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The Dueling Arena


Huntar!

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these are my entries for Me VS Shini

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[spoiler=Effect]

"Miso - Zone Hunter" + "Kase - Zone Beast" + "Hur - Zone Guardian"

When a Spell or Trap Card is activated, you can move this card to an unoccupied Card Zone. This card gains the appropriate effect based on the Zone this card is in:

-Monster Card Zone - This card cannot be destroyed by the effect of a Spell or Trap Card.

-Spell & Trap Card Zone - This card is treated as a Continuous Trap Card. Once per turn you can pay 500 Lifepoints to negate the effect of a Spell, Trap, or Monster Card, after this effect is activated place this card in an unoccupied Monster Card Zone.

-Graveyard - Special Summon 2 "Zone" monsters from your Graveyard. Put this back into your Extra Deck.

-Deck - Discard 1 "Zone" monster from your hand. Draw 2 cards. Place this card face-down in the Graveyard.

-Extra Deck - Add 2 Spell Cards from your Deck to your hand. Special Summon 1 "Zone" monster from your hand or Graveyard. Place this card in an unoccupied Monster Card Zone on your opponent's side of the field.

-Field Spell Card Zone - Both players draw 3 cards. Place this card face-down in your Graveyard.

When this card is sent to the Graveyard, put it face-down in your Graveyard.

 

 

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[spoiler=Effect]

When this card is Normal Summoned it is switched to Defense Position. Once per turn during your Standby Phase, you can move this card to an adjacent Card Zone. This card gains the appropriate effect based on the Zone this card is in:

-Monster Card Zone - Increase the DEF of this card by 300 until your opponent's next End Phase.

-Spell & Trap Card Zone - Special Summon 1 level 4 or lower "Zone" monster from your hand, Deck, or Graveyard. Send this card to the Graveyard.

-Graveyard - Add 1 "Zone" monster from your Deck to your hand. Flip this card face-down.

-Deck - Discard 1 "Zone" monster from your hand. Draw 2 cards. Place this card face-down in the Graveyard.

-Extra Deck - Select 1 monster from your Extra Deck. Add 1 card listed in the text of the selected monster from your Deck to your hand. Place this card face-down in your Graveyard.

-Field Spell Card Zone - Treat this card as a Field Spell Card. Increase the ATK of all LIGHT monsters by 400.

When this card is sent to the Graveyard, put it face-down in your Graveyard.

 

 

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[spoiler=Effect]

Once per turn during your End Phase, you can move this card to an adjacent Card Zone. This card gains the appropriate effect based on the Zone this card is in:

-Monster Card Zone - Increase the ATK of this card by 400 until the your opponent's next End Phase.

-Spell & Trap Card Zone - This card is treated as a Continuous Trap Card. You opponent can only attack monsters in the same column as the attacking monster.

-Graveyard - Discard 1 card from your hand and add 1 "Zone" monster from your Deck to your hand. Add this card to your hand.

-Deck - Discard 1 card from your hand and draw 1 card. Put this card face-down in your Graveyard.

-Extra Deck - Send monsters listed on a "Zone" Fusion Monster from your hand or field to the Graveyard. Special Summon 1 "Zone" Fusion Monster. Send this card to the Graveyard.

-Field Spell Card Zone - Put this card in your Deck and shuffle it. Special Summon 1 level 4 or lower "Zone" monster from your hand or Deck.

If this card is destroyed, place it face-down in your Graveyard.

 

 

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[spoiler=Effect]

Once per turn during your Battle Phase you can move this card to an adjacent Card Zone This card gians the appropriate effect based on the Zone this card is in:

-Monster Card Zone - When this card destroys a monster by battle, this card can attack once again in a row if your opponent controls a monster with higher ATK in the same column as this card.

-Spell & Trap Card Zone - This card is treated as a Continuous Spell Card. Once per turn move 1 "Zone" monster to any Card Zone on your side of the field.

-Graveyard - Add this card to your hand

-Deck - Add this card to your hand. Draw 1 card.

-Extra Deck - Discard 1 "Zone" monster from your hand to the Graveyard. Special Summon 1 monster from your Extra Deck. Send this card to the Graveyard.

-Field Spell Card Zone - This card is treated as a Field Spell Card. All "Zone" monsters gain 400 ATK and DEF. If this card is destroyed, place it face-down in your Graveyard.

 

 

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[spoiler=Effect]

As long as this card remains face-up on the field you can move all face-up "Zone" monsters to an adjacent Card Zone during your Main Phase 1. Your opponent cannot select a "Zone" monster as an attack target unless the attacking monster is in the same column as the selected "Zone" monster.

 

 

 

and Hunter my last card will be a trap card coming up tomorrow!

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Here's my entry

 

We can do Spells, right?

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EFFECT

This card can only be played if 1 "Crystal Beast" is in your Spell & Trap card section. You may do the following, depending on how many "Crystal Beast" are in your Spell & Trap section.

*1 - Draw an extra card

*2 - Once per turn, you may destroy 1 "Crystal Beast" in your Spell & Trap card section to destroy all of your opponent's Spells and Traps

*3 - All monster with "Crystal Beast" can attack 3 times per turn

*4 - All monsters on your side of the field can attack once more.

*5 - This card cannot be destroyed. Inflict 500 points of damage to your opponent for every Spell and Trap in your graveyard with "Crystal Beast" written in its text.

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My cards for Me VS Hunter

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[spoiler=Effect]

When this card is Normal Summoned it is switched to Defense Position. Once per turn during your Standby Phase, you can move this card to an adjacent Card Zone. This card gains the appropriate effect based on the Zone this card is in:

-Monster Card Zone - Increase the DEF of this card by 300 until your opponent's next End Phase.

-Spell & Trap Card Zone - Special Summon 1 level 4 or lower "Zone" monster from your hand, Deck, or Graveyard. Send this card to the Graveyard.

-Graveyard - Add 1 "Zone" monster from your Deck to your hand. Flip this card face-down.

-Deck - Discard 1 "Zone" monster from your hand. Draw 2 cards. Place this card face-down in the Graveyard.

-Extra Deck - Select 1 monster from your Extra Deck. Add 1 card listed in the text of the selected monster from your Deck to your hand. Place this card face-down in your Graveyard.

-Field Spell Card Zone - Treat this card as a Field Spell Card. Increase the ATK of all LIGHT monsters by 400.

When this card is sent to the Graveyard, put it face-down in your Graveyard.

 

 

createcardphp-142.jpg

[spoiler=Effect]

Once per turn during your End Phase, you can move this card to an adjacent Card Zone. This card gains the appropriate effect based on the Zone this card is in:

-Monster Card Zone - Increase the ATK of this card by 400 until the your opponent's next End Phase.

-Spell & Trap Card Zone - This card is treated as a Continuous Trap Card. You opponent can only attack monsters in the same column as the attacking monster.

-Graveyard - Discard 1 card from your hand and add 1 "Zone" monster from your Deck to your hand. Add this card to your hand.

-Deck - Discard 1 card from your hand and draw 1 card. Put this card face-down in your Graveyard.

-Extra Deck - Send monsters listed on a "Zone" Fusion Monster from your hand or field to the Graveyard. Special Summon 1 "Zone" Fusion Monster. Send this card to the Graveyard.

-Field Spell Card Zone - Put this card in your Deck and shuffle it. Special Summon 1 level 4 or lower "Zone" monster from your hand or Deck.

If this card is destroyed, place it face-down in your Graveyard.

 

 

4610jm9.jpg

[spoiler=Effect]

Once per turn during your Battle Phase you can move this card to an adjacent Card Zone This card gians the appropriate effect based on the Zone this card is in:

-Monster Card Zone - When this card destroys a monster by battle, this card can attack once again in a row if your opponent controls a monster with higher ATK in the same column as this card.

-Spell & Trap Card Zone - This card is treated as a Continuous Spell Card. Once per turn move 1 "Zone" monster to any Card Zone on your side of the field.

-Graveyard - Add this card to your hand

-Deck - Add this card to your hand. Draw 1 card.

-Extra Deck - Discard 1 "Zone" monster from your hand to the Graveyard. Special Summon 1 monster from your Extra Deck. Send this card to the Graveyard.

-Field Spell Card Zone - This card is treated as a Field Spell Card. All "Zone" monsters gain 400 ATK and DEF. If this card is destroyed, place it face-down in your Graveyard.

 

 

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Holo Credit - Simplicity Ninja

The trap cards pic was from simplicity and the rest were found... I claim none of them as my own ^_^

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