Maeriberii Haan Posted October 10, 2014 Report Share Posted October 10, 2014 Happens after the draw in Draw Phase. to use: - your vanguard must be Grade 2 or lower - your hand must have no cards 1 grade higher than your vanguard - your G-Zone must have 2 or more cards in it to perform: 1) Show your hand to your opponent 2) Look at the top 5 cards of your deck. 3) Choose up to 1 card whose Grade is exactly 1 higher than your vanguard, show it to your opponent, and add it to your hand. Any other cards are shuffled into the deck. 4) If you added a card to your hand in step 3, remove 2 cards in your hand and 2 cards in your G-Zone from the game. (this is not Bind) If you did not add a card to your hand, shuffle the deck and continue to the Ride Phase as usual. Discuss. Link to comment Share on other sites More sharing options...
Just Crouton Posted October 10, 2014 Report Share Posted October 10, 2014 If it wasn't clear to the two people who don't get it that running a full G-Deck is essential, now it is. This reminds me of Buddyfight's Charge and Draw mechanic. Link to comment Share on other sites More sharing options...
Love of Ghibli Posted October 10, 2014 Report Share Posted October 10, 2014 This sounds awesome...now what's a G-Deck again? Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted October 10, 2014 Author Report Share Posted October 10, 2014 This sounds awesome...now what's a G-Deck again? http://forum.yugiohcardmaker.net/topic/323736-cfv-g-units-and-stride-information/ check here. I should've posted that first tbh. Link to comment Share on other sites More sharing options...
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