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[Post-Contest Tune-up] Zombie Whales! (Hadopelagic Nightmare)


Trebuchet MS

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[spoiler Card Text]2 Level 3 or lower Fish, Sea Serpent, or Aqua-Type monsters
Must be Special Summoned (from your Extra Deck) by banishing the above Fusion Material Monsters you control, and cannot be Summoned by other ways. (You do not use "Polymerization".) You can only control 1 "Hadopelagic Nightmare". Monsters you control gain 100 ATK for each of your banished Fish, Sea Serpent, or Aqua-Type monsters. You banish 1 Fish, Sea Serpent, or Aqua-Type monster from your hand, then target 1 card your opponent controls; banish it. During either player's turn: You can banish this card until your next Standby Phase. You can only activate 1 "Hadopelagic Nightmare" effect per turn, and only once that turn.[/spoiler]

 

Dear gods, designing Generation Fish support is painful. Because they don't have specific namestrings, I have to painstakingly pen down the whole gamut their pseudo-archetype covers while being careful not to accidentally trigger combo flags from Mermails and pals.

 

The Generation Fish theme tends to see a lot of LV3 FASS (Fish/Aqua/Sea Serpent) monsters that like to banish themselves, or combo off each other getting banished. So the first step to trying to ensure that this card is locked towards supporting them is to use the cumbersome-looking criteria for "Fusion Materials". Banishing those Material will put them in prime position for their support to trigger.

 

The next steps in the card's design stages was to address the main weak points of the theme. The monsters are relatively fragile and lack solid removal to their name. So, why not have this card grant a universal boost per banished FASS, and have its own removal effect? I first intended this card to discard the monster to banish the targets, but fear of triggering weird combos with Mermails' mermaids led me to simply put banishing as the cost. Besides, doing so makes the card's own effects have some degree of symbiosis.

 

And we can't have a boss monster without something to trigger one of the key combos of the theme. Hadopelagic Nightmare can "flicker" itself - banishing itself for a short amount of time - to not only dodge removal but also enable it to combo with Wingtortoise. I recall criticizing a card that could similarly flicker for being nigh-impossible to deal with, so I've extended the duration of the flicker - until your next Standby Phase - to ensure that, if you flicker it on your turn, your opponent has their full turn of Hadopelagic Nightmare's absence to try and set up against it. The one-effect-per-turn also inhibits the flexibility of this flicker, forcing you to think between either going for removal or keep the flicker up for the turn.

 

One of the voters shed light on how controlling multiple copies of this card grant a universal large boost - 800 ATK at minimum, and going even higher as you keep it up. Didn't see that one coming, so I've placed a "control only 1" condition to stifle this.

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Nice work. I feel like this could be a actual card. The only problem is its easy summoning. 2 Fish, etc. Monsters are extremely easy to get out in Fish, etc. Decks. Shark Stickers will let you get it out immediately. But other than that, its awesome. Nice artwork as well.

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