OctavioVBR Posted October 9, 2014 Report Share Posted October 9, 2014 My latest card, CnC please. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted October 9, 2014 Report Share Posted October 9, 2014 The little issue here is that most LV6+ monsters that get Special Summoned also sport high enough stats to beat this card in a straight-up battle or can just take this card out with their card effects. There's next to no reason for the opponent to pay 1000 LP to stop this card from growing. Link to comment Share on other sites More sharing options...
OctavioVBR Posted October 9, 2014 Author Report Share Posted October 9, 2014 From my understanding, the way i wrote it, it works if both players special summon LV6+ monsters, no? Wouldn't that make this card worthy of play? Link to comment Share on other sites More sharing options...
Spinny Posted October 9, 2014 Report Share Posted October 9, 2014 Still vulnerable to Card effects, make it level 5 or higher and maybe add "this card can be used as a tuner for the synchro summon of a level 6 or higher monster" cus then it would actually have some reasons for play. OR you could add "During Either players turn you can banish this card from your graveyard to synchro summon 1 synchro monster from your graveyard using monsters you control." Link to comment Share on other sites More sharing options...
Trebuchet MS Posted October 9, 2014 Report Share Posted October 9, 2014 Ah, my oversight. This brings to light a few other ways to exploit it, though all it is at heart is just a snowballing big beater. It's not combo-tastic, but doesn't exactly support ways to help trigger its own abilities. A far from ideal draw when in a pinch, and if you've triggered its effect multiple times yourself you've more or less put yourself in a winning position. Link to comment Share on other sites More sharing options...
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