloph is cute, but doesn't become very playable without a way to boost it, and this can both do that, and be a replacement for Dino, since its effect is rarely used from my experience. If you still disagree, that's fine, but I feel like you're underestimating its usefulness.

 

This Jurrac tuner is good for the early game set-up in that it can set-up for more damage step shenans, but I would counter that relying on Guaiba is what Jurracs do. Mainly because Guaiba successfully thins the deck and provides options like going into evols and such. This tuner ,to me, seems to make summoning Giganto easier everything else is more beasticking. I would argue that Jurrac's need more Guaiba's/Guaiba-esque cards so they don't have to rely on Guaiba. 
 

Granted even if concede every counterpoint you've made I would still give my vote to card A.  Whoever made Card B made a very easily searchable hand trap. Which, in and of itself is a slippery slope of card design. I didn't note this before because under supported archetypes like Jurracs could probably use something that rides the line of bad design. 

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This Jurrac tuner is good for the early game set-up in that it can set-up for more damage step shenans, but I would counter that relying on Guaiba is what Jurracs do. Mainly because Guaiba successfully thins the deck and provides options like going into evols and such. This tuner ,to me, seems to make summoning Giganto easier everything else is more beasticking. I would argue that Jurrac's need more Guaiba's/Guaiba-esque cards so they don't have to rely on Guaiba. 
 

Granted even if concede every counterpoint you've made I would still give my vote to card A.  Whoever made Card B made a very easily searchable hand trap. Which, in and of itself is a slippery slope of card design. I didn't note this before because under supported archetypes like Jurracs could probably use something that rides the line of bad design. 

I don't really agree with the whole hand trap thing, since it's restricted on the boost to only 1700 or less and that you can't use more than one per turn and that in most cases, you would probably want to just Special Summon it instead to make a Synchro. In any case, I'm going to accept your vote. I'll wait for others to reply, for now:

 

Card A: 1

Card B: 0

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It does in fact add consistency, since you don't have to rely on battles anymore to put out Giganoto. The Deck already has plenty of search options, you can add PoD for more.

So yeah, I admit that the free Summoning help making their Synchro easier, but still, it doesn't help them that much and literally just push what they're already good at (Spamming: Guaiba/Dino. Boost: Giganoto) And even with these counterpoints (including what you said to BailasGale) I would still vote for card A. It actually support, Special Summon and recycle, a series of cards that never has a card to do those stuffs before, so it's clearly better.

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So yeah, I admit that the free Summoning help making their Synchro easier, but still, it doesn't help them that much and literally just push what they're already good at (Spamming: Guaiba/Dino. Boost: Giganoto) And even with these counterpoints (including what you said to BailasGale) I would still vote for card A. It actually support, Special Summon and recycle, a series of cards that never has a card to do those stuffs before, so it's clearly better.

Alright then.

 

Card A: 2

Card B: 0

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I vote Card A. It supports an unsupported archetype and seems to do what it should better than Card B. Setting Penguin Soldier after they randomly attacked this girl is hilarious, and while the last effect looks irrevelant, it's still useful in this format where everyone tends to pop the Set monster rather than attacking them. In comparison, as stated, Card B gives the deck nothing more than something they already good at, and while I appreciate the quick Synchro, it's not good enough to win Card A.

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gg then, also of all voters, I kinda surprised that not even one of them mentioned Shaddoll which my card directly support by its last effect. I know that WATER one is TBA, but still.

When I first saw it, I thought, huh, that's a lot like a Shaddoll monster, but for WATER Decks. It could be neat in a Shaddol Deck with that last effect, though as you said, it's TBA, so not right now.

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