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Ancestral Dragon


OctavioVBR

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The little issue here is that most LV6+ monsters that get Special Summoned also sport high enough stats to beat this card in a straight-up battle or can just take this card out with their card effects. There's next to no reason for the opponent to pay 1000 LP to stop this card from growing.

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Still vulnerable to Card effects, make it level 5 or higher and maybe add "this card can be used as a tuner for the synchro summon of a level 6 or higher monster" cus then it would actually have some reasons for play.

OR you could add "During Either players turn you can banish this card from your graveyard to synchro summon 1 synchro monster from your graveyard using monsters you control."

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Ah, my oversight.

 

This brings to light a few other ways to exploit it, though all it is at heart is just a snowballing big beater.

 

It's not combo-tastic, but doesn't exactly support ways to help trigger its own abilities. A far from ideal draw when in a pinch, and if you've triggered its effect multiple times yourself you've more or less put yourself in a winning position.

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